Merge pull request #445 from MihailRis/chunks-data-save-load
Add world.save_chunk_data
This commit is contained in:
commit
eca3a54b20
@ -49,10 +49,11 @@ world.is_night() -> bool
|
||||
world.count_chunks() -> int
|
||||
|
||||
-- Returns the compressed chunk data to send.
|
||||
-- If the chunk is not loaded, returns the saved data.
|
||||
-- Currently includes:
|
||||
-- 1. Voxel data (id and state)
|
||||
-- 2. Voxel metadata (fields)
|
||||
world.get_chunk_data(x: int, z: int) -> Bytearray
|
||||
world.get_chunk_data(x: int, z: int) -> Bytearray or nil
|
||||
|
||||
-- Modifies the chunk based on the compressed data.
|
||||
-- Returns true if the chunk exists.
|
||||
@ -61,4 +62,12 @@ world.set_chunk_data(
|
||||
-- compressed chunk data
|
||||
data: Bytearray
|
||||
) -> bool
|
||||
|
||||
-- Saves chunk data to region.
|
||||
-- Changes will be written to file only on world save.
|
||||
world.save_chunk_data(
|
||||
x: int, z: int,
|
||||
-- compressed chunk data
|
||||
data: Bytearray
|
||||
)
|
||||
```
|
||||
|
||||
@ -48,10 +48,11 @@ world.is_night() -> bool
|
||||
world.count_chunks() -> int
|
||||
|
||||
-- Возвращает сжатые данные чанка для отправки.
|
||||
-- Если чанк не загружен, возвращает сохранённые данные.
|
||||
-- На данный момент включает:
|
||||
-- 1. Данные вокселей (id и состояние)
|
||||
-- 2. Метаданные (поля) вокселей
|
||||
world.get_chunk_data(x: int, z: int) -> Bytearray
|
||||
world.get_chunk_data(x: int, z: int) -> Bytearray или nil
|
||||
|
||||
-- Изменяет чанк на основе сжатых данных.
|
||||
-- Возвращает true если чанк существует.
|
||||
@ -60,4 +61,12 @@ world.set_chunk_data(
|
||||
-- сжатые данные чанка
|
||||
data: Bytearray
|
||||
) -> bool
|
||||
|
||||
-- Сохраняет данные чанка в регион.
|
||||
-- Изменения будет записаны в файл только после сохранения мира.
|
||||
world.save_chunk_data(
|
||||
x: int, z: int,
|
||||
-- сжатые данные чанка
|
||||
data: Bytearray
|
||||
)
|
||||
```
|
||||
|
||||
@ -6,6 +6,7 @@
|
||||
#include "assets/AssetsLoader.hpp"
|
||||
#include "coders/json.hpp"
|
||||
#include "engine/Engine.hpp"
|
||||
#include "files/WorldFiles.hpp"
|
||||
#include "files/engine_paths.hpp"
|
||||
#include "files/files.hpp"
|
||||
#include "lighting/Lighting.hpp"
|
||||
@ -125,11 +126,21 @@ static int l_get_chunk_data(lua::State* L) {
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
const auto& chunk = level->chunks->getChunk(x, z);
|
||||
|
||||
std::vector<ubyte> chunkData;
|
||||
if (chunk == nullptr) {
|
||||
lua::pushnil(L);
|
||||
auto& regions = level->getWorld()->wfile->getRegions();
|
||||
auto voxelData = regions.getVoxels(x, z);
|
||||
if (voxelData == nullptr) {
|
||||
return 0;
|
||||
}
|
||||
auto chunkData = compressed_chunks::encode(*chunk);
|
||||
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
|
||||
auto metadata = regions.getBlocksData(x, z);
|
||||
chunkData =
|
||||
compressed_chunks::encode(voxelData.get(), metadata, rleBuffer);
|
||||
} else {
|
||||
chunkData = compressed_chunks::encode(*chunk);
|
||||
}
|
||||
return lua::newuserdata<lua::LuaBytearray>(L, std::move(chunkData));
|
||||
}
|
||||
|
||||
@ -158,9 +169,14 @@ static void integrate_chunk_client(Chunk& chunk) {
|
||||
}
|
||||
|
||||
static int l_set_chunk_data(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no open world");
|
||||
}
|
||||
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
auto buffer = lua::require_bytearray(L, 3);
|
||||
|
||||
auto chunk = level->chunks->getChunk(x, z);
|
||||
if (chunk == nullptr) {
|
||||
return lua::pushboolean(L, false);
|
||||
@ -175,6 +191,21 @@ static int l_set_chunk_data(lua::State* L) {
|
||||
return lua::pushboolean(L, true);
|
||||
}
|
||||
|
||||
static int l_save_chunk_data(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
throw std::runtime_error("no open world");
|
||||
}
|
||||
|
||||
int x = static_cast<int>(lua::tointeger(L, 1));
|
||||
int z = static_cast<int>(lua::tointeger(L, 2));
|
||||
auto buffer = lua::require_bytearray(L, 3);
|
||||
|
||||
compressed_chunks::save(
|
||||
x, z, std::move(buffer), level->getWorld()->wfile->getRegions()
|
||||
);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int l_count_chunks(lua::State* L) {
|
||||
if (level == nullptr) {
|
||||
return 0;
|
||||
@ -197,6 +228,7 @@ const luaL_Reg worldlib[] = {
|
||||
{"exists", lua::wrap<l_exists>},
|
||||
{"get_chunk_data", lua::wrap<l_get_chunk_data>},
|
||||
{"set_chunk_data", lua::wrap<l_set_chunk_data>},
|
||||
{"save_chunk_data", lua::wrap<l_save_chunk_data>},
|
||||
{"count_chunks", lua::wrap<l_count_chunks>},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
||||
@ -2,27 +2,24 @@
|
||||
|
||||
#include "coders/rle.hpp"
|
||||
#include "coders/gzip.hpp"
|
||||
#include "coders/byte_utils.hpp"
|
||||
#include "voxels/Chunk.hpp"
|
||||
|
||||
#include "files/WorldFiles.hpp"
|
||||
|
||||
inline constexpr int HAS_VOXELS = 0x1;
|
||||
inline constexpr int HAS_METADATA = 0x2;
|
||||
|
||||
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
auto data = chunk.encode();
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> rleBuffer;
|
||||
if (rleBuffer.size() < CHUNK_DATA_LEN * 2) {
|
||||
rleBuffer = util::Buffer<ubyte>(CHUNK_DATA_LEN * 2);
|
||||
}
|
||||
std::vector<ubyte> compressed_chunks::encode(
|
||||
const ubyte* data,
|
||||
const BlocksMetadata& metadata,
|
||||
util::Buffer<ubyte>& rleBuffer
|
||||
) {
|
||||
size_t rleCompressedSize =
|
||||
extrle::encode16(data.get(), CHUNK_DATA_LEN, rleBuffer.data());
|
||||
extrle::encode16(data, CHUNK_DATA_LEN, rleBuffer.data());
|
||||
|
||||
const auto gzipCompressedData = gzip::compress(
|
||||
rleBuffer.data(), rleCompressedSize
|
||||
);
|
||||
auto metadataBytes = chunk.blocksMetadata.serialize();
|
||||
auto metadataBytes = metadata.serialize();
|
||||
|
||||
ByteBuilder builder(2 + 8 + gzipCompressedData.size() + metadataBytes.size());
|
||||
builder.put(HAS_VOXELS | HAS_METADATA); // flags
|
||||
@ -34,6 +31,23 @@ std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
return builder.build();
|
||||
}
|
||||
|
||||
std::vector<ubyte> compressed_chunks::encode(const Chunk& chunk) {
|
||||
auto data = chunk.encode();
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> rleBuffer(CHUNK_DATA_LEN * 2);
|
||||
return encode(data.get(), chunk.blocksMetadata, rleBuffer);
|
||||
}
|
||||
|
||||
static void read_voxel_data(ByteReader& reader, util::Buffer<ubyte>& dst) {
|
||||
size_t gzipCompressedSize = reader.getInt32();
|
||||
|
||||
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
|
||||
reader.skip(gzipCompressedSize);
|
||||
|
||||
extrle::decode16(rleData.data(), rleData.size(), dst.data());
|
||||
}
|
||||
|
||||
void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
ByteReader reader(src, size);
|
||||
|
||||
@ -41,14 +55,9 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
reader.skip(1); // reserved byte
|
||||
|
||||
if (flags & HAS_VOXELS) {
|
||||
size_t gzipCompressedSize = reader.getInt32();
|
||||
|
||||
auto rleData = gzip::decompress(reader.pointer(), gzipCompressedSize);
|
||||
reader.skip(gzipCompressedSize);
|
||||
|
||||
/// world.get_chunk_data is only available in the main Lua state
|
||||
static util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
|
||||
extrle::decode16(rleData.data(), rleData.size(), voxelData.data());
|
||||
read_voxel_data(reader, voxelData);
|
||||
chunk.decode(voxelData.data());
|
||||
chunk.updateHeights();
|
||||
}
|
||||
@ -59,3 +68,30 @@ void compressed_chunks::decode(Chunk& chunk, const ubyte* src, size_t size) {
|
||||
}
|
||||
chunk.setModifiedAndUnsaved();
|
||||
}
|
||||
|
||||
void compressed_chunks::save(
|
||||
int x, int z, std::vector<ubyte> bytes, WorldRegions& regions
|
||||
) {
|
||||
ByteReader reader(bytes.data(), bytes.size());
|
||||
|
||||
ubyte flags = reader.get();
|
||||
reader.skip(1); // reserved byte
|
||||
if (flags & HAS_VOXELS) {
|
||||
util::Buffer<ubyte> voxelData (CHUNK_DATA_LEN);
|
||||
read_voxel_data(reader, voxelData);
|
||||
regions.put(
|
||||
x, z, REGION_LAYER_VOXELS, voxelData.release(), CHUNK_DATA_LEN
|
||||
);
|
||||
}
|
||||
if (flags & HAS_METADATA) {
|
||||
size_t metadataSize = reader.getInt32();
|
||||
regions.put(
|
||||
x,
|
||||
z,
|
||||
REGION_LAYER_BLOCKS_DATA,
|
||||
util::Buffer<ubyte>(reader.pointer(), metadataSize).release(),
|
||||
metadataSize
|
||||
);
|
||||
reader.skip(metadataSize);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,12 +1,20 @@
|
||||
#pragma once
|
||||
|
||||
#include "typedefs.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "coders/byte_utils.hpp"
|
||||
|
||||
#include <vector>
|
||||
|
||||
class Chunk;
|
||||
class WorldRegions;
|
||||
|
||||
namespace compressed_chunks {
|
||||
std::vector<ubyte> encode(
|
||||
const ubyte* voxelData,
|
||||
const BlocksMetadata& metadata,
|
||||
util::Buffer<ubyte>& rleBuffer
|
||||
);
|
||||
std::vector<ubyte> encode(const Chunk& chunk);
|
||||
void decode(Chunk& chunk, const ubyte* src, size_t size);
|
||||
void save(int x, int z, std::vector<ubyte> bytes, WorldRegions& regions);
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user