commit
e8d882c32e
@ -454,8 +454,8 @@ void WorldFiles::writePlayer(Player* player){
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posarr.put(position.z);
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json::JArray& rotarr = root.putArray("rotation");
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rotarr.put(player->camX);
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rotarr.put(player->camY);
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rotarr.put(player->cam.x);
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rotarr.put(player->cam.y);
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root.put("flight", player->flight);
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root.put("noclip", player->noclip);
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@ -479,8 +479,8 @@ bool WorldFiles::readPlayer(Player* player) {
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player->camera->position = position;
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json::JArray* rotarr = root->arr("rotation");
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player->camX = rotarr->num(0);
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player->camY = rotarr->num(1);
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player->cam.x = rotarr->num(0);
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player->cam.y = rotarr->num(1);
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root->flag("flight", player->flight);
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root->flag("noclip", player->noclip);
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@ -40,10 +40,8 @@ PagesControl* GUI::getMenu() {
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}
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void GUI::actMouse(float delta) {
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int mx = Events::x;
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int my = Events::y;
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auto hover = container->getAt(vec2(mx, my), nullptr);
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auto hover = container->getAt(Events::cursor, nullptr);
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if (this->hover && this->hover != hover) {
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this->hover->hover(false);
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}
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@ -58,7 +56,7 @@ void GUI::actMouse(float delta) {
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if (Events::jclicked(0)) {
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if (pressed == nullptr && this->hover) {
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pressed = hover;
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pressed->click(this, mx, my);
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pressed->click(this, Events::cursor.x, Events::cursor.y);
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if (focus && focus != pressed) {
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focus->defocus();
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}
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@ -72,7 +70,7 @@ void GUI::actMouse(float delta) {
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focus = nullptr;
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}
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} else if (pressed) {
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pressed->mouseRelease(this, mx, my);
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pressed->mouseRelease(this, Events::cursor.x, Events::cursor.y);
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pressed = nullptr;
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}
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}
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@ -100,9 +98,7 @@ void GUI::act(float delta) {
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if (!Events::_cursor_locked) {
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if (Events::clicked(mousecode::BUTTON_1)) {
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int mx = Events::x;
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int my = Events::y;
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focus->mouseMove(this, mx, my);
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focus->mouseMove(this, Events::cursor.x, Events::cursor.y);
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}
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if (prevfocus == focus){
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for (int i = mousecode::BUTTON_1; i < mousecode::BUTTON_1+12; i++) {
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@ -229,8 +229,8 @@ void HudRenderer::drawContentAccess(const GfxContext& ctx, Player* player) {
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int ys = inv_y + pad_y;
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vec4 tint = vec4(1.0f);
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int mx = Events::x;
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int my = Events::y;
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int mx = Events::cursor.x;
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int my = Events::cursor.y;
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// background
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batch->texture(nullptr);
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@ -41,28 +41,22 @@ void CameraControl::refresh() {
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}
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void CameraControl::updateMouse(PlayerInput& input) {
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float sensitivity = settings.sensitivity;
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float rotX = -Events::deltaX / Window::height * sensitivity;
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float rotY = -Events::deltaY / Window::height * sensitivity;
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glm::vec2 &cam = player->cam;
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if (input.zoom) {
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cam += -Events::delta / (float)Window::height * settings.sensitivity / 4.f;
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} else {
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cam += -Events::delta / (float)Window::height * settings.sensitivity;
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}
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if (input.zoom){
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rotX /= 4;
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rotY /= 4;
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if (cam.y < -glm::radians(89.9f)) {
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cam.y = -glm::radians(89.9f);
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}
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float& camX = player->camX;
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float& camY = player->camY;
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camX += rotX;
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camY += rotY;
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if (camY < -glm::radians(89.9f)){
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camY = -glm::radians(89.9f);
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}
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if (camY > glm::radians(89.9f)){
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camY = glm::radians(89.9f);
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if (cam.y > glm::radians(89.9f)) {
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cam.y = glm::radians(89.9f);
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}
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camera->rotation = glm::mat4(1.0f);
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camera->rotate(camY, camX, 0);
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camera->rotate(cam.y, cam.x, 0);
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}
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void CameraControl::update(PlayerInput& input, float delta, Chunks* chunks) {
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@ -38,8 +38,7 @@ public:
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int chosenBlock;
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voxel selectedVoxel {0, 0};
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float camX = 0.0f;
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float camY = 0.0f;
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glm::vec2 cam = {};
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Player(glm::vec3 position, float speed);
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~Player();
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@ -4,42 +4,22 @@
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#include <GLFW/glfw3.h>
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#include <string.h>
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const short KEYS_BUFFER_SIZE = 1032;
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const short _MOUSE_KEYS_OFFSET = 1024;
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bool* Events::_keys;
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uint* Events::_frames;
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bool Events::_keys[KEYS_BUFFER_SIZE] = {};
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uint Events::_frames[KEYS_BUFFER_SIZE] = {};
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uint Events::_current = 0;
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float Events::deltaX = 0.0f;
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float Events::deltaY = 0.0f;
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float Events::x = 0.0f;
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float Events::y = 0.0f;
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int Events::scroll = 0;
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glm::vec2 Events::delta = {};
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glm::vec2 Events::cursor = {};
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bool Events::cursor_drag = false;
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bool Events::_cursor_locked = false;
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bool Events::_cursor_started = false;
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std::vector<uint> Events::codepoints;
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std::vector<int> Events::pressedKeys;
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std::unordered_map<std::string, Binding> Events::bindings;
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int Events::initialize(){
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_keys = new bool[KEYS_BUFFER_SIZE];
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_frames = new uint[KEYS_BUFFER_SIZE];
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memset(_keys, false, KEYS_BUFFER_SIZE*sizeof(bool));
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memset(_frames, 0, KEYS_BUFFER_SIZE*sizeof(uint));
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return 0;
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}
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void Events::finalize(){
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delete[] _keys;
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delete[] _frames;
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}
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// Returns bool repr. of key state
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bool Events::pressed(int keycode){
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE){
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// VERY bad behaviour and it happens constantly! (so console-printing is not a good idea)
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bool Events::pressed(int keycode) {
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if (keycode < 0 || keycode >= KEYS_BUFFER_SIZE) {
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fprintf(stderr, "pressed %i\n", keycode);
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return false;
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}
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return _keys[keycode];
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@ -67,8 +47,8 @@ void Events::toggleCursor(){
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void Events::pollEvents(){
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_current++;
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deltaX = 0.0f;
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deltaY = 0.0f;
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delta.x = 0.f;
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delta.y = 0.f;
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scroll = 0;
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codepoints.clear();
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pressedKeys.clear();
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@ -117,3 +97,22 @@ bool Events::jactive(std::string name) {
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}
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return found->second.jactive();
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}
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void Events::setKey(int key, bool b) {
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Events::_keys[key] = b;
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Events::_frames[key] = Events::_current;
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}
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void Events::setButton(int button, bool b) {
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setKey(_MOUSE_KEYS_OFFSET + button, b);
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}
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void Events::setPosition(float xpos, float ypos) {
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if (Events::cursor_drag) {
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Events::delta.x += xpos - Events::cursor.x;
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Events::delta.y += ypos - Events::cursor.y;
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} else
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Events::cursor_drag = true;
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Events::cursor.x = xpos;
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Events::cursor.y = ypos;
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}
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@ -10,27 +10,23 @@
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typedef unsigned int uint;
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extern const short KEYS_BUFFER_SIZE;
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extern const short _MOUSE_KEYS_OFFSET;
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const short KEYS_BUFFER_SIZE = 1036;
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const short _MOUSE_KEYS_OFFSET = 1024;
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class Events {
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public:
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static bool* _keys;
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static uint* _frames;
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static bool _keys[KEYS_BUFFER_SIZE];
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static uint _frames[KEYS_BUFFER_SIZE];
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static uint _current;
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static float deltaX;
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static float deltaY;
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static float x;
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static float y;
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static int scroll;
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static int scroll;
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static glm::vec2 delta;
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static glm::vec2 cursor;
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static bool cursor_drag;
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static bool _cursor_locked;
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static bool _cursor_started;
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static std::vector<uint> codepoints;
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static std::vector<int> pressedKeys;
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static std::unordered_map<std::string, Binding> bindings;
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static int initialize();
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static void finalize();
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static void pollEvents();
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static bool pressed(int keycode);
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@ -44,6 +40,11 @@ public:
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static void bind(std::string name, inputtype type, int code);
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static bool active(std::string name);
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static bool jactive(std::string name);
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static void setKey(int key, bool b);
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static void setButton(int button, bool b);
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static void setPosition(float xpos, float ypos);
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};
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#endif /* WINDOW_EVENTS_H_ */
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@ -21,42 +21,21 @@ int Window::posX = 0;
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int Window::posY = 0;
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void cursor_position_callback(GLFWwindow*, double xpos, double ypos) {
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if (Events::_cursor_started) {
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Events::deltaX += xpos - Events::x;
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Events::deltaY += ypos - Events::y;
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}
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else {
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Events::_cursor_started = true;
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}
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Events::x = xpos;
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Events::y = ypos;
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Events::setPosition(xpos, ypos);
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}
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void mouse_button_callback(GLFWwindow*, int button, int action, int) {
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if (action == GLFW_PRESS) {
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// Unsafe assignments! (no checks)
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Events::_keys[_MOUSE_KEYS_OFFSET + button] = true;
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Events::_frames[_MOUSE_KEYS_OFFSET + button] = Events::_current;
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}
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else if (action == GLFW_RELEASE) {
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// Unsafe assignments! (no checks)
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Events::_keys[_MOUSE_KEYS_OFFSET + button] = false;
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Events::_frames[_MOUSE_KEYS_OFFSET + button] = Events::_current;
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}
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Events::setButton(button, action == GLFW_PRESS);
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}
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void key_callback(GLFWwindow*, int key, int scancode, int action, int /*mode*/) {
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if (key == GLFW_KEY_UNKNOWN) return;
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if (action == GLFW_PRESS) {
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// Unsafe assignments! (no checks)
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Events::_keys[key] = true;
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Events::_frames[key] = Events::_current;
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Events::setKey(key, true);
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Events::pressedKeys.push_back(key);
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}
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else if (action == GLFW_RELEASE) {
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// Unsafe assignments! (no checks)
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Events::_keys[key] = false;
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Events::_frames[key] = Events::_current;
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Events::setKey(key, false);
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}
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else if (action == GLFW_REPEAT) {
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Events::pressedKeys.push_back(key);
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@ -163,7 +142,6 @@ int Window::initialize(DisplaySettings& settings){
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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Events::initialize();
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glfwSetKeyCallback(window, key_callback);
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glfwSetMouseButtonCallback(window, mouse_button_callback);
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glfwSetCursorPosCallback(window, cursor_position_callback);
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@ -255,7 +233,6 @@ void Window::popScissor() {
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}
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void Window::terminate(){
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Events::finalize();
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glfwTerminate();
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}
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@ -290,8 +267,7 @@ void Window::toggleFullscreen(){
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double xPos, yPos;
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glfwGetCursorPos(window, &xPos, &yPos);
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Events::x = xPos;
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Events::y = yPos;
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Events::setPosition(xPos, yPos);
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}
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bool Window::isFullscreen() {
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Reference in New Issue
Block a user