missing-content panel scroll fix
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01df957859
commit
e9efdb0e7b
@ -23,7 +23,7 @@ GUI::GUI() {
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menu = std::make_shared<PagesControl>();
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container->add(menu);
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container->scrollable(false);
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container->setScrollable(false);
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}
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GUI::~GUI() {
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@ -95,7 +95,7 @@ Button::Button(std::shared_ptr<UINode> content, glm::vec4 padding)
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setSize(content->getSize()+vec2(padding[0]+padding[2]+margin[0]+margin[2],
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padding[1]+padding[3]+margin[1]+margin[3]));
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add(content);
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scrollable(false);
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setScrollable(false);
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setHoverColor(glm::vec4(0.05f, 0.1f, 0.15f, 0.75f));
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}
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@ -117,7 +117,7 @@ Button::Button(
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if (action) {
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listenAction(action);
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}
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scrollable(false);
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setScrollable(false);
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label = std::make_shared<Label>(text);
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label->setAlign(Align::center);
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@ -253,7 +253,7 @@ void TextBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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label->setColor(vec4(1.0f));
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label->setText(input);
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}
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scrollable(false);
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setScrollable(false);
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}
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void TextBox::typed(unsigned int codepoint) {
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@ -343,7 +343,7 @@ InputBindBox::InputBindBox(Binding& binding, vec4 padding)
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binding(binding) {
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label = std::make_shared<Label>(L"");
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add(label);
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scrollable(false);
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setScrollable(false);
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}
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void InputBindBox::drawBackground(const GfxContext* pctx, Assets* assets) {
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@ -62,7 +62,7 @@ void Container::act(float delta) {
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void Container::scrolled(int value) {
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int diff = (actualLength-getSize().y);
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if (diff > 0 && scrollable_) {
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if (diff > 0 && scrollable) {
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scroll += value * 40;
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if (scroll > 0)
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scroll = 0;
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@ -74,8 +74,8 @@ void Container::scrolled(int value) {
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}
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}
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void Container::scrollable(bool flag) {
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scrollable_ = flag;
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void Container::setScrollable(bool flag) {
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scrollable = flag;
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}
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void Container::draw(const GfxContext* pctx, Assets* assets) {
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@ -30,7 +30,7 @@ namespace gui {
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std::vector<IntervalEvent> intervalEvents;
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int scroll = 0;
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int actualLength = 0;
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bool scrollable_ = true;
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bool scrollable = true;
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public:
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Container(glm::vec2 coord, glm::vec2 size);
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@ -43,7 +43,7 @@ namespace gui {
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virtual void add(std::shared_ptr<UINode> node, glm::vec2 coord);
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virtual void remove(std::shared_ptr<UINode> node);
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virtual void scrolled(int value) override;
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virtual void scrollable(bool flag);
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virtual void setScrollable(bool flag);
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void listenInterval(float interval, ontimeout callback, int repeat=-1);
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virtual glm::vec2 contentOffset() override {return glm::vec2(0.0f, scroll);};
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virtual void setSize(glm::vec2 size);
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@ -276,7 +276,7 @@ HudRenderer::HudRenderer(Engine* engine, LevelFrontend* frontend)
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);
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contentAccessPanel->setColor(glm::vec4());
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contentAccessPanel->add(contentAccess);
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contentAccessPanel->scrollable(true);
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contentAccessPanel->setScrollable(true);
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hotbarView = createHotbar();
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inventoryView = createInventory();
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@ -96,6 +96,9 @@ static void show_content_missing(
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auto subpanel = std::make_shared<Panel>(vec2(500, 100));
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subpanel->setColor(vec4(0.0f, 0.0f, 0.0f, 0.5f));
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subpanel->setScrollable(true);
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subpanel->setMaxLength(400);
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panel->add(subpanel);
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for (auto& entry : lut->getMissingContent()) {
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auto hpanel = std::make_shared<Panel>(vec2(500, 30));
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@ -112,8 +115,7 @@ static void show_content_missing(
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hpanel->add(namelabel);
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subpanel->add(hpanel);
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}
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subpanel->setMaxLength(400);
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panel->add(subpanel);
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panel->add(std::make_shared<Button>(
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langs::get(L"Back to Main Menu", L"menu"), vec4(8.0f), [=](GUI*){
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@ -143,7 +145,7 @@ void show_convert_request(
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void create_languages_panel(Engine* engine) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "languages", 400, 0.5f, 1);
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panel->scrollable(true);
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panel->setScrollable(true);
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std::vector<std::string> locales;
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for (auto& entry : langs::locales_info) {
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@ -211,7 +213,7 @@ void open_world(std::string name, Engine* engine) {
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}
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std::shared_ptr<Panel> create_worlds_panel(Engine* engine) {
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auto panel = std::make_shared<Panel>(vec2(390, 200), vec4(5.0f));
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auto panel = std::make_shared<Panel>(vec2(390, 0), vec4(5.0f));
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panel->setColor(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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panel->setMaxLength(400);
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@ -278,7 +280,7 @@ std::shared_ptr<Panel> create_packs_panel(
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auto panel = std::make_shared<Panel>(vec2(PACKS_PANEL_WIDTH, 200), vec4(5.0f));
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panel->setColor(vec4(1.0f, 1.0f, 1.0f, 0.07f));
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panel->setMaxLength(400);
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panel->scrollable(true);
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panel->setScrollable(true);
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for (auto& pack : packs) {
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auto packpanel = std::make_shared<RichButton>(vec2(390, 80));
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