ui nodes 'gravity' write-only property

This commit is contained in:
MihailRis 2024-03-06 13:36:31 +03:00
parent 7601bfad3a
commit eba8332b75
5 changed files with 142 additions and 51 deletions

View File

@ -190,3 +190,50 @@ void UINode::reposition() {
setPos(positionfunc());
}
}
void UINode::setGravity(Gravity gravity) {
if (gravity == Gravity::none) {
setPositionFunc(nullptr);
return;
}
setPositionFunc([this, gravity](){
auto parent = getParent();
if (parent == nullptr) {
return getPos();
}
glm::vec4 margin = getMargin();
glm::vec2 size = getSize();
glm::vec2 parentSize = parent->getSize();
float x = 0.0f, y = 0.0f;
switch (gravity) {
case Gravity::top_left:
case Gravity::center_left:
case Gravity::bottom_left: x = parentSize.x+margin.x; break;
case Gravity::top_center:
case Gravity::center_center:
case Gravity::bottom_center: x = (parentSize.x-size.x)/2.0f; break;
case Gravity::top_right:
case Gravity::center_right:
case Gravity::bottom_right: x = parentSize.x-size.x-margin.z; break;
default: break;
}
switch (gravity) {
case Gravity::top_left:
case Gravity::top_center:
case Gravity::top_right: y = parentSize.y+margin.y; break;
case Gravity::center_left:
case Gravity::center_center:
case Gravity::center_right: y = (parentSize.y-size.y)/2.0f; break;
case Gravity::bottom_left:
case Gravity::bottom_center:
case Gravity::bottom_right: y = parentSize.y-size.y-margin.w; break;
default: break;
}
return glm::vec2(x, y);
});
if (parent) {
reposition();
}
}

View File

@ -24,6 +24,22 @@ namespace gui {
top=left, bottom=right,
};
enum class Gravity {
none,
top_left,
top_center,
top_right,
center_left,
center_center,
center_right,
bottom_left,
bottom_center,
bottom_right
};
/// @brief Base abstract class for all UI elements
class UINode {
/// @brief element identifier used for direct access in UiDocument
@ -161,6 +177,8 @@ namespace gui {
/* Fetch pos from positionfunc if assigned */
void reposition();
virtual void setGravity(Gravity gravity);
};
}

View File

@ -22,6 +22,25 @@ static Align align_from_string(const std::string& str, Align def) {
return def;
}
static Gravity gravity_from_string(const std::string& str) {
static const std::unordered_map<std::string, Gravity> gravity_names {
{"top-left", Gravity::top_left},
{"top-center", Gravity::top_center},
{"top-right", Gravity::top_right},
{"center-left", Gravity::center_left},
{"center-center", Gravity::center_center},
{"center-right", Gravity::center_right},
{"bottom-left", Gravity::bottom_left},
{"bottom-center", Gravity::bottom_center},
{"bottom-right", Gravity::bottom_right},
};
auto found = gravity_names.find(str);
if (found == gravity_names.end()) {
return found->second;
}
return Gravity::none;
}
/* Read basic UINode properties */
static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& node) {
if (element->has("id")) {
@ -67,6 +86,12 @@ static void _readUINode(UiXmlReader& reader, xml::xmlelement element, UINode& no
}
std::string alignName = element->attr("align", "").getText();
node.setAlign(align_from_string(alignName, node.getAlign()));
if (element->has("gravity")) {
node.setGravity(gravity_from_string(
element->attr("gravity").getText()
));
}
}

View File

@ -229,10 +229,7 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
gui->add(grabbedItemView);
auto dgrapher = std::make_shared<DeltaGrapher>(350, 250, 2000);
dgrapher->setPositionFunc([=]() {
glm::vec2 size = dgrapher->getSize();
return glm::vec2(Window::width-size.x, Window::height-size.y);
});
dgrapher->setGravity(gui::Gravity::bottom_right);
add(HudElement(hud_element_mode::permanent, nullptr, dgrapher, true));
}
@ -254,7 +251,49 @@ void Hud::cleanup() {
return e.isRemoved();
});
elements.erase(it, elements.end());
}
}
void Hud::processInput(bool visible) {
if (Events::jpressed(keycode::ESCAPE)) {
if (pause) {
setPause(false);
} else if (inventoryOpen) {
closeInventory();
} else {
setPause(true);
}
}
if (visible && Events::jactive(BIND_HUD_INVENTORY)) {
if (inventoryOpen) {
closeInventory();
} else {
openInventory();
}
}
if (!pause) {
if (!inventoryOpen && Events::scroll) {
int slot = player->getChosenSlot();
slot = (slot - Events::scroll) % 10;
if (slot < 0) {
slot += 10;
}
player->setChosenSlot(slot);
}
for (
int i = static_cast<int>(keycode::NUM_1);
i <= static_cast<int>(keycode::NUM_9);
i++
) {
if (Events::jpressed(i)) {
player->setChosenSlot(i - static_cast<int>(keycode::NUM_1));
}
}
if (Events::jpressed(keycode::NUM_0)) {
player->setChosenSlot(9);
}
}
}
void Hud::update(bool visible) {
auto level = frontend->getLevel();
@ -268,31 +307,16 @@ void Hud::update(bool visible) {
if (pause && menu->getCurrent().panel == nullptr) {
setPause(false);
}
if (Events::jpressed(keycode::ESCAPE) && !gui->isFocusCaught()) {
if (pause) {
setPause(false);
} else if (inventoryOpen) {
closeInventory();
} else {
setPause(true);
}
}
if (visible && !gui->isFocusCaught() && !pause) {
if (Events::jactive(BIND_HUD_INVENTORY)) {
if (inventoryOpen) {
closeInventory();
} else {
openInventory();
}
}
if (!gui->isFocusCaught()) {
processInput(visible);
}
if ((pause || inventoryOpen) == Events::_cursor_locked) {
Events::toggleCursor();
}
if (blockUI) {
voxel* vox = level->chunks->get(currentblock.x, currentblock.y, currentblock.z);
voxel* vox = level->chunks->get(blockPos.x, blockPos.y, blockPos.z);
if (vox == nullptr || vox->id != currentblockid) {
closeInventory();
}
@ -308,25 +332,6 @@ void Hud::update(bool visible) {
contentAccess->setMinSize(glm::vec2(1, Window::height));
hotbarView->setVisible(visible);
if (!gui->isFocusCaught() && !pause) {
for (int i = static_cast<int>(keycode::NUM_1); i <= static_cast<int>(keycode::NUM_9); i++) {
if (Events::jpressed(i)) {
player->setChosenSlot(i - static_cast<int>(keycode::NUM_1));
}
}
if (Events::jpressed(keycode::NUM_0)) {
player->setChosenSlot(9);
}
}
if (!pause && !inventoryOpen && Events::scroll) {
int slot = player->getChosenSlot();
slot = (slot - Events::scroll) % 10;
if (slot < 0) {
slot += 10;
}
player->setChosenSlot(slot);
}
if (visible) {
for (auto& element : elements) {
element.update(pause, inventoryOpen, player->debug);
@ -348,11 +353,6 @@ void Hud::openInventory() {
add(HudElement(hud_element_mode::inventory_bound, inventoryDocument, inventoryView, false));
}
/// @brief Show player inventory + block UI
/// @param block world position of the open block
/// @param doc block UI document (root element must be an InventoryView)
/// @param blockinv block inventory.
/// If blockinv is nullptr a new virtual inventory will be created
void Hud::openInventory(
glm::ivec3 block,
UiDocument* doc,
@ -378,7 +378,7 @@ void Hud::openInventory(
}
level->chunks->getChunkByVoxel(block.x, block.y, block.z)->setUnsaved(true);
blockUI->bind(blockinv, frontend, interaction.get());
currentblock = block;
blockPos = block;
currentblockid = level->chunks->get(block.x, block.y, block.z)->id;
add(HudElement(hud_element_mode::inventory_bound, doc, blockUI, false));
}
@ -427,13 +427,13 @@ void Hud::add(HudElement element) {
scripting::on_ui_open(
element.getDocument(),
inventory.get(),
currentblock
blockPos
);
} else {
scripting::on_ui_open(
element.getDocument(),
nullptr,
currentblock
blockPos
);
}
}

View File

@ -97,7 +97,7 @@ class Hud {
/// @brief Block inventory view
std::shared_ptr<InventoryView> blockUI = nullptr;
/// @brief Position of the block open
glm::ivec3 currentblock {};
glm::ivec3 blockPos {};
/// @brief Id of the block open (used to detect block destruction or replacement)
blockid_t currentblockid = 0;
@ -107,6 +107,7 @@ class Hud {
std::shared_ptr<InventoryView> createContentAccess();
std::shared_ptr<InventoryView> createHotbar();
void processInput(bool visible);
void updateElementsPosition(const Viewport& viewport);
void cleanup();
public: