update Emitter randomizer
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@ -23,7 +23,7 @@ Emitter::Emitter(
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texture(texture),
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count(count),
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preset(std::move(preset)) {
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random.setSeed(rand());
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random.setSeed(reinterpret_cast<ptrdiff_t>(this));
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this->prototype.emitter = this;
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timer = preset.spawnInterval * random.randFloat();
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}
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