LeveController delta time limited to 200 ms
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@ -146,7 +146,7 @@ void LevelScreen::update(float delta) {
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controller->getLevel()->getWorld()->updateTimers(delta);
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animator->update(delta);
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}
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controller->update(delta, !inputLocked, hud->isPause());
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controller->update(glm::min(delta, 0.2f), !inputLocked, hud->isPause());
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hud->update(hudVisible);
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}
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