ref: libcore, libvecn
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1858a59dce
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@ -190,37 +190,6 @@ static int l_get_generators(lua::State* L) {
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return 1;
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}
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/// @brief Get engine constants
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/// @return A table with engine constants
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static int l_get_constants(lua::State* L) {
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lua::createtable(L, 0, 20);
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const std::pair<const char*, int> numberConstants[] = {
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{"ENGINE_VERSION_MAJOR", ENGINE_VERSION_MAJOR},
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{"ENGINE_VERSION_MINOR", ENGINE_VERSION_MINOR},
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{"BLOCK_AIR", BLOCK_AIR},
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{"ITEM_EMPTY", ITEM_EMPTY},
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{"CHUNK_W", CHUNK_W},
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{"CHUNK_H", CHUNK_H},
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{"CHUNK_D", CHUNK_D},
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{"VOXEL_USER_BITS", VOXEL_USER_BITS},
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{"VOXEL_USER_BITS_OFFSET", VOXEL_USER_BITS_OFFSET},
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{"ITEM_ICON_SIZE", ITEM_ICON_SIZE},
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{"CHUNK_VOL", CHUNK_VOL},
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{"BLOCK_VOID", BLOCK_VOID},
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{"ITEM_VOID", ITEM_VOID},
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{"MAX_BLOCKS", MAX_BLOCKS}
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};
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for (const auto& constant : numberConstants) {
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lua::pushnumber(L, constant.second);
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lua::setfield(L, constant.first);
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}
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return 1;
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}
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const luaL_Reg corelib [] = {
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{"new_world", lua::wrap<l_new_world>},
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{"open_world", lua::wrap<l_open_world>},
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@ -235,6 +204,5 @@ const luaL_Reg corelib [] = {
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{"quit", lua::wrap<l_quit>},
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{"get_default_generator", lua::wrap<l_get_default_generator>},
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{"get_generators", lua::wrap<l_get_generators>},
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{"get_constants", lua::wrap<l_get_constants>},
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{NULL, NULL}
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};
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@ -1,43 +1,41 @@
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#include "api_lua.hpp"
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#define GLM_ENABLE_EXPERIMENTAL
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#include <sstream>
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#include <glm/glm.hpp>
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#include <glm/gtx/quaternion.hpp>
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template<int n, template<class> class Operation>
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template<int n, template<class> class Op>
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static int l_binop(lua::State* L) {
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uint argc = lua::gettop(L);
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if (argc != 2 && argc != 3) {
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throw std::runtime_error("invalid arguments number (2 or 3 expected)");
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}
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const auto& a = lua::tovec<n>(L, 1);
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auto a = lua::tovec<n>(L, 1);
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if (lua::isnumber(L, 2)) { // scalar second operand overload
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const auto& b = lua::tonumber(L, 2);
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Operation oper;
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auto b = lua::tonumber(L, 2);
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Op op;
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if (argc == 2) {
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lua::createtable(L, n, 0);
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for (uint i = 0; i < n; i++) {
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lua::pushnumber(L, oper(a[i], b));
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lua::pushnumber(L, op(a[i], b));
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lua::rawseti(L, i+1);
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}
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return 1;
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} else {
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return lua::setvec(L, 3, oper(a, glm::vec<n, float>(b)));
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return lua::setvec(L, 3, op(a, glm::vec<n, float>(b)));
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}
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} else {
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const auto& b = lua::tovec<n>(L, 2);
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Operation oper;
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auto b = lua::tovec<n>(L, 2);
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Op op;
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if (argc == 2) {
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lua::createtable(L, n, 0);
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for (uint i = 0; i < n; i++) {
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lua::pushnumber(L, oper(a[i], b[i]));
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lua::pushnumber(L, op(a[i], b[i]));
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lua::rawseti(L, i+1);
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}
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return 1;
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} else {
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return lua::setvec(L, 3, oper(a, b));
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return lua::setvec(L, 3, op(a, b));
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}
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}
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}
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@ -45,7 +43,7 @@ static int l_binop(lua::State* L) {
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template<int n, glm::vec<n, float>(*func)(const glm::vec<n, float>&)>
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static int l_unaryop(lua::State* L) {
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uint argc = lua::gettop(L);
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const auto& vec = func(lua::tovec<n>(L, 1));
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auto vec = func(lua::tovec<n>(L, 1));
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switch (argc) {
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case 1:
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lua::createtable(L, n, 0);
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@ -64,10 +62,11 @@ static int l_unaryop(lua::State* L) {
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template<int n, float(*func)(const glm::vec<n, float>&)>
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static int l_scalar_op(lua::State* L) {
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auto vec = lua::tovec<n>(L, 1);
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if (lua::gettop(L) != 1) {
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throw std::runtime_error("invalid arguments number (1 expected)");
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}
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return lua::pushnumber(L, func(lua::tovec<n>(L, 1)/*vector a*/));
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return lua::pushnumber(L, func(vec));
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}
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template<int n>
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@ -93,30 +92,6 @@ static int l_dot(lua::State* L) {
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lua::tovec<n>(L, 2)));
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}
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template<int n>
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static int l_rotate(lua::State* L) {
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if (lua::gettop(L) != 2) {
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throw std::runtime_error("invalid arguments number (2 expected)");
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}
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const auto& vec = lua::tovec<n>(L, 1); // vector
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const auto& angle = lua::tonumber(L, 2); // scalar (angle)
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const auto _cos = std::cos(angle);
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const auto _sin = std::sin(angle);
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glm::vec<n, float> result_vector;
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switch (n) {
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case 2:
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result_vector.x = vec.x * _cos - vec.y * _sin;
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result_vector.y = vec.x * _sin + vec.y * _cos;
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break;
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// TODO
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}
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return lua::setvec(L, 1, result_vector);
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}
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template<int n>
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static int l_inverse(lua::State* L) {
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if (lua::gettop(L) != 1) {
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@ -132,7 +107,7 @@ static int l_inverse(lua::State* L) {
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template<int n>
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static int l_tostring(lua::State* L) {
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const auto& vec = lua::tovec<n>(L, 1);
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auto vec = lua::tovec<n>(L, 1);
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if (lua::gettop(L) != 1) {
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throw std::runtime_error("invalid arguments number (1 expected)");
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}
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@ -153,13 +128,12 @@ const luaL_Reg vec2lib [] = {
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{"sub", lua::wrap<l_binop<2, std::minus>>},
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{"mul", lua::wrap<l_binop<2, std::multiplies>>},
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{"div", lua::wrap<l_binop<2, std::divides>>},
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{"norm", lua::wrap<l_unaryop<2, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<2, glm::length>>},
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{"normalize", lua::wrap<l_unaryop<2, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<2, glm::length>>},
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{"tostring", lua::wrap<l_tostring<2>>},
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{"abs", lua::wrap<l_unaryop<2, glm::abs>>},
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{"round", lua::wrap<l_unaryop<2, glm::round>>},
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{"tostring", lua::wrap<l_tostring<2>>},
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{"inv", lua::wrap<l_inverse<2>>},
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{"rot", lua::wrap<l_rotate<2>>},
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{"inverse", lua::wrap<l_inverse<2>>},
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{"pow", lua::wrap<l_pow<2>>},
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{"dot", lua::wrap<l_dot<2>>},
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{NULL, NULL}
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@ -170,12 +144,12 @@ const luaL_Reg vec3lib [] = {
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{"sub", lua::wrap<l_binop<3, std::minus>>},
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{"mul", lua::wrap<l_binop<3, std::multiplies>>},
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{"div", lua::wrap<l_binop<3, std::divides>>},
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{"norm", lua::wrap<l_unaryop<3, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<3, glm::length>>},
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{"normalize", lua::wrap<l_unaryop<3, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<3, glm::length>>},
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{"tostring", lua::wrap<l_tostring<3>>},
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{"abs", lua::wrap<l_unaryop<3, glm::abs>>},
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{"round", lua::wrap<l_unaryop<3, glm::round>>},
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{"tostring", lua::wrap<l_tostring<3>>},
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{"inv", lua::wrap<l_inverse<3>>},
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{"inverse", lua::wrap<l_inverse<3>>},
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{"pow", lua::wrap<l_pow<3>>},
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{"dot", lua::wrap<l_dot<3>>},
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{NULL, NULL}
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@ -186,12 +160,12 @@ const luaL_Reg vec4lib [] = {
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{"sub", lua::wrap<l_binop<4, std::minus>>},
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{"mul", lua::wrap<l_binop<4, std::multiplies>>},
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{"div", lua::wrap<l_binop<4, std::divides>>},
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{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
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{"norm", lua::wrap<l_unaryop<4, glm::normalize>>},
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{"len", lua::wrap<l_scalar_op<4, glm::length>>},
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{"round", lua::wrap<l_unaryop<4, glm::round>>},
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{"normalize", lua::wrap<l_unaryop<4, glm::normalize>>},
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{"length", lua::wrap<l_scalar_op<4, glm::length>>},
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{"tostring", lua::wrap<l_tostring<4>>},
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{"inv", lua::wrap<l_inverse<4>>},
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{"abs", lua::wrap<l_unaryop<4, glm::abs>>},
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{"round", lua::wrap<l_unaryop<4, glm::round>>},
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{"inverse", lua::wrap<l_inverse<4>>},
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{"pow", lua::wrap<l_pow<4>>},
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{"dot", lua::wrap<l_dot<4>>},
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{NULL, NULL}
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