add headless mode (engine initialization and finalization)
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1ab3707343
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ee1a170376
@ -8,6 +8,9 @@
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#include "coders/wav.hpp"
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#include "AL/ALAudio.hpp"
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#include "NoAudio.hpp"
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#include "debug/Logger.hpp"
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static debug::Logger logger("audio");
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namespace audio {
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static speakerid_t nextId = 1;
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@ -147,10 +150,14 @@ public:
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void audio::initialize(bool enabled) {
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if (enabled) {
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logger.info() << "initializing ALAudio backend";
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backend = ALAudio::create().release();
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}
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if (backend == nullptr) {
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if (enabled) {
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std::cerr << "could not to initialize audio" << std::endl;
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}
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logger.info() << "initializing NoAudio backend";
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backend = NoAudio::create().release();
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}
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create_channel("master");
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@ -69,18 +69,25 @@ static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
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return nullptr;
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}
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Engine::Engine(EnginePaths& paths)
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: settings(), settingsHandler({settings}), paths(paths),
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Engine::Engine(CoreParameters coreParameters)
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: params(std::move(coreParameters)),
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settings(),
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settingsHandler({settings}),
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interpreter(std::make_unique<cmd::CommandsInterpreter>()),
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network(network::Network::create(settings.network))
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{
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network(network::Network::create(settings.network)) {
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if (params.headless) {
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logger.info() << "headless mode is enabled";
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}
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paths.setResourcesFolder(params.resFolder);
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paths.setUserFilesFolder(params.userFolder);
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paths.prepare();
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loadSettings();
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auto resdir = paths.getResourcesFolder();
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controller = std::make_unique<EngineController>(this);
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if (Window::initialize(&this->settings.display)){
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if (!params.headless) {
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if (Window::initialize(&settings.display)){
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throw initialize_error("could not initialize window");
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}
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if (auto icon = load_icon(resdir)) {
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@ -88,23 +95,25 @@ Engine::Engine(EnginePaths& paths)
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Window::setIcon(icon.get());
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}
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loadControls();
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audio::initialize(settings.audio.enabled.get());
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gui = std::make_unique<gui::GUI>();
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if (ENGINE_DEBUG_BUILD) {
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menus::create_version_label(this);
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}
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}
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audio::initialize(settings.audio.enabled.get() && !params.headless);
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create_channel(this, "master", settings.audio.volumeMaster);
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create_channel(this, "regular", settings.audio.volumeRegular);
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create_channel(this, "music", settings.audio.volumeMusic);
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create_channel(this, "ambient", settings.audio.volumeAmbient);
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create_channel(this, "ui", settings.audio.volumeUI);
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gui = std::make_unique<gui::GUI>();
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if (settings.ui.language.get() == "auto") {
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settings.ui.language.set(langs::locale_by_envlocale(
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platform::detect_locale(),
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paths.getResourcesFolder()
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));
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}
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if (ENGINE_DEBUG_BUILD) {
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menus::create_version_label(this);
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}
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keepAlive(settings.ui.language.observe([=](auto lang) {
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setLanguage(lang);
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}, true));
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@ -165,6 +174,14 @@ void Engine::saveScreenshot() {
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logger.info() << "saved screenshot as " << filename.u8string();
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}
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void Engine::run() {
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if (params.headless) {
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logger.info() << "nothing to do";
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} else {
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mainloop();
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}
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}
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void Engine::mainloop() {
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logger.info() << "starting menu screen";
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setScreen(std::make_shared<MenuScreen>(this));
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@ -219,8 +236,10 @@ void Engine::processPostRunnables() {
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void Engine::saveSettings() {
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logger.info() << "saving settings";
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files::write_string(paths.getSettingsFile(), toml::stringify(settingsHandler));
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if (!params.headless) {
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logger.info() << "saving bindings";
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files::write_string(paths.getControlsFile(), Events::writeBindings());
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}
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}
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Engine::~Engine() {
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@ -233,13 +252,18 @@ Engine::~Engine() {
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content.reset();
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assets.reset();
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interpreter.reset();
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if (gui) {
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gui.reset();
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logger.info() << "gui finished";
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}
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audio::close();
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network.reset();
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scripting::close();
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logger.info() << "scripting finished";
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if (!params.headless) {
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Window::terminate();
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logger.info() << "window closed";
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}
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logger.info() << "engine finished";
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}
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@ -434,7 +458,9 @@ void Engine::setScreen(std::shared_ptr<Screen> screen) {
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void Engine::setLanguage(std::string locale) {
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langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
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if (gui) {
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gui->getMenu()->setPageLoader(menus::create_page_loader(this));
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}
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}
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gui::GUI* Engine::getGUI() {
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@ -45,10 +45,17 @@ public:
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initialize_error(const std::string& message) : std::runtime_error(message) {}
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};
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struct CoreParameters {
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bool headless = false;
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std::filesystem::path resFolder {"res"};
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std::filesystem::path userFolder {"."};
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};
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class Engine : public util::ObjectsKeeper {
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CoreParameters params;
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EngineSettings settings;
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SettingsHandler settingsHandler;
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EnginePaths& paths;
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EnginePaths paths;
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std::unique_ptr<Assets> assets;
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std::shared_ptr<Screen> screen;
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@ -77,9 +84,12 @@ class Engine : public util::ObjectsKeeper {
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void processPostRunnables();
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void loadAssets();
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public:
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Engine(EnginePaths& paths);
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Engine(CoreParameters coreParameters);
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~Engine();
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/// @brief Start the engine
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void run();
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/// @brief Start main engine input/update/render loop.
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/// Automatically sets MenuScreen
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void mainloop();
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@ -48,6 +48,17 @@ static std::filesystem::path toCanonic(std::filesystem::path path) {
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}
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void EnginePaths::prepare() {
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logger.info() << "resources folder: " << fs::canonical(resourcesFolder).u8string();
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logger.info() << "user files folder: " << fs::canonical(userFilesFolder).u8string();
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if (!fs::is_directory(resourcesFolder)) {
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throw std::runtime_error(
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resourcesFolder.u8string() + " is not a directory"
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);
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}
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if (!fs::is_directory(userFilesFolder)) {
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fs::create_directories(userFilesFolder);
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}
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auto contentFolder = userFilesFolder / CONTENT_FOLDER;
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if (!fs::is_directory(contentFolder)) {
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fs::create_directories(contentFolder);
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12
src/main.cpp
12
src/main.cpp
@ -1,5 +1,4 @@
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#include "engine.hpp"
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#include "files/engine_paths.hpp"
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#include "util/platform.hpp"
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#include "util/command_line.hpp"
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#include "debug/Logger.hpp"
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@ -11,15 +10,14 @@ static debug::Logger logger("main");
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int main(int argc, char** argv) {
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debug::Logger::init("latest.log");
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EnginePaths paths;
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if (!parse_cmdline(argc, argv, paths))
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CoreParameters coreParameters;
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if (!parse_cmdline(argc, argv, coreParameters)) {
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return EXIT_SUCCESS;
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}
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platform::configure_encoding();
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try {
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Engine(paths).mainloop();
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}
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catch (const initialize_error& err) {
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Engine(std::move(coreParameters)).run();
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} catch (const initialize_error& err) {
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logger.error() << "could not to initialize engine\n" << err.what();
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}
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#ifdef NDEBUG
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@ -7,6 +7,7 @@
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#include <string>
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#include "files/engine_paths.hpp"
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#include "engine.hpp"
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namespace fs = std::filesystem;
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@ -41,27 +42,24 @@ public:
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};
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static bool perform_keyword(
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ArgsReader& reader, const std::string& keyword, EnginePaths& paths
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ArgsReader& reader, const std::string& keyword, CoreParameters& params
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) {
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if (keyword == "--res") {
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auto token = reader.next();
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if (!fs::is_directory(fs::path(token))) {
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throw std::runtime_error(token + " is not a directory");
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}
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paths.setResourcesFolder(fs::path(token));
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std::cout << "resources folder: " << token << std::endl;
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params.resFolder = fs::u8path(token);
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} else if (keyword == "--dir") {
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auto token = reader.next();
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if (!fs::is_directory(fs::path(token))) {
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fs::create_directories(fs::path(token));
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}
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paths.setUserFilesFolder(fs::path(token));
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std::cout << "userfiles folder: " << token << std::endl;
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params.userFolder = fs::u8path(token);
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} else if (keyword == "--help" || keyword == "-h") {
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std::cout << "VoxelEngine command-line arguments:" << std::endl;
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std::cout << " --res [path] - set resources directory" << std::endl;
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std::cout << " --dir [path] - set userfiles directory" << std::endl;
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std::cout << "VoxelEngine command-line arguments:\n";
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std::cout << " --help - show help\n";
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std::cout << " --res [path] - set resources directory\n";
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std::cout << " --dir [path] - set userfiles directory\n";
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std::cout << " --headless - run in headless mode\n";
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std::cout << std::endl;
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return false;
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} else if (keyword == "--headless") {
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params.headless = true;
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} else {
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std::cerr << "unknown argument " << keyword << std::endl;
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return false;
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@ -69,13 +67,13 @@ static bool perform_keyword(
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return true;
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}
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bool parse_cmdline(int argc, char** argv, EnginePaths& paths) {
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bool parse_cmdline(int argc, char** argv, CoreParameters& params) {
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ArgsReader reader(argc, argv);
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reader.skip();
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while (reader.hasNext()) {
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std::string token = reader.next();
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if (reader.isKeywordArg()) {
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if (!perform_keyword(reader, token, paths)) {
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if (!perform_keyword(reader, token, params)) {
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return false;
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}
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} else {
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@ -1,6 +1,6 @@
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#pragma once
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class EnginePaths;
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struct CoreParameters;
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/// @return false if engine start can
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bool parse_cmdline(int argc, char** argv, EnginePaths& paths);
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bool parse_cmdline(int argc, char** argv, CoreParameters& params);
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