Merge pull request #527 from MihailRis/vcm-format

new simple text 3d models format
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MihailRis 2025-06-02 21:41:39 +03:00 committed by GitHub
commit ead46158d9
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42 changed files with 1112 additions and 207 deletions

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@ -0,0 +1,3 @@
language = "VCM"
extensions = ["vcm"]
line-comment-start = "#"

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@ -0,0 +1,4 @@
language = "XML"
extensions = ["xml"]
multiline-comment-start = "<!--"
multiline-comment-end = "-->"

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@ -1,12 +1,6 @@
<splitbox id="editorRoot" orientation="horizontal" split-pos="0.3"> <splitbox id="editorRoot" orientation="horizontal" split-pos="0.3">
<splitbox split-pos="0.75"> <splitbox split-pos="0.75">
<panel interval="2" color="0" padding="2"> <iframe src="core:files_panel"></iframe>
<textbox pos="2" padding="4,0,4,0" sub-consumer="filter_files" hint="@Filter"></textbox>
<panel id="filesList" color="#00000030" interval="6" padding="4"
size-func="-1,-45" pos="2,38">
<!-- content is generated in script -->
</panel>
</panel>
<panel id="problemsLog" <panel id="problemsLog"
color="#00000030" color="#00000030"
padding="5,15,5,15"> padding="5,15,5,15">
@ -14,46 +8,49 @@
</panel> </panel>
</splitbox> </splitbox>
<splitbox id="editorContainer" split-pos="0.8"> <splitbox id="editorContainer" split-pos="0.8">
<container color="#00000080" <splitbox id="codePanel" orientation="horizontal">
onclick="document.editor.focused = true document.editor.caret = -1"> <container color="#00000080" cursor="text"
<container size-func="-1,30" color="#00000020"> onclick="document.editor.focused = true document.editor.caret = -1">
<image id="lockIcon" src="gui/lock" tooltip="@Read only" <container size-func="-1,30" color="#00000020">
interactive="true" onclick="unlock_access()" <image id="lockIcon" src="gui/lock" tooltip="@Read only"
color="#FFFFFF80" size="16" pos="4,6" interactive="true" onclick="unlock_access()"
hover-color="#1080FF"></image> color="#FFFFFF80" size="16" pos="4,6"
<panel orientation="horizontal" gravity="top-right" hover-color="#1080FF"></image>
size="60,16" padding="8" interval="8" color="0"> <panel orientation="horizontal" gravity="top-right"
<image id="saveIcon" src="gui/save" tooltip="@Save" size="60,16" padding="8" interval="8" color="0">
enabled="false" interactive="true" <image id="saveIcon" src="gui/save" tooltip="@Save"
hover-color="#1080FF" enabled="false" interactive="true"
onclick="save_current_file()" hover-color="#1080FF"
color="#FFFFFF80" size="16"></image> onclick="save_current_file()"
<image id="infoIcon" src="gui/info" tooltip="@editor.info.tooltip" color="#FFFFFF80" size="16"></image>
enabled="true" interactive="true" <image id="infoIcon" src="gui/info" tooltip="@editor.info.tooltip"
color="#FFFFFF80" size="16"></image> enabled="true" interactive="true"
<image id="syncIcon" src="gui/play" tooltip="@Run" color="#FFFFFF80" size="16"></image>
enabled="true" interactive="true" <image id="syncIcon" src="gui/play" tooltip="@Run"
hover-color="#1080FF" enabled="true" interactive="true"
onclick="run_current_file()" hover-color="#1080FF"
color="#FFFFFF80" size="16"></image> onclick="run_current_file()"
</panel> color="#FFFFFF80" size="16"></image>
<label id="title" pos="26,8"></label> </panel>
<label id="title" pos="26,8"></label>
</container>
<textbox
id='editor'
pos='0,30'
color='0'
autoresize='true'
margin='0'
padding='5'
multiline='true'
line-numbers='true'
oncontrolkey='on_control_combination'
size-func="-1,40"
text-wrap='false'
scroll-step='50'
></textbox>
</container> </container>
<textbox <modelviewer id="modelviewer" visible="false" center="0.5,0.5,0.5" cam-rotation="45,-45,0"/>
id='editor' </splitbox>
pos='0,30'
color='0'
autoresize='true'
margin='0'
padding='5'
multiline='true'
line-numbers='true'
oncontrolkey='on_control_combination'
size-func="-1,40"
text-wrap='false'
scroll-step='50'
></textbox>
</container>
<splitbox orientation="horizontal" split-pos="0.4"> <splitbox orientation="horizontal" split-pos="0.4">
<panel id="traceback" padding="4" color="#000000A0"> <panel id="traceback" padding="4" color="#000000A0">
</panel> </panel>

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@ -1,6 +1,5 @@
local writeables = {} local writeables = {}
local registry local registry
local filenames
local current_file = { local current_file = {
filename = "", filename = "",
@ -49,6 +48,10 @@ events.on("core:error", function (msg, traceback)
table.insert(errors_all, full) table.insert(errors_all, full)
end) end)
events.on("core:open_in_editor", function(filename, linenum)
open_file_in_editor(filename, linenum)
end)
local function find_mutable(filename) local function find_mutable(filename)
local packid = file.prefix(filename) local packid = file.prefix(filename)
if packid == "core" then if packid == "core" then
@ -80,16 +83,6 @@ local function refresh_file_title()
..(edited and ' *' or '') ..(edited and ' *' or '')
end end
function filter_files(text)
local filtered = {}
for _, filename in ipairs(filenames) do
if filename:find(text) then
table.insert(filtered, filename)
end
end
build_files_list(filtered, text)
end
function on_control_combination(keycode) function on_control_combination(keycode)
if keycode == input.keycode("s") then if keycode == input.keycode("s") then
save_current_file() save_current_file()
@ -111,10 +104,29 @@ function unlock_access()
) )
end end
local function reload_model(filename, name)
assets.parse_model("xml", document.editor.text, name)
end
function run_current_file() function run_current_file()
if not current_file.filename then if not current_file.filename then
return return
end end
local info = registry.get_info(current_file.filename)
local script_type = info and info.type or "file"
local unit = info and info.unit
if script_type == "model" then
print(current_file.filename)
clear_output()
local _, err = pcall(reload_model, current_file.filename, unit)
if err then
document.output:paste(string.format("\n[#FF0000]%s[#FFFFFF]", err))
end
return
end
local chunk, err = loadstring(document.editor.text, current_file.filename) local chunk, err = loadstring(document.editor.text, current_file.filename)
clear_output() clear_output()
if not chunk then if not chunk then
@ -126,9 +138,7 @@ function run_current_file()
) )
return return
end end
local info = registry.get_info(current_file.filename)
local script_type = info and info.type or "file"
local unit = info and info.unit
save_current_file() save_current_file()
local func = function() local func = function()
@ -198,6 +208,7 @@ events.on("core:open_traceback", function(traceback_b64)
tb_list.size = srcsize tb_list.size = srcsize
end) end)
--- Save the current file in the code editor if has writeable path.
function save_current_file() function save_current_file()
if not current_file.mutable then if not current_file.mutable then
return return
@ -209,7 +220,22 @@ function save_current_file()
document.editor.edited = false document.editor.edited = false
end end
--- Open a file in the code editor.
--- @param filename string - the path to the file to open.
--- @param line integer - the line number to focus on (optional).
--- @param mutable string - writeable file path (optional).
function open_file_in_editor(filename, line, mutable) function open_file_in_editor(filename, line, mutable)
debug.log("opening file " .. string.escape(filename) .. " in editor")
local ext = file.ext(filename)
if ext == "xml" or ext == "vcm" then
document.modelviewer.src = file.stem(filename)
document.modelviewer.visible = true
else
document.modelviewer.visible = false
end
document.codePanel:refresh()
local editor = document.editor local editor = document.editor
local source = file.read(filename):gsub('\t', ' ') local source = file.read(filename):gsub('\t', ' ')
editor.scroll = 0 editor.scroll = 0
@ -229,43 +255,11 @@ function open_file_in_editor(filename, line, mutable)
document.saveIcon.enabled = current_file.modified document.saveIcon.enabled = current_file.modified
end end
function build_files_list(filenames, selected)
local files_list = document.filesList
files_list.scroll = 0
files_list:clear()
for _, actual_filename in ipairs(filenames) do
local filename = actual_filename
if selected then
filename = filename:gsub(selected, "**"..selected.."**")
end
local parent = file.parent(filename)
local info = registry.get_info(actual_filename)
local icon = "file"
if info then
icon = info.type == "component" and "entity" or info.type
end
files_list:add(gui.template("script_file", {
path = parent .. (parent[#parent] == ':' and '' or '/'),
name = file.name(filename),
icon = icon,
unit = info and info.unit or '',
filename = actual_filename
}))
end
end
function on_open(mode) function on_open(mode)
registry = require "core:internal/scripts_registry" registry = require "core:internal/scripts_registry"
local files_list = document.filesList
document.editorContainer:setInterval(200, refresh_file_title) document.codePanel:setInterval(200, refresh_file_title)
clear_traceback() clear_traceback()
clear_output() clear_output()
filenames = registry.filenames
table.sort(filenames)
build_files_list(filenames)
end end

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@ -22,8 +22,7 @@
markup="md" markup="md"
></textbox> ></textbox>
</container> </container>
<iframe id="editorRoot" pos="0,30" size-func="-1,gui.get_viewport()[2]-30" <iframe id="editorRoot" pos="0,30" size-func="-1,gui.get_viewport()[2]-30">
src="core:code_editor">
</iframe> </iframe>
<textbox id='prompt' <textbox id='prompt'
consumer='submit' consumer='submit'

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@ -104,8 +104,10 @@ function set_mode(mode)
if mode == 'debug' then if mode == 'debug' then
document.root.color = {16, 18, 20, 220} document.root.color = {16, 18, 20, 220}
document.editorRoot.src = "core:code_editor"
else else
document.root.color = {0, 0, 0, 128} document.root.color = {0, 0, 0, 128}
document.editorRoot.src = ""
end end
document.prompt.visible = show_prompt document.prompt.visible = show_prompt

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@ -0,0 +1,7 @@
<panel interval="2" color="0" padding="2">
<textbox pos="2" padding="4,0,4,0" sub-consumer="filter_files" hint="@Filter"></textbox>
<panel id="filesList" color="#00000030" interval="6" padding="4"
size-func="-1,-45" pos="2,38">
<!-- content is generated in script -->
</panel>
</panel>

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@ -0,0 +1,54 @@
local registry
local filenames
function filter_files(text)
local pattern_safe = text:pattern_safe();
local filtered = {}
for _, filename in ipairs(filenames) do
if filename:find(pattern_safe) then
table.insert(filtered, filename)
end
end
build_files_list(filtered, pattern_safe)
end
function open_file_in_editor(filename, linenum)
events.emit("core:open_in_editor", filename, linenum)
end
function build_files_list(filenames, highlighted_part)
local files_list = document.filesList
files_list.scroll = 0
files_list:clear()
for _, actual_filename in ipairs(filenames) do
local filename = actual_filename
if highlighted_part then
filename = filename:gsub(highlighted_part, "**"..highlighted_part.."**")
end
local parent = file.parent(filename)
local info = registry.get_info(actual_filename)
local icon = "file"
if info then
icon = info.type == "component" and "entity" or info.type
end
files_list:add(gui.template("script_file", {
path = parent .. (parent[#parent] == ':' and '' or '/'),
name = file.name(filename),
icon = icon,
unit = info and info.unit or '',
filename = actual_filename,
open_func = "open_file_in_editor",
}))
end
end
function on_open(mode)
registry = require "core:internal/scripts_registry"
local files_list = document.filesList
filenames = registry.filenames
table.sort(filenames)
build_files_list(filenames)
end

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@ -3,7 +3,7 @@
<label hover-color='#30A0FF' <label hover-color='#30A0FF'
pos="20,2" pos="20,2"
interactive="true" interactive="true"
onclick='open_file_in_editor("%{filename}")' onclick='%{open_func}("%{filename}")'
markup='md' markup='md'
tooltip='%{unit}' tooltip='%{unit}'
sizefunc="-1,-1"> sizefunc="-1,-1">

4
res/models/stairs.vcm Normal file
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@ -0,0 +1,4 @@
@box from (0,0,0) to (1,0.5,1) delete (top,south)
@box from (0,0.5,0) to (1,1,0.5) delete (bottom,south)
@rect from (0,0.5,0.5) right (1,0,0) up (0,0,0.5) texture "$2"
@rect from (0,0,0) right (1,0,0) up (0,1,0) texture "$1"

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@ -1,6 +1,6 @@
local export = { local export = {
filenames = {}, filenames = {},
classification = {} registry = {}
} }
local function collect_components(dirname, dest) local function collect_components(dirname, dest)
@ -9,7 +9,7 @@ local function collect_components(dirname, dest)
for i, filename in ipairs(files) do for i, filename in ipairs(files) do
if file.ext(filename) == "lua" then if file.ext(filename) == "lua" then
table.insert(dest, filename) table.insert(dest, filename)
export.classification[filename] = { export.registry[filename] = {
type="component", type="component",
unit=file.prefix(filename)..":"..file.stem(filename) unit=file.prefix(filename)..":"..file.stem(filename)
} }
@ -33,13 +33,13 @@ local function collect_scripts(dirname, dest, ismodule)
end end
end end
local function load_scripts_list() local function load_scripts_list(packs)
local packs = pack.get_installed() local registry = export.registry
for _, packid in ipairs(packs) do for _, packid in ipairs(packs) do
collect_scripts(packid..":modules", export.filenames, true) collect_scripts(packid..":modules", export.filenames, true)
end end
for _, filename in ipairs(export.filenames) do for _, filename in ipairs(export.filenames) do
export.classification[filename] = { registry[filename] = {
type="module", type="module",
unit=file.join(file.parent(file.prefix(filename)..":".. unit=file.join(file.parent(file.prefix(filename)..":"..
filename:sub(filename:find("/")+1)), filename:sub(filename:find("/")+1)),
@ -51,27 +51,39 @@ local function load_scripts_list()
end end
end end
function export.build_classification() local function load_models_list(packs)
local classification = {} local registry = export.registry
for _, filename in ipairs(file.list("models")) do
local ext = file.ext(filename)
if ext == "xml" or ext == "vcm" then
registry[filename] = {type="model", unit=file.stem(filename)}
table.insert(export.filenames, filename)
end
end
end
function export.build_registry()
local registry = {}
for id, props in pairs(block.properties) do for id, props in pairs(block.properties) do
classification[props["script-file"]] = {type="block", unit=block.name(id)} registry[props["script-file"]] = {type="block", unit=block.name(id)}
end end
for id, props in pairs(item.properties) do for id, props in pairs(item.properties) do
classification[props["script-file"]] = {type="item", unit=item.name(id)} registry[props["script-file"]] = {type="item", unit=item.name(id)}
end end
local packs = pack.get_installed() local packs = pack.get_installed()
for _, packid in ipairs(packs) do for _, packid in ipairs(packs) do
classification[packid..":scripts/world.lua"] = {type="world", unit=packid} registry[packid..":scripts/world.lua"] = {type="world", unit=packid}
classification[packid..":scripts/hud.lua"] = {type="hud", unit=packid} registry[packid..":scripts/hud.lua"] = {type="hud", unit=packid}
end end
export.classification = classification export.registry = registry
export.filenames = {} export.filenames = {}
load_scripts_list() load_scripts_list(packs)
load_models_list(packs)
end end
function export.get_info(filename) function export.get_info(filename)
return export.classification[filename] return export.registry[filename]
end end
return export return export

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@ -63,4 +63,4 @@ cache_names(block)
cache_names(item) cache_names(item)
local scripts_registry = require "core:internal/scripts_registry" local scripts_registry = require "core:internal/scripts_registry"
scripts_registry.build_classification() scripts_registry.build_registry()

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@ -523,9 +523,6 @@ function time.post_runnable(runnable)
table.insert(__post_runnables, runnable) table.insert(__post_runnables, runnable)
end end
assets = {}
assets.load_texture = core.__load_texture
-- --------- Deprecated functions ------ -- -- --------- Deprecated functions ------ --
local function wrap_deprecated(func, name, alternatives) local function wrap_deprecated(func, name, alternatives)
return function (...) return function (...)

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@ -1,5 +1,6 @@
#include "assetload_funcs.hpp" #include "assetload_funcs.hpp"
#include <array>
#include <filesystem> #include <filesystem>
#include <iostream> #include <iostream>
#include <stdexcept> #include <stdexcept>
@ -10,6 +11,7 @@
#include "coders/imageio.hpp" #include "coders/imageio.hpp"
#include "coders/json.hpp" #include "coders/json.hpp"
#include "coders/obj.hpp" #include "coders/obj.hpp"
#include "coders/vcm.hpp"
#include "coders/vec3.hpp" #include "coders/vec3.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "debug/Logger.hpp" #include "debug/Logger.hpp"
@ -300,7 +302,8 @@ assetload::postfunc assetload::sound(
static void request_textures(AssetsLoader* loader, const model::Model& model) { static void request_textures(AssetsLoader* loader, const model::Model& model) {
for (auto& mesh : model.meshes) { for (auto& mesh : model.meshes) {
if (mesh.texture.find('$') == std::string::npos) { if (mesh.texture.find('$') == std::string::npos &&
mesh.texture.find(':') == std::string::npos) {
auto filename = TEXTURES_FOLDER + "/" + mesh.texture; auto filename = TEXTURES_FOLDER + "/" + mesh.texture;
loader->add( loader->add(
AssetType::TEXTURE, filename, mesh.texture, nullptr AssetType::TEXTURE, filename, mesh.texture, nullptr
@ -337,9 +340,40 @@ assetload::postfunc assetload::model(
}; };
} }
path = paths.find(file + ".obj"); path = paths.find(file + ".obj");
if (io::exists(path)) {
auto text = io::read_string(path);
try {
auto model = obj::parse(path.string(), text).release();
return [=](Assets* assets) {
request_textures(loader, *model);
assets->store(std::unique_ptr<model::Model>(model), name);
};
} catch (const parsing_error& err) {
std::cerr << err.errorLog() << std::endl;
throw;
}
}
std::array<std::string, 2> extensions {
".xml",
".vcm"
};
path = "";
for (const auto& ext : extensions) {
auto newPath = paths.find(file + ext);
if (io::exists(newPath)) {
path = std::move(newPath);
break;
}
}
if (path.empty()) {
throw std::runtime_error("could not to find model " + util::quote(file));
}
auto text = io::read_string(path); auto text = io::read_string(path);
try { try {
auto model = obj::parse(path.string(), text).release(); auto model = vcm::parse(path.string(), text).release();
return [=](Assets* assets) { return [=](Assets* assets) {
request_textures(loader, *model); request_textures(loader, *model);
assets->store(std::unique_ptr<model::Model>(model), name); assets->store(std::unique_ptr<model::Model>(model), name);

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@ -9,7 +9,11 @@ util::TextureRegion util::get_texture_region(
) { ) {
size_t sep = name.find(':'); size_t sep = name.find(':');
if (sep == std::string::npos) { if (sep == std::string::npos) {
return {assets.get<Texture>(name), UVRegion(0,0,1,1)}; auto texture = assets.get<Texture>(name);
if (texture == nullptr && !fallback.empty()) {
return util::get_texture_region(assets, fallback, "");
}
return {texture, UVRegion(0,0,1,1)};
} else { } else {
auto atlas = assets.get<Atlas>(name.substr(0, sep)); auto atlas = assets.get<Atlas>(name.substr(0, sep));
if (atlas) { if (atlas) {

161
src/coders/vcm.cpp Normal file
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@ -0,0 +1,161 @@
#include "vcm.hpp"
#include <iostream>
#include "xml.hpp"
#include "util/stringutil.hpp"
#include "graphics/commons/Model.hpp"
#include "io/io.hpp"
using namespace vcm;
using namespace xml;
static const std::unordered_map<std::string, int> side_indices {
{"north", 0},
{"south", 1},
{"top", 2},
{"bottom", 3},
{"west", 4},
{"east", 5},
};
static void perform_rect(const xmlelement& root, model::Model& model) {
auto from = root.attr("from").asVec3();
auto right = root.attr("right").asVec3();
auto up = root.attr("up").asVec3();
right *= -1;
from -= right;
UVRegion region {};
if (root.has("region")) {
region.set(root.attr("region").asVec4());
} else {
region.scale(glm::length(right), glm::length(up));
}
if (root.has("region-scale")) {
region.scale(root.attr("region-scale").asVec2());
}
auto flip = root.attr("flip", "").getText();
if (flip == "h") {
std::swap(region.u1, region.u2);
right *= -1;
from -= right;
} else if (flip == "v") {
std::swap(region.v1, region.v2);
up *= -1;
from -= up;
}
std::string texture = root.attr("texture", "$0").getText();
auto& mesh = model.addMesh(texture);
auto normal = glm::cross(glm::normalize(right), glm::normalize(up));
mesh.addRect(
from + right * 0.5f + up * 0.5f,
right * 0.5f,
up * 0.5f,
normal,
region
);
}
static void perform_box(const xmlelement& root, model::Model& model) {
auto from = root.attr("from").asVec3();
auto to = root.attr("to").asVec3();
UVRegion regions[6] {};
regions[0].scale(to.x - from.x, to.y - from.y);
regions[1].scale(from.x - to.x, to.y - from.y);
regions[2].scale(to.x - from.x, to.z - from.z);
regions[3].scale(from.x - to.x, to.z - from.z);
regions[4].scale(to.z - from.z, to.y - from.y);
regions[5].scale(from.z - to.z, to.y - from.y);
auto center = (from + to) * 0.5f;
auto halfsize = (to - from) * 0.5f;
std::string texfaces[6] {"$0","$1","$2","$3","$4","$5"};
for (const auto& elem : root.getElements()) {
if (elem->getTag() == "part") {
// todo: replace by expression parsing
auto tags = util::split(elem->attr("tags").getText(), ',');
for (auto& tag : tags) {
util::trim(tag);
const auto& found = side_indices.find(tag);
if (found == side_indices.end()) {
continue;
}
int idx = found->second;
if (elem->has("texture")) {
texfaces[idx] = elem->attr("texture").getText();
}
if (elem->has("region")) {
regions[idx].set(elem->attr("region").asVec4());
}
if (elem->has("region-scale")) {
regions[idx].scale(elem->attr("region-scale").asVec2());
}
}
}
}
bool deleted[6] {};
if (root.has("delete")) {
// todo: replace by expression parsing
auto names = util::split(root.attr("delete").getText(), ',');
for (auto& name : names) {
util::trim(name);
const auto& found = side_indices.find(name);
if (found != side_indices.end()) {
deleted[found->second] = true;
}
}
}
for (int i = 0; i < 6; i++) {
if (deleted[i]) {
continue;
}
bool enabled[6] {};
enabled[i] = true;
auto& mesh = model.addMesh(texfaces[i]);
mesh.addBox(center, halfsize, regions, enabled);
}
}
static std::unique_ptr<model::Model> load_model(const xmlelement& root) {
model::Model model;
for (const auto& elem : root.getElements()) {
auto tag = elem->getTag();
if (tag == "rect") {
perform_rect(*elem, model);
} else if (tag == "box") {
perform_box(*elem, model);
}
}
return std::make_unique<model::Model>(std::move(model));
}
std::unique_ptr<model::Model> vcm::parse(
std::string_view file, std::string_view src
) {
try {
auto doc = io::path(std::string(file)).extension() == ".xml"
? xml::parse(file, src) : xml::parse_vcm(file, src, "model");
const auto& root = *doc->getRoot();
if (root.getTag() != "model") {
throw std::runtime_error(
"'model' tag expected as root, got '" + root.getTag() + "'"
);
}
std::cout << xml::stringify(*doc) << std::endl;
return load_model(root);
} catch (const parsing_error& err) {
throw std::runtime_error(err.errorLog());
}
}

12
src/coders/vcm.hpp Normal file
View File

@ -0,0 +1,12 @@
#pragma once
#include <memory>
#include <string>
namespace model {
struct Model;
}
namespace vcm {
std::unique_ptr<model::Model> parse(std::string_view file, std::string_view src);
}

View File

@ -355,6 +355,83 @@ std::unique_ptr<Document> xml::parse(
return parser.parse(); return parser.parse();
} }
namespace {
class VcmParser : public BasicParser<char> {
public:
VcmParser(std::string_view filename, std::string_view source)
: BasicParser(filename, source) {
document = std::make_unique<Document>("1.0", "UTF-8");
hashComment = true;
}
std::string parseValue() {
char c = peek();
if (c == '"' || c == '\'') {
nextChar();
return parseString(c);
}
if (c == '(') {
nextChar();
// TODO: replace with array parsing after moving to dv::value's
std::string value = std::string(readUntil(')'));
expect(')');
return value;
}
return std::string(readUntilWhitespace());
}
void parseSubElements(Node& node) {
skipWhitespace();
while (hasNext()) {
if (peek() != '@') {
throw error("unexpected character in element");
}
nextChar();
auto subnodePtr = std::make_unique<Node>(parseName());
auto subnode = subnodePtr.get();
node.add(std::move(subnodePtr));
skipWhitespace();
while (hasNext() && peek() != '@' && peek() != '{' && peek() != '}') {
std::string attrname = parseName();
skipWhitespace();
std::string value = parseValue();
subnode->set(attrname, value);
skipWhitespace();
}
if (!hasNext()) {
break;
}
char c = peek();
if (c == '{') {
nextChar();
parseSubElements(*subnode);
expect('}');
skipWhitespace();
} else if (c == '}') {
break;
}
}
}
std::unique_ptr<Document> parse(const std::string& rootTag) {
auto root = std::make_unique<Node>(rootTag);
parseSubElements(*root);
document->setRoot(std::move(root));
return std::move(document);
}
private:
std::unique_ptr<Document> document;
};
}
std::unique_ptr<Document> xml::parse_vcm(
std::string_view filename, std::string_view source, std::string_view tag
) {
VcmParser parser(filename, source);
return parser.parse(std::string(tag));
}
inline void newline( inline void newline(
std::stringstream& ss, bool nice, const std::string& indentStr, int indent std::stringstream& ss, bool nice, const std::string& indentStr, int indent
) { ) {

View File

@ -126,5 +126,9 @@ namespace xml {
std::string_view filename, std::string_view source std::string_view filename, std::string_view source
); );
std::unique_ptr<Document> parse_vcm(
std::string_view filename, std::string_view source, std::string_view tag
);
using xmlelement = Node; using xmlelement = Node;
} }

View File

@ -37,17 +37,15 @@ void ContentGfxCache::refresh(const Block& def, const Atlas& atlas) {
} }
if (def.model.type == BlockModelType::CUSTOM) { if (def.model.type == BlockModelType::CUSTOM) {
auto model = assets.require<model::Model>(def.model.name); auto model = assets.require<model::Model>(def.model.name);
// temporary dirty fix tbh
if (def.model.name.find(':') == std::string::npos) { for (auto& mesh : model.meshes) {
for (auto& mesh : model.meshes) { size_t pos = mesh.texture.find(':');
size_t pos = mesh.texture.find(':'); if (pos == std::string::npos) {
if (pos == std::string::npos) { continue;
continue; }
} if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) {
if (auto region = atlas.getIf(mesh.texture.substr(pos+1))) { for (auto& vertex : mesh.vertices) {
for (auto& vertex : mesh.vertices) { vertex.uv = region->apply(vertex.uv);
vertex.uv = region->apply(vertex.uv);
}
} }
} }
} }

View File

@ -39,6 +39,22 @@ void Mesh::addPlane(
vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm}); vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
} }
void Mesh::addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& uv
) {
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right-up, {uv.u2, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right-up, {uv.u1, uv.v1}, norm});
vertices.push_back({pos+right+up, {uv.u2, uv.v2}, norm});
vertices.push_back({pos-right+up, {uv.u1, uv.v2}, norm});
}
void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) { void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
addPlane(pos+Z*size, X*size, Y*size, Z); addPlane(pos+Z*size, X*size, Y*size, Z);
addPlane(pos-Z*size, -X*size, Y*size, -Z); addPlane(pos-Z*size, -X*size, Y*size, -Z);
@ -51,16 +67,23 @@ void Mesh::addBox(const glm::vec3& pos, const glm::vec3& size) {
} }
void Mesh::addBox( void Mesh::addBox(
const glm::vec3& pos, const glm::vec3& size, const UVRegion (&uvs)[6] const glm::vec3& pos,
const glm::vec3& size,
const UVRegion (&uvs)[6],
const bool enabledSides[6]
) { ) {
addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]); if (enabledSides[0]) // north
addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]); addPlane(pos+Z*size, X*size, Y*size, Z, uvs[0]);
if (enabledSides[1]) // south
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2]); addPlane(pos-Z*size, -X*size, Y*size, -Z, uvs[1]);
addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3]); if (enabledSides[2]) // top
addPlane(pos+Y*size, X*size, -Z*size, Y, uvs[2] * glm::vec2(-1));
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]); if (enabledSides[3]) // bottom
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5]); addPlane(pos-Y*size, X*size, Z*size, -Y, uvs[3] * glm::vec2(-1, 1));
if (enabledSides[4]) // west
addPlane(pos+X*size, -Z*size, Y*size, X, uvs[4]);
if (enabledSides[5]) // east
addPlane(pos-X*size, Z*size, Y*size, -X, uvs[5] * glm::vec2(-1, 1));
} }
void Mesh::scale(const glm::vec3& size) { void Mesh::scale(const glm::vec3& size) {

View File

@ -31,11 +31,19 @@ namespace model {
const glm::vec3& norm, const glm::vec3& norm,
const UVRegion& region const UVRegion& region
); );
void addRect(
const glm::vec3& pos,
const glm::vec3& right,
const glm::vec3& up,
const glm::vec3& norm,
const UVRegion& region
);
void addBox(const glm::vec3& pos, const glm::vec3& size); void addBox(const glm::vec3& pos, const glm::vec3& size);
void addBox( void addBox(
const glm::vec3& pos, const glm::vec3& pos,
const glm::vec3& size, const glm::vec3& size,
const UVRegion (&texfaces)[6] const UVRegion (&texfaces)[6],
const bool enabledSides[6]
); );
void scale(const glm::vec3& size); void scale(const glm::vec3& size);
}; };
@ -47,6 +55,11 @@ namespace model {
/// @param texture texture name /// @param texture texture name
/// @return writeable Mesh /// @return writeable Mesh
Mesh& addMesh(const std::string& texture) { Mesh& addMesh(const std::string& texture) {
for (auto& mesh : meshes) {
if (mesh.texture == texture) {
return mesh;
}
}
meshes.push_back({texture, {}}); meshes.push_back({texture, {}});
return meshes[meshes.size()-1]; return meshes[meshes.size()-1];
} }

View File

@ -6,6 +6,11 @@
#include "typedefs.hpp" #include "typedefs.hpp"
#include "maths/UVRegion.hpp" #include "maths/UVRegion.hpp"
namespace {
const glm::vec3 SUN_VECTOR(0.528265f, 0.833149f, -0.163704f);
const float DIRECTIONAL_LIGHT_FACTOR = 0.3f;
}
Batch3D::Batch3D(size_t capacity) Batch3D::Batch3D(size_t capacity)
: capacity(capacity) { : capacity(capacity) {
@ -31,20 +36,28 @@ void Batch3D::begin(){
} }
void Batch3D::vertex( void Batch3D::vertex(
float x, float y, float z, float u, float v, float x,
float r, float g, float b, float a float y,
float z,
float u,
float v,
float r,
float g,
float b,
float a
) { ) {
buffer[index].position = {x, y, z}; buffer[index].position = {x, y, z};
buffer[index].uv = {u, v}; buffer[index].uv = {
u * region.getWidth() + region.u1, v * region.getHeight() + region.v1};
buffer[index].color = {r, g, b, a}; buffer[index].color = {r, g, b, a};
index++; index++;
} }
void Batch3D::vertex( void Batch3D::vertex(
glm::vec3 coord, float u, float v, glm::vec3 coord, float u, float v, float r, float g, float b, float a
float r, float g, float b, float a
) { ) {
buffer[index].position = coord; buffer[index].position = coord;
buffer[index].uv = {u, v}; buffer[index].uv = {
u * region.getWidth() + region.u1, v * region.getHeight() + region.v1};
buffer[index].color = {r, g, b, a}; buffer[index].color = {r, g, b, a};
index++; index++;
} }
@ -54,7 +67,9 @@ void Batch3D::vertex(
float r, float g, float b, float a float r, float g, float b, float a
) { ) {
buffer[index].position = point; buffer[index].position = point;
buffer[index].uv = uvpoint; buffer[index].uv = {
uvpoint.x * region.getWidth() + region.u1,
uvpoint.y * region.getHeight() + region.v1};
buffer[index].color = {r, g, b, a}; buffer[index].color = {r, g, b, a};
index++; index++;
} }
@ -86,14 +101,18 @@ void Batch3D::face(
} }
void Batch3D::texture(const Texture* new_texture){ void Batch3D::texture(const Texture* new_texture){
if (currentTexture == new_texture) if (currentTexture == new_texture) {
return; return;
}
flush(); flush();
currentTexture = new_texture; currentTexture = new_texture;
if (new_texture == nullptr) if (new_texture == nullptr) {
blank->bind(); blank->bind();
else region = blank->getUVRegion();
} else {
new_texture->bind(); new_texture->bind();
region = currentTexture->getUVRegion();
}
} }
void Batch3D::sprite( void Batch3D::sprite(
@ -240,6 +259,16 @@ void Batch3D::blockCube(
cube((1.0f - size) * -0.5f, size, texfaces, tint, shading); cube((1.0f - size) * -0.5f, size, texfaces, tint, shading);
} }
void Batch3D::setRegion(UVRegion region) {
this->region = region;
}
void Batch3D::vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec3& norm) {
float d = glm::dot(glm::normalize(norm), SUN_VECTOR);
d = (1.0f - DIRECTIONAL_LIGHT_FACTOR) + d * DIRECTIONAL_LIGHT_FACTOR;
vertex(pos, uv, glm::vec4(d, d, d, 1.0f));
}
void Batch3D::vertex( void Batch3D::vertex(
const glm::vec3& coord, const glm::vec2& uv, const glm::vec4& tint const glm::vec3& coord, const glm::vec2& uv, const glm::vec4& tint
) { ) {

View File

@ -3,6 +3,7 @@
#include "typedefs.hpp" #include "typedefs.hpp"
#include "commons.hpp" #include "commons.hpp"
#include "MeshData.hpp" #include "MeshData.hpp"
#include "maths/UVRegion.hpp"
#include <memory> #include <memory>
#include <cstdlib> #include <cstdlib>
@ -32,8 +33,8 @@ class Batch3D : public Flushable {
std::unique_ptr<Texture> blank; std::unique_ptr<Texture> blank;
size_t index; size_t index;
glm::vec4 tint {1.0f}; glm::vec4 tint {1.0f};
const Texture* currentTexture; const Texture* currentTexture;
UVRegion region {0.0f, 0.0f, 1.0f, 1.0f};
void vertex( void vertex(
float x, float y, float z, float x, float y, float z,
@ -102,6 +103,8 @@ public:
const glm::vec4& tint, const glm::vec4& tint,
bool shading = true bool shading = true
); );
void setRegion(UVRegion region);
void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec3& norm);
void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec4& tint); void vertex(const glm::vec3& pos, const glm::vec2& uv, const glm::vec4& tint);
void point(const glm::vec3& pos, const glm::vec4& tint); void point(const glm::vec3& pos, const glm::vec4& tint);
void flush() override; void flush() override;

View File

@ -34,7 +34,7 @@ public:
Batch2D* getBatch2D() const; Batch2D* getBatch2D() const;
const glm::uvec2& getViewport() const; const glm::uvec2& getViewport() const;
DrawContext sub(Flushable* flushable=nullptr) const; [[nodiscard]] DrawContext sub(Flushable* flushable=nullptr) const;
void setViewport(const glm::uvec2& viewport); void setViewport(const glm::uvec2& viewport);
void setFramebuffer(Framebuffer* fbo); void setFramebuffer(Framebuffer* fbo);

View File

@ -16,6 +16,7 @@
namespace fs = std::filesystem; namespace fs = std::filesystem;
GLSLExtension* Shader::preprocessor = new GLSLExtension(); GLSLExtension* Shader::preprocessor = new GLSLExtension();
Shader* Shader::used = nullptr;
Shader::Shader(uint id) : id(id){ Shader::Shader(uint id) : id(id){
} }
@ -25,6 +26,7 @@ Shader::~Shader(){
} }
void Shader::use(){ void Shader::use(){
used = this;
glUseProgram(id); glUseProgram(id);
} }
@ -131,3 +133,7 @@ std::unique_ptr<Shader> Shader::create(
} }
return std::make_unique<Shader>(id); return std::make_unique<Shader>(id);
} }
Shader& Shader::getUsed() {
return *used;
}

View File

@ -10,6 +10,7 @@
class GLSLExtension; class GLSLExtension;
class Shader { class Shader {
static Shader* used;
uint id; uint id;
std::unordered_map<std::string, uint> uniformLocations; std::unordered_map<std::string, uint> uniformLocations;
@ -43,4 +44,6 @@ public:
const std::string& vertexSource, const std::string& vertexSource,
const std::string& fragmentSource const std::string& fragmentSource
); );
static Shader& getUsed();
}; };

View File

@ -50,16 +50,31 @@ static inline UVRegion get_region_for(
void ModelsGenerator::prepare(Content& content, Assets& assets) { void ModelsGenerator::prepare(Content& content, Assets& assets) {
for (auto& [name, def] : content.blocks.getDefs()) { for (auto& [name, def] : content.blocks.getDefs()) {
if (def->model.type == BlockModelType::CUSTOM && def->model.name.empty()) { if (def->model.type == BlockModelType::CUSTOM) {
assets.store( if (def->model.name.empty()) {
std::make_unique<model::Model>( assets.store(
loadCustomBlockModel( std::make_unique<model::Model>(
def->model.customRaw, assets, !def->shadeless loadCustomBlockModel(
) def->model.customRaw, assets, !def->shadeless
), )
name + ".model" ),
); name + ".model"
def->model.name = def->name + ".model"; );
def->model.name = def->name + ".model";
} else {
auto srcModel = assets.get<model::Model>(def->model.name);
if (srcModel) {
auto model = std::make_unique<model::Model>(*srcModel);
for (auto& mesh : model->meshes) {
if (mesh.texture.length() && mesh.texture[0] == '$') {
int index = std::stoll(mesh.texture.substr(1));
mesh.texture = "blocks:" + def->textureFaces[index];
}
}
def->model.name = name + ".model";
assets.store(std::move(model), def->model.name);
}
}
} }
} }
for (auto& [name, def] : content.items.getDefs()) { for (auto& [name, def] : content.items.getDefs()) {
@ -83,7 +98,7 @@ model::Model ModelsGenerator::fromCustom(
for (size_t i = 0; i < modelBoxes.size(); i++) { for (size_t i = 0; i < modelBoxes.size(); i++) {
auto& mesh = model.addMesh("blocks:"); auto& mesh = model.addMesh("blocks:");
mesh.lighting = lighting; mesh.lighting = lighting;
const UVRegion boxtexfaces[6] = { UVRegion boxtexfaces[6] = {
get_region_for(modelTextures[i * 6 + 5], assets), get_region_for(modelTextures[i * 6 + 5], assets),
get_region_for(modelTextures[i * 6 + 4], assets), get_region_for(modelTextures[i * 6 + 4], assets),
get_region_for(modelTextures[i * 6 + 3], assets), get_region_for(modelTextures[i * 6 + 3], assets),
@ -91,8 +106,15 @@ model::Model ModelsGenerator::fromCustom(
get_region_for(modelTextures[i * 6 + 1], assets), get_region_for(modelTextures[i * 6 + 1], assets),
get_region_for(modelTextures[i * 6 + 0], assets) get_region_for(modelTextures[i * 6 + 0], assets)
}; };
boxtexfaces[2].scale(glm::vec2(-1));
boxtexfaces[5].scale(glm::vec2(-1, 1));
bool enabled[6] {1,1,1,1,1,1};
mesh.addBox( mesh.addBox(
modelBoxes[i].center(), modelBoxes[i].size() * 0.5f, boxtexfaces modelBoxes[i].center(),
modelBoxes[i].size() * 0.5f,
boxtexfaces,
enabled
); );
} }
for (size_t i = 0; i < points.size() / 4; i++) { for (size_t i = 0; i < points.size() / 4; i++) {

View File

@ -36,6 +36,7 @@ void InlineFrame::setDocument(const std::shared_ptr<UiDocument>& document) {
} }
void InlineFrame::act(float delta) { void InlineFrame::act(float delta) {
Container::act(delta);
if (document || src.empty()) { if (document || src.empty()) {
return; return;
} }

View File

@ -0,0 +1,152 @@
#include <array>
#include <glm/ext.hpp>
#include "ModelViewer.hpp"
#include "assets/Assets.hpp"
#include "assets/assets_util.hpp"
#include "graphics/commons/Model.hpp"
#include "graphics/core/Batch2D.hpp"
#include "graphics/core/Batch3D.hpp"
#include "graphics/core/Shader.hpp"
#include "graphics/core/Framebuffer.hpp"
#include "graphics/core/DrawContext.hpp"
#include "window/Window.hpp"
#include "../GUI.hpp"
// TODO: remove
#include <GL/glew.h>
using namespace gui;
ModelViewer::ModelViewer(
GUI& gui, const glm::vec2& size, const std::string& modelName
)
: Container(gui, size),
modelName(modelName),
camera(),
batch(std::make_unique<Batch3D>(1024)),
fbo(std::make_unique<Framebuffer>(size.x, size.y)) {
camera.perspective = true;
camera.position = glm::vec3(2, 2, 2);
}
ModelViewer::~ModelViewer() = default;
void ModelViewer::setModel(const std::string& modelName) {
this->modelName = modelName;
}
const std::string& ModelViewer::getModel() const {
return modelName;
}
Camera& ModelViewer::getCamera() {
return camera;
}
const Camera& ModelViewer::getCamera() const {
return camera;
}
void ModelViewer::act(float delta) {
Container::act(delta);
auto& input = gui.getInput();
if (!grabbing && hover && input.jclicked(Mousecode::BUTTON_3)) {
grabbing = true;
}
if (grabbing && input.clicked(Mousecode::BUTTON_3)) {
auto cursor = input.getCursor();
if (input.pressed(Keycode::LEFT_SHIFT)) {
center -= camera.right * (cursor.delta.x / size.x) * distance;
center += camera.up * (cursor.delta.y / size.y) * distance;
} else {
rotation.x -= cursor.delta.x / size.x * glm::two_pi<float>();
rotation.y -= cursor.delta.y / size.y * glm::two_pi<float>();
rotation.y = glm::max(
-glm::half_pi<float>(), glm::min(glm::half_pi<float>(), rotation.y)
);
}
} else if (grabbing) {
grabbing = false;
}
if (hover) {
distance *= 1.0f - 0.2f * input.getScroll();
}
camera.rotation = glm::mat4(1.0f);
camera.rotate(rotation.y, rotation.x, rotation.z);
camera.position = center - camera.front * distance;
}
void ModelViewer::draw(const DrawContext& pctx, const Assets& assets) {
camera.setAspectRatio(size.x / size.y);
camera.updateVectors();
auto model = assets.get<model::Model>(modelName);
if (model == nullptr) {
return;
}
auto& prevShader = Shader::getUsed();
fbo->resize(size.x, size.y);
{
glDisable(GL_SCISSOR_TEST);
auto ctx = pctx.sub();
ctx.setFramebuffer(fbo.get());
ctx.setViewport({size.x, size.y});
ctx.setDepthTest(true);
ctx.setCullFace(true);
display::clear();
auto& ui3dShader = assets.require<Shader>("ui3d");
ui3dShader.use();
ui3dShader.uniformMatrix("u_apply", glm::mat4(1.0f));
ui3dShader.uniformMatrix("u_projview", camera.getProjView());
batch->begin();
for (const auto& mesh : model->meshes) {
util::TextureRegion region;
if (!mesh.texture.empty() && mesh.texture[0] == '$') {
// todo: refactor
static std::array<std::string, 6> faces {
"blocks:dbg_north",
"blocks:dbg_south",
"blocks:dbg_top",
"blocks:dbg_bottom",
"blocks:dbg_west",
"blocks:dbg_east",
};
region = util::get_texture_region(
assets,
faces.at(mesh.texture.at(1) - '0'),
"blocks:notfound"
);
} else {
region = util::get_texture_region(assets, mesh.texture, "blocks:notfound");
}
batch->texture(region.texture);
batch->setRegion(region.region);
for (const auto& vertex : mesh.vertices) {
batch->vertex(vertex.coord, vertex.uv, vertex.normal);
}
}
batch->flush();
glEnable(GL_SCISSOR_TEST);
}
auto pos = calcPos();
prevShader.use();
auto& batch2d = *pctx.getBatch2D();
batch2d.texture(fbo->getTexture());
batch2d.rect(pos.x, pos.y, size.x, size.y, 0.0f, 0.0f, 0.0f, UVRegion {}, false, true, glm::vec4{1.0f});
Container::draw(pctx, assets);
}
void ModelViewer::setCenter(const glm::vec3& center) {
this->center = center;
}
void ModelViewer::setRotation(const glm::vec3& euler) {
this->rotation = euler;
}

View File

@ -0,0 +1,40 @@
#pragma once
#include <memory>
#include <string>
#include "Container.hpp"
#include "window/Camera.hpp"
class Batch3D;
class Framebuffer;
namespace gui {
class ModelViewer : public Container {
private:
std::string modelName;
Camera camera;
std::unique_ptr<Batch3D> batch;
std::unique_ptr<Framebuffer> fbo;
glm::vec3 rotation {};
glm::vec3 center {};
float distance = 4.0f;
bool grabbing = false;
public:
ModelViewer(GUI& gui, const glm::vec2& size, const std::string& modelName);
~ModelViewer();
void setModel(const std::string& modelName);
const std::string& getModel() const;
Camera& getCamera();
const Camera& getCamera() const;
void act(float delta) override;
void draw(const DrawContext& pctx, const Assets& assets) override;
void setRotation(const glm::vec3& euler);
void setCenter(const glm::vec3& center);
};
}

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@ -1,5 +1,7 @@
#include "SplitBox.hpp" #include "SplitBox.hpp"
#include "util/stack_vector.hpp"
using namespace gui; using namespace gui;
SplitBox::SplitBox(GUI& gui, const glm::vec2& size, float splitPos, Orientation orientation) SplitBox::SplitBox(GUI& gui, const glm::vec2& size, float splitPos, Orientation orientation)
@ -28,18 +30,31 @@ void SplitBox::mouseMove(int x, int y) {
void SplitBox::refresh() { void SplitBox::refresh() {
Container::refresh(); Container::refresh();
if (nodes.empty()) { util::stack_vector<UINode*, 2> visibleNodes;
for (const auto& node : nodes) {
if (!node->isVisible()) {
continue;
}
visibleNodes.push_back(node.get());
if (visibleNodes.full()) {
break;
}
}
if (visibleNodes.empty()) {
return; return;
} }
glm::vec2 size = getSize(); glm::vec2 size = getSize();
if (nodes.size() == 1) { if (visibleNodes.size() == 1) {
auto node = nodes.at(0); auto node = visibleNodes.at(0);
node->setPos(glm::vec2()); node->setPos(glm::vec2());
node->setSize(size); node->setSize(size);
return; return;
} }
auto nodeA = nodes.at(0); auto nodeA = visibleNodes.at(0);
auto nodeB = nodes.at(1); auto nodeB = visibleNodes.at(1);
float sepRadius = interval / 2.0f; float sepRadius = interval / 2.0f;

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@ -19,6 +19,7 @@
#include "elements/Panel.hpp" #include "elements/Panel.hpp"
#include "elements/TextBox.hpp" #include "elements/TextBox.hpp"
#include "elements/TrackBar.hpp" #include "elements/TrackBar.hpp"
#include "elements/ModelViewer.hpp"
#include "engine/Engine.hpp" #include "engine/Engine.hpp"
#include "frontend/locale.hpp" #include "frontend/locale.hpp"
#include "frontend/menu.hpp" #include "frontend/menu.hpp"
@ -368,6 +369,23 @@ static std::shared_ptr<UINode> read_split_box(
return splitBox; return splitBox;
} }
static std::shared_ptr<UINode> read_model_viewer(
UiXmlReader& reader, const xml::xmlelement& element
) {
auto model = element.attr("src", "").getText();
auto viewer = std::make_shared<ModelViewer>(
reader.getGUI(), glm::vec2(), model
);
read_container_impl(reader, element, *viewer);
if (element.has("center")) {
viewer->setCenter(element.attr("center").asVec3());
}
if (element.has("cam-rotation")) {
viewer->setRotation(glm::radians(element.attr("cam-rotation").asVec3()));
}
return viewer;
}
static std::shared_ptr<UINode> read_panel( static std::shared_ptr<UINode> read_panel(
UiXmlReader& reader, const xml::xmlelement& element UiXmlReader& reader, const xml::xmlelement& element
) { ) {
@ -785,6 +803,7 @@ UiXmlReader::UiXmlReader(gui::GUI& gui, scriptenv&& env) : gui(gui), env(std::mo
add("trackbar", read_track_bar); add("trackbar", read_track_bar);
add("container", read_container); add("container", read_container);
add("bindbox", read_input_bind_box); add("bindbox", read_input_bind_box);
add("modelviewer", read_model_viewer);
add("inventory", read_inventory); add("inventory", read_inventory);
} }

View File

@ -192,6 +192,9 @@ std::string EnginePaths::createWriteableDevice(const std::string& name) {
break; break;
} }
} }
if (name == "core") {
folder = "res:";
}
if (folder.emptyOrInvalid()) { if (folder.emptyOrInvalid()) {
throw std::runtime_error("pack not found"); throw std::runtime_error("pack not found");
} }

View File

@ -15,6 +15,7 @@
// Libraries // Libraries
extern const luaL_Reg applib[]; extern const luaL_Reg applib[];
extern const luaL_Reg assetslib[];
extern const luaL_Reg audiolib[]; extern const luaL_Reg audiolib[];
extern const luaL_Reg base64lib[]; extern const luaL_Reg base64lib[];
extern const luaL_Reg bjsonlib[]; extern const luaL_Reg bjsonlib[];

View File

@ -0,0 +1,66 @@
#include "api_lua.hpp"
#include "assets/Assets.hpp"
#include "coders/png.hpp"
#include "coders/vcm.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp"
#include "graphics/commons/Model.hpp"
#include "graphics/core/Texture.hpp"
#include "util/Buffer.hpp"
using namespace scripting;
static void load_texture(
const ubyte* bytes, size_t size, const std::string& destname
) {
try {
engine->getAssets()->store(png::load_texture(bytes, size), destname);
} catch (const std::runtime_error& err) {
debug::Logger logger("lua.assetslib");
logger.error() << err.what();
}
}
static int l_load_texture(lua::State* L) {
if (lua::istable(L, 1)) {
lua::pushvalue(L, 1);
size_t size = lua::objlen(L, 1);
util::Buffer<ubyte> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
} else {
auto string = lua::bytearray_as_string(L, 1);
load_texture(
reinterpret_cast<const ubyte*>(string.data()),
string.size(),
lua::require_string(L, 2)
);
lua::pop(L);
}
return 0;
}
static int l_parse_model(lua::State* L) {
auto format = lua::require_lstring(L, 1);
auto string = lua::require_lstring(L, 2);
auto name = lua::require_string(L, 3);
if (format == "xml" || format == "vcm") {
engine->getAssets()->store(vcm::parse(name, string), name);
} else {
throw std::runtime_error("unknown format " + util::quote(std::string(format)));
}
return 0;
}
const luaL_Reg assetslib[] = {
{"load_texture", lua::wrap<l_load_texture>},
{"parse_model", lua::wrap<l_parse_model>},
{NULL, NULL}
};

View File

@ -1,13 +1,12 @@
#include <memory> #include <memory>
#include <vector> #include <vector>
#include <sstream>
#include "api_lua.hpp" #include "api_lua.hpp"
#include "coders/png.hpp"
#include "constants.hpp" #include "constants.hpp"
#include "assets/Assets.hpp" #include "assets/Assets.hpp"
#include "content/Content.hpp" #include "content/Content.hpp"
#include "content/ContentControl.hpp" #include "content/ContentControl.hpp"
#include "debug/Logger.hpp"
#include "engine/Engine.hpp" #include "engine/Engine.hpp"
#include "io/engine_paths.hpp" #include "io/engine_paths.hpp"
#include "io/io.hpp" #include "io/io.hpp"
@ -225,41 +224,6 @@ static int l_get_setting_info(lua::State* L) {
throw std::runtime_error("unsupported setting type"); throw std::runtime_error("unsupported setting type");
} }
static void load_texture(
const ubyte* bytes, size_t size, const std::string& destname
) {
try {
engine->getAssets()->store(png::load_texture(bytes, size), destname);
} catch (const std::runtime_error& err) {
debug::Logger logger("lua.corelib");
logger.error() << err.what();
}
}
static int l_load_texture(lua::State* L) {
if (lua::istable(L, 1)) {
lua::pushvalue(L, 1);
size_t size = lua::objlen(L, 1);
util::Buffer<ubyte> buffer(size);
for (size_t i = 0; i < size; i++) {
lua::rawgeti(L, i + 1);
buffer[i] = lua::tointeger(L, -1);
lua::pop(L);
}
lua::pop(L);
load_texture(buffer.data(), buffer.size(), lua::require_string(L, 2));
} else {
auto string = lua::bytearray_as_string(L, 1);
load_texture(
reinterpret_cast<const ubyte*>(string.data()),
string.size(),
lua::require_string(L, 2)
);
lua::pop(L);
}
return 0;
}
static int l_open_folder(lua::State* L) { static int l_open_folder(lua::State* L) {
platform::open_folder(io::resolve(lua::require_string(L, 1))); platform::open_folder(io::resolve(lua::require_string(L, 1)));
return 0; return 0;
@ -322,6 +286,5 @@ const luaL_Reg corelib[] = {
{"open_folder", lua::wrap<l_open_folder>}, {"open_folder", lua::wrap<l_open_folder>},
{"quit", lua::wrap<l_quit>}, {"quit", lua::wrap<l_quit>},
{"capture_output", lua::wrap<l_capture_output>}, {"capture_output", lua::wrap<l_capture_output>},
{"__load_texture", lua::wrap<l_load_texture>},
{NULL, NULL} {NULL, NULL}
}; };

View File

@ -14,6 +14,7 @@
#include "graphics/ui/elements/TextBox.hpp" #include "graphics/ui/elements/TextBox.hpp"
#include "graphics/ui/elements/TrackBar.hpp" #include "graphics/ui/elements/TrackBar.hpp"
#include "graphics/ui/elements/InlineFrame.hpp" #include "graphics/ui/elements/InlineFrame.hpp"
#include "graphics/ui/elements/ModelViewer.hpp"
#include "graphics/ui/gui_util.hpp" #include "graphics/ui/gui_util.hpp"
#include "graphics/ui/markdown.hpp" #include "graphics/ui/markdown.hpp"
#include "graphics/core/Font.hpp" #include "graphics/core/Font.hpp"
@ -114,6 +115,16 @@ static int l_node_destruct(lua::State* L) {
return 0; return 0;
} }
static int l_container_refresh(lua::State* L) {
auto docnode = get_document_node(L);
auto node = dynamic_cast<Container*>(docnode.node.get());
if (node == nullptr) {
return 0;
}
node->refresh();
return 0;
}
static int l_node_reposition(lua::State* L) { static int l_node_reposition(lua::State* L) {
auto docnode = get_document_node(L); auto docnode = get_document_node(L);
docnode.node->reposition(); docnode.node->reposition();
@ -341,6 +352,8 @@ static int p_get_src(UINode* node, lua::State* L) {
return lua::pushstring(L, image->getTexture()); return lua::pushstring(L, image->getTexture());
} else if (auto iframe = dynamic_cast<InlineFrame*>(node)) { } else if (auto iframe = dynamic_cast<InlineFrame*>(node)) {
return lua::pushstring(L, iframe->getSrc()); return lua::pushstring(L, iframe->getSrc());
} else if (auto modelviewer = dynamic_cast<ModelViewer*>(node)) {
return lua::pushstring(L, modelviewer->getModel());
} }
return 0; return 0;
} }
@ -408,6 +421,13 @@ static int p_get_destruct(UINode*, lua::State* L) {
return lua::pushcfunction(L, lua::wrap<l_node_destruct>); return lua::pushcfunction(L, lua::wrap<l_node_destruct>);
} }
static int p_refresh(UINode* node, lua::State* L) {
if (dynamic_cast<Container*>(node)) {
return lua::pushcfunction(L, lua::wrap<l_container_refresh>);
}
return 0;
}
static int p_get_reposition(UINode*, lua::State* L) { static int p_get_reposition(UINode*, lua::State* L) {
return lua::pushcfunction(L, lua::wrap<l_node_reposition>); return lua::pushcfunction(L, lua::wrap<l_node_reposition>);
} }
@ -490,6 +510,12 @@ static int p_get_scroll(UINode* node, lua::State* L) {
} }
static int l_gui_getattr(lua::State* L) { static int l_gui_getattr(lua::State* L) {
if (!lua::isstring(L, 1)) {
throw std::runtime_error("document name is not a string");
}
if (!lua::isstring(L, 2)) {
throw std::runtime_error("element id is not a string");
}
auto docname = lua::require_string(L, 1); auto docname = lua::require_string(L, 1);
auto element = lua::require_string(L, 2); auto element = lua::require_string(L, 2);
if (lua::isnumber(L, 3)) { if (lua::isnumber(L, 3)) {
@ -507,6 +533,9 @@ static int l_gui_getattr(lua::State* L) {
const auto& id = request_node_id(DocumentNode {docnode.document, node}); const auto& id = request_node_id(DocumentNode {docnode.document, node});
return push_document_node(L, id); return push_document_node(L, id);
} }
if (!lua::isstring(L, 3)) {
throw std::runtime_error("attribute name is not a string");
}
auto attr = lua::require_string(L, 3); auto attr = lua::require_string(L, 3);
static const std::unordered_map< static const std::unordered_map<
@ -530,6 +559,7 @@ static int l_gui_getattr(lua::State* L) {
{"moveInto", p_move_into}, {"moveInto", p_move_into},
{"add", p_get_add}, {"add", p_get_add},
{"destruct", p_get_destruct}, {"destruct", p_get_destruct},
{"refresh", p_refresh},
{"reposition", p_get_reposition}, {"reposition", p_get_reposition},
{"clear", p_get_clear}, {"clear", p_get_clear},
{"setInterval", p_set_interval}, {"setInterval", p_set_interval},
@ -666,6 +696,8 @@ static void p_set_src(UINode* node, lua::State* L, int idx) {
image->setTexture(lua::require_string(L, idx)); image->setTexture(lua::require_string(L, idx));
} else if (auto iframe = dynamic_cast<InlineFrame*>(node)) { } else if (auto iframe = dynamic_cast<InlineFrame*>(node)) {
iframe->setSrc(lua::require_string(L, idx)); iframe->setSrc(lua::require_string(L, idx));
} else if (auto modelviewer = dynamic_cast<ModelViewer*>(node)) {
modelviewer->setModel(lua::require_string(L, idx));
} }
} }
static void p_set_region(UINode* node, lua::State* L, int idx) { static void p_set_region(UINode* node, lua::State* L, int idx) {
@ -755,6 +787,15 @@ static int p_set_scroll(UINode* node, lua::State* L, int idx) {
} }
static int l_gui_setattr(lua::State* L) { static int l_gui_setattr(lua::State* L) {
if (!lua::isstring(L, 1)) {
throw std::runtime_error("document name is not a string");
}
if (!lua::isstring(L, 2)) {
throw std::runtime_error("element id is not a string");
}
if (!lua::isstring(L, 3)) {
throw std::runtime_error("attribute name is not a string");
}
auto docname = lua::require_string(L, 1); auto docname = lua::require_string(L, 1);
auto element = lua::require_string(L, 2); auto element = lua::require_string(L, 2);
auto attr = lua::require_string(L, 3); auto attr = lua::require_string(L, 3);

View File

@ -64,6 +64,7 @@ static void create_libs(State* L, StateType stateType) {
openlib(L, "__vc_app", applib); openlib(L, "__vc_app", applib);
} }
if (stateType == StateType::BASE || stateType == StateType::SCRIPT) { if (stateType == StateType::BASE || stateType == StateType::SCRIPT) {
openlib(L, "assets", assetslib);
openlib(L, "audio", audiolib); openlib(L, "audio", audiolib);
openlib(L, "console", consolelib); openlib(L, "console", consolelib);
openlib(L, "core", corelib); openlib(L, "core", corelib);

View File

@ -2,6 +2,7 @@
#include <cmath> #include <cmath>
#include <glm/vec2.hpp> #include <glm/vec2.hpp>
#include <glm/vec4.hpp>
struct UVRegion { struct UVRegion {
float u1; float u1;
@ -42,8 +43,8 @@ struct UVRegion {
} }
void scale(float x, float y) { void scale(float x, float y) {
float w = getWidth(); float w = u2 - u1;
float h = getHeight(); float h = v2 - v1;
float cx = (u1 + u2) * 0.5f; float cx = (u1 + u2) * 0.5f;
float cy = (v1 + v2) * 0.5f; float cy = (v1 + v2) * 0.5f;
u1 = cx - w * 0.5f * x; u1 = cx - w * 0.5f * x;
@ -51,4 +52,21 @@ struct UVRegion {
u2 = cx + w * 0.5f * x; u2 = cx + w * 0.5f * x;
v2 = cy + h * 0.5f * y; v2 = cy + h * 0.5f * y;
} }
void scale(const glm::vec2& vec) {
scale(vec.x, vec.y);
}
void set(const glm::vec4& vec) {
u1 = vec.x;
v1 = vec.y;
u2 = vec.z;
v2 = vec.w;
}
UVRegion operator*(const glm::vec2& scale) const {
auto copy = UVRegion(*this);
copy.scale(scale);
return copy;
}
}; };

99
src/util/stack_vector.hpp Normal file
View File

@ -0,0 +1,99 @@
#pragma once
namespace util {
template<typename T, int capacity>
class stack_vector {
public:
stack_vector() : size_(0) {}
stack_vector(const stack_vector<T, capacity>& other)
: size_(other.size_) {
for (int i = 0; i < size_; ++i) {
new (&data_[i]) T(data_[i]);
}
}
stack_vector(stack_vector<T, capacity>&& other) noexcept
: size_(other.size_) {
for (int i = 0; i < size_; ++i) {
new (&data_[i]) T(std::move(other.data_[i]));
}
other.size_ = 0;
}
stack_vector(const std::initializer_list<T>& init) : size_(0) {
static_assert(
init.size() <= capacity,
"initializer list exceeds stack vector capacity"
);
for (const auto& value : init) {
new (&data_[size_++]) T(value);
}
}
~stack_vector() {
clear();
}
void push_back(const T& value) {
if (size_ < capacity) {
data_[size_++] = value;
} else {
throw std::overflow_error("stack vector capacity exceeded");
}
}
void pop_back() {
if (size_ > 0) {
data_[size_ - 1].~T();
--size_;
} else {
throw std::underflow_error("stack vector is empty");
}
}
void clear() {
for (int i = 0; i < size_; ++i) {
data_[i].~T();
}
size_ = 0;
}
T& operator[](int index) {
return data_[index];
}
const T& operator[](int index) const {
return data_[index];
}
T& at(int index) {
if (index < 0 || index >= size_) {
throw std::out_of_range("index out of range");
}
return data_[index];
}
const T& at(int index) const {
if (index < 0 || index >= size_) {
throw std::out_of_range("index out of range");
}
return data_[index];
}
int size() const {
return size_;
}
bool empty() const {
return size_ == 0;
}
bool full() const {
return size_ == capacity;
}
private:
T data_[capacity];
int size_;
};
}

24
test/coders/xml.cpp Normal file
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@ -0,0 +1,24 @@
#include <gtest/gtest.h>
#include "coders/xml.hpp"
#include "coders/commons.hpp"
TEST(XML, VCM) {
std::string code = ""
"@line x1 y1 z1\n"
"# @tst ysfdrg\n"
"@box {\n"
" @rect texture \"$2\"\n"
" @utro a 53.1\n"
"}\n"
;
std::cout << code << std::endl;
try {
auto document = xml::parse_vcm("<test>", code, "test");
std::cout << xml::stringify(*document);
} catch (const parsing_error& err) {
std::cerr << err.errorLog() << std::endl;
throw err;
}
}