fix pack.get_info in headless mode

This commit is contained in:
MihailRis 2025-01-02 11:41:56 +03:00
parent 9ef7e8e6a6
commit e976b2078e

View File

@ -83,10 +83,18 @@ static int l_pack_get_info(
auto assets = engine->getAssets();
std::string icon = pack.id + ".icon";
if (!AssetsLoader::loadExternalTexture(
assets, icon, {pack.folder / fs::path("icon.png")}
)) {
icon = "gui/no_icon";
if (engine->isHeadless()) {
if (fs::exists(pack.folder / fs::path("icon.png"))) {
icon = pack.folder.u8string() + "/icon.png";
} else {
icon = "gui/no_icon";
}
} else {
if (!AssetsLoader::loadExternalTexture(
assets, icon, {pack.folder / fs::path("icon.png")}
)) {
icon = "gui/no_icon";
}
}
lua::pushstring(L, icon);