add headless mode (engine initialization and finalization)

This commit is contained in:
MihailRis 2024-12-07 01:12:27 +03:00
parent 1ab3707343
commit ee1a170376
7 changed files with 101 additions and 51 deletions

View File

@ -8,6 +8,9 @@
#include "coders/wav.hpp"
#include "AL/ALAudio.hpp"
#include "NoAudio.hpp"
#include "debug/Logger.hpp"
static debug::Logger logger("audio");
namespace audio {
static speakerid_t nextId = 1;
@ -147,10 +150,14 @@ public:
void audio::initialize(bool enabled) {
if (enabled) {
logger.info() << "initializing ALAudio backend";
backend = ALAudio::create().release();
}
if (backend == nullptr) {
if (enabled) {
std::cerr << "could not to initialize audio" << std::endl;
}
logger.info() << "initializing NoAudio backend";
backend = NoAudio::create().release();
}
create_channel("master");

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@ -69,18 +69,25 @@ static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
return nullptr;
}
Engine::Engine(EnginePaths& paths)
: settings(), settingsHandler({settings}), paths(paths),
Engine::Engine(CoreParameters coreParameters)
: params(std::move(coreParameters)),
settings(),
settingsHandler({settings}),
interpreter(std::make_unique<cmd::CommandsInterpreter>()),
network(network::Network::create(settings.network))
{
network(network::Network::create(settings.network)) {
if (params.headless) {
logger.info() << "headless mode is enabled";
}
paths.setResourcesFolder(params.resFolder);
paths.setUserFilesFolder(params.userFolder);
paths.prepare();
loadSettings();
auto resdir = paths.getResourcesFolder();
controller = std::make_unique<EngineController>(this);
if (Window::initialize(&this->settings.display)){
if (!params.headless) {
if (Window::initialize(&settings.display)){
throw initialize_error("could not initialize window");
}
if (auto icon = load_icon(resdir)) {
@ -88,23 +95,25 @@ Engine::Engine(EnginePaths& paths)
Window::setIcon(icon.get());
}
loadControls();
audio::initialize(settings.audio.enabled.get());
gui = std::make_unique<gui::GUI>();
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(this);
}
}
audio::initialize(settings.audio.enabled.get() && !params.headless);
create_channel(this, "master", settings.audio.volumeMaster);
create_channel(this, "regular", settings.audio.volumeRegular);
create_channel(this, "music", settings.audio.volumeMusic);
create_channel(this, "ambient", settings.audio.volumeAmbient);
create_channel(this, "ui", settings.audio.volumeUI);
gui = std::make_unique<gui::GUI>();
if (settings.ui.language.get() == "auto") {
settings.ui.language.set(langs::locale_by_envlocale(
platform::detect_locale(),
paths.getResourcesFolder()
));
}
if (ENGINE_DEBUG_BUILD) {
menus::create_version_label(this);
}
keepAlive(settings.ui.language.observe([=](auto lang) {
setLanguage(lang);
}, true));
@ -165,6 +174,14 @@ void Engine::saveScreenshot() {
logger.info() << "saved screenshot as " << filename.u8string();
}
void Engine::run() {
if (params.headless) {
logger.info() << "nothing to do";
} else {
mainloop();
}
}
void Engine::mainloop() {
logger.info() << "starting menu screen";
setScreen(std::make_shared<MenuScreen>(this));
@ -219,8 +236,10 @@ void Engine::processPostRunnables() {
void Engine::saveSettings() {
logger.info() << "saving settings";
files::write_string(paths.getSettingsFile(), toml::stringify(settingsHandler));
if (!params.headless) {
logger.info() << "saving bindings";
files::write_string(paths.getControlsFile(), Events::writeBindings());
}
}
Engine::~Engine() {
@ -233,13 +252,18 @@ Engine::~Engine() {
content.reset();
assets.reset();
interpreter.reset();
if (gui) {
gui.reset();
logger.info() << "gui finished";
}
audio::close();
network.reset();
scripting::close();
logger.info() << "scripting finished";
if (!params.headless) {
Window::terminate();
logger.info() << "window closed";
}
logger.info() << "engine finished";
}
@ -434,7 +458,9 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
void Engine::setLanguage(std::string locale) {
langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
if (gui) {
gui->getMenu()->setPageLoader(menus::create_page_loader(this));
}
}
gui::GUI* Engine::getGUI() {

View File

@ -45,10 +45,17 @@ public:
initialize_error(const std::string& message) : std::runtime_error(message) {}
};
struct CoreParameters {
bool headless = false;
std::filesystem::path resFolder {"res"};
std::filesystem::path userFolder {"."};
};
class Engine : public util::ObjectsKeeper {
CoreParameters params;
EngineSettings settings;
SettingsHandler settingsHandler;
EnginePaths& paths;
EnginePaths paths;
std::unique_ptr<Assets> assets;
std::shared_ptr<Screen> screen;
@ -77,9 +84,12 @@ class Engine : public util::ObjectsKeeper {
void processPostRunnables();
void loadAssets();
public:
Engine(EnginePaths& paths);
Engine(CoreParameters coreParameters);
~Engine();
/// @brief Start the engine
void run();
/// @brief Start main engine input/update/render loop.
/// Automatically sets MenuScreen
void mainloop();

View File

@ -48,6 +48,17 @@ static std::filesystem::path toCanonic(std::filesystem::path path) {
}
void EnginePaths::prepare() {
logger.info() << "resources folder: " << fs::canonical(resourcesFolder).u8string();
logger.info() << "user files folder: " << fs::canonical(userFilesFolder).u8string();
if (!fs::is_directory(resourcesFolder)) {
throw std::runtime_error(
resourcesFolder.u8string() + " is not a directory"
);
}
if (!fs::is_directory(userFilesFolder)) {
fs::create_directories(userFilesFolder);
}
auto contentFolder = userFilesFolder / CONTENT_FOLDER;
if (!fs::is_directory(contentFolder)) {
fs::create_directories(contentFolder);

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@ -1,5 +1,4 @@
#include "engine.hpp"
#include "files/engine_paths.hpp"
#include "util/platform.hpp"
#include "util/command_line.hpp"
#include "debug/Logger.hpp"
@ -11,15 +10,14 @@ static debug::Logger logger("main");
int main(int argc, char** argv) {
debug::Logger::init("latest.log");
EnginePaths paths;
if (!parse_cmdline(argc, argv, paths))
CoreParameters coreParameters;
if (!parse_cmdline(argc, argv, coreParameters)) {
return EXIT_SUCCESS;
}
platform::configure_encoding();
try {
Engine(paths).mainloop();
}
catch (const initialize_error& err) {
Engine(std::move(coreParameters)).run();
} catch (const initialize_error& err) {
logger.error() << "could not to initialize engine\n" << err.what();
}
#ifdef NDEBUG

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@ -7,6 +7,7 @@
#include <string>
#include "files/engine_paths.hpp"
#include "engine.hpp"
namespace fs = std::filesystem;
@ -41,27 +42,24 @@ public:
};
static bool perform_keyword(
ArgsReader& reader, const std::string& keyword, EnginePaths& paths
ArgsReader& reader, const std::string& keyword, CoreParameters& params
) {
if (keyword == "--res") {
auto token = reader.next();
if (!fs::is_directory(fs::path(token))) {
throw std::runtime_error(token + " is not a directory");
}
paths.setResourcesFolder(fs::path(token));
std::cout << "resources folder: " << token << std::endl;
params.resFolder = fs::u8path(token);
} else if (keyword == "--dir") {
auto token = reader.next();
if (!fs::is_directory(fs::path(token))) {
fs::create_directories(fs::path(token));
}
paths.setUserFilesFolder(fs::path(token));
std::cout << "userfiles folder: " << token << std::endl;
params.userFolder = fs::u8path(token);
} else if (keyword == "--help" || keyword == "-h") {
std::cout << "VoxelEngine command-line arguments:" << std::endl;
std::cout << " --res [path] - set resources directory" << std::endl;
std::cout << " --dir [path] - set userfiles directory" << std::endl;
std::cout << "VoxelEngine command-line arguments:\n";
std::cout << " --help - show help\n";
std::cout << " --res [path] - set resources directory\n";
std::cout << " --dir [path] - set userfiles directory\n";
std::cout << " --headless - run in headless mode\n";
std::cout << std::endl;
return false;
} else if (keyword == "--headless") {
params.headless = true;
} else {
std::cerr << "unknown argument " << keyword << std::endl;
return false;
@ -69,13 +67,13 @@ static bool perform_keyword(
return true;
}
bool parse_cmdline(int argc, char** argv, EnginePaths& paths) {
bool parse_cmdline(int argc, char** argv, CoreParameters& params) {
ArgsReader reader(argc, argv);
reader.skip();
while (reader.hasNext()) {
std::string token = reader.next();
if (reader.isKeywordArg()) {
if (!perform_keyword(reader, token, paths)) {
if (!perform_keyword(reader, token, params)) {
return false;
}
} else {

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@ -1,6 +1,6 @@
#pragma once
class EnginePaths;
struct CoreParameters;
/// @return false if engine start can
bool parse_cmdline(int argc, char** argv, EnginePaths& paths);
bool parse_cmdline(int argc, char** argv, CoreParameters& params);