feat: vertical movement and agent height

This commit is contained in:
MihailRis 2025-08-01 23:32:35 +03:00
parent 1d31c33525
commit ec4b836b3c
2 changed files with 120 additions and 37 deletions

View File

@ -22,7 +22,6 @@ struct Node {
float fScore;
};
struct NodeLess {
bool operator()(const Node& l, const Node& r) const {
return l.fScore > r.fScore;
@ -33,9 +32,54 @@ static float distance(const glm::ivec3& a, const glm::ivec3& b) {
return glm::distance(glm::vec3(a), glm::vec3(b));
}
Pathfinding::Pathfinding(const Level& level) : level(level) {}
Pathfinding::Pathfinding(const Level& level)
: level(level), chunks(*level.chunks) {
}
static bool check_passability(
const Agent& agent,
const GlobalChunks& chunks,
const Node& node,
const glm::ivec2& offset,
bool diagonal
) {
if (!diagonal) {
return true;
}
auto a = node.pos + glm::ivec3(offset.x, 0, 0);
auto b = node.pos + glm::ivec3(0, 0, offset.y);
for (int i = 0; i < agent.height; i++) {
if (blocks_agent::is_obstacle_at(chunks, a.x, a.y + i, a.z))
return false;
if (blocks_agent::is_obstacle_at(chunks, b.x, b.y + i, b.z))
return false;
}
return true;
}
static void restore_route(
Route& route,
const Node& node,
const std::unordered_map<glm::ivec3, Node>& parents
) {
auto pos = node.pos;
while (true) {
const auto& found = parents.find(pos);
if (found == parents.end()) {
route.nodes.push_back({pos});
break;
}
route.nodes.push_back({pos});
pos = found->second.pos;
}
}
Route Pathfinding::perform(
const Agent& agent, const glm::ivec3& start, const glm::ivec3& end
) {
using namespace blocks_agent;
Route Pathfinding::perform(const glm::ivec3& start, const glm::ivec3& end) {
Route route {};
std::priority_queue<Node, std::vector<Node>, NodeLess> queue;
@ -50,24 +94,8 @@ Route Pathfinding::perform(const glm::ivec3& start, const glm::ivec3& end) {
auto node = queue.top();
queue.pop();
if (blocked.find(node.pos) != blocked.end()) {
continue;
}
if (node.pos.x == end.x && node.pos.z == end.z) {
auto prev = glm::ivec3();
auto pos = node.pos;
while (pos != start) {
const auto& found = parents.find(pos);
if (found == parents.end()) {
route.nodes.push_back({pos});
break;
}
route.nodes.push_back({pos});
prev = pos;
pos = found->second.pos;
}
restore_route(route, node, parents);
route.nodes.push_back({start});
route.found = true;
break;
@ -81,28 +109,30 @@ Route Pathfinding::perform(const glm::ivec3& start, const glm::ivec3& end) {
for (int i = 0; i < sizeof(neighbors) / sizeof(glm::ivec2); i++) {
auto offset = neighbors[i];
auto point = node.pos + glm::ivec3(offset.x, 0, offset.y);
if (blocks_agent::is_obstacle_at(
chunks, point.x + 0.5f, point.y + 0.5f, point.z + 0.5f
)) {
auto pos = node.pos;
int surface = getSurfaceAt(pos + glm::ivec3(offset.x, 0, offset.y), 1);
if (surface == -1) {
continue;
}
if (i >= 4) {
auto a = node.pos + glm::ivec3(offset.x, 0, offset.y);
auto b = node.pos + glm::ivec3(offset.x, 0, offset.y);
if (blocks_agent::is_obstacle_at(chunks, a.x, a.y, a.z))
continue;
if (blocks_agent::is_obstacle_at(chunks, b.x, b.y, b.z))
continue;
pos.y = surface;
auto point = pos + glm::ivec3(offset.x, 0, offset.y);
if (is_obstacle_at(chunks, pos.x, pos.y + agent.height / 2, pos.z)) {
continue;
}
if (!check_passability(agent, chunks, node, offset, i >= 4)) {
continue;
}
if (blocked.find(point) != blocked.end()) {
continue;
}
int score = glm::abs(node.pos.y - pos.y);
float gScore =
node.gScore + glm::abs(offset.x) + glm::abs(offset.y);
const auto& foundParent = parents.find(point);
bool queued = foundParent != parents.end();
if (!queued || gScore < foundParent->second.gScore) {
node.gScore + glm::abs(offset.x) + glm::abs(offset.y) + score;
const auto& found = parents.find(point);
if (found == parents.end() || gScore < found->second.gScore) {
float hScore = distance(point, end);
float fScore = gScore + hScore;
Node nNode {point, node.pos, gScore, fScore};
@ -113,3 +143,46 @@ Route Pathfinding::perform(const glm::ivec3& start, const glm::ivec3& end) {
}
return route;
}
static int check_point(
const ContentUnitIndices<Block>& defs,
const GlobalChunks& chunks,
int x,
int y,
int z
) {
auto vox = blocks_agent::get(chunks, x, y, z);
if (vox == nullptr) {
return 0;
}
const auto& def = defs.require(vox->id);
if (def.obstacle) {
return 0;
}
if (def.translucent) {
return -1;
}
return 1;
}
int Pathfinding::getSurfaceAt(const glm::ivec3& pos, int maxDelta) {
using namespace blocks_agent;
const auto& defs = level.content.getIndices()->blocks;
int status;
int surface = pos.y;
if (check_point(defs, chunks, pos.x, surface, pos.z) <= 0) {
if (check_point(defs, chunks, pos.x, surface + 1, pos.z) <= 0)
return -1;
else
return surface + 1;
} else if ((status = check_point(defs, chunks, pos.x, surface - 1, pos.z)) <= 0) {
if (status == -1)
return -1;
return surface;
} else if (check_point(defs, chunks, pos.x, surface - 2, pos.z) == 0) {
return surface - 1;
}
return -1;
}

View File

@ -6,6 +6,7 @@
#include <glm/vec3.hpp>
class Level;
class GlobalChunks;
namespace voxels {
struct RouteNode {
@ -17,6 +18,10 @@ namespace voxels {
std::vector<RouteNode> nodes;
};
struct Agent {
int height;
};
struct Map {
int width;
int height;
@ -40,9 +45,14 @@ namespace voxels {
class Pathfinding {
public:
Pathfinding(const Level& level);
Route perform(const glm::ivec3& start, const glm::ivec3& end);
Route perform(
const Agent& agent, const glm::ivec3& start, const glm::ivec3& end
);
private:
const Level& level;
const GlobalChunks& chunks;
int getSurfaceAt(const glm::ivec3& pos, int maxDelta);
};
}