fixed planet rotation direction
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@ -86,7 +86,7 @@ void Skybox::refresh(float t, float mie, uint quality) {
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shader->uniform1i("u_quality", quality);
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shader->uniform1f("u_mie", mie);
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shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), 0.7f)));
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shader->uniform3f("u_lightDir", glm::normalize(vec3(sin(t), -cos(t), -0.7f)));
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for (uint face = 0; face < 6; face++) {
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glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_CUBE_MAP_POSITIVE_X + face, cubemap, 0);
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glClear(GL_COLOR_BUFFER_BIT);
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