Logger.hpp

This commit is contained in:
InfiniteCoder 2024-08-04 12:46:03 +03:00
parent e1e3456139
commit e6da3638f0
29 changed files with 29 additions and 29 deletions

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@ -9,7 +9,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include <content/ContentPack.hpp> #include <content/ContentPack.hpp>
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/engine_paths.hpp" #include "../files/engine_paths.hpp"
#include "../files/files.hpp" #include "../files/files.hpp"
#include "../graphics/core/Texture.hpp" #include "../graphics/core/Texture.hpp"

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#include <string> #include <string>
#include <utility> #include <utility>
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "alutil.hpp" #include "alutil.hpp"
static debug::Logger logger("al-audio"); static debug::Logger logger("al-audio");

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@ -5,7 +5,7 @@
#include <memory> #include <memory>
#include <type_traits> #include <type_traits>
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#ifdef __APPLE__ #ifdef __APPLE__
#include <OpenAL/al.h> #include <OpenAL/al.h>

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@ -6,7 +6,7 @@
#include <string> #include <string>
#include "../audio/audio.hpp" #include "../audio/audio.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <typedefs.hpp> #include <typedefs.hpp>
static debug::Logger logger("ogg"); static debug::Logger logger("ogg");

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@ -4,7 +4,7 @@
#include <iostream> #include <iostream>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/files.hpp" #include "../files/files.hpp"
#include "../graphics/core/GLTexture.hpp" #include "../graphics/core/GLTexture.hpp"
#include "../graphics/core/ImageData.hpp" #include "../graphics/core/ImageData.hpp"

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@ -7,7 +7,7 @@
#include <vector> #include <vector>
#include "../audio/audio.hpp" #include "../audio/audio.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
namespace fs = std::filesystem; namespace fs = std::filesystem;

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@ -9,7 +9,7 @@
#include <coders/json.hpp> #include <coders/json.hpp>
#include <core_defs.hpp> #include <core_defs.hpp>
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/files.hpp" #include "../files/files.hpp"
#include "../items/ItemDef.hpp" #include "../items/ItemDef.hpp"
#include "../logic/scripting/scripting.hpp" #include "../logic/scripting/scripting.hpp"

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#define GLEW_STATIC #define GLEW_STATIC
#include "debug/Logger.hpp" #include <debug/Logger.hpp>
#include <assets/AssetsLoader.hpp> #include <assets/AssetsLoader.hpp>
#include "audio/audio.hpp" #include "audio/audio.hpp"
#include <coders/GLSLExtension.hpp> #include <coders/GLSLExtension.hpp>

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@ -7,7 +7,7 @@
#include <content/ContentLUT.hpp> #include <content/ContentLUT.hpp>
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/files.hpp" #include "../files/files.hpp"
#include "../objects/Player.hpp" #include "../objects/Player.hpp"
#include "../util/ThreadPool.hpp" #include "../util/ThreadPool.hpp"

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@ -14,7 +14,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include <core_defs.hpp> #include <core_defs.hpp>
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../items/Inventory.hpp" #include "../items/Inventory.hpp"
#include "../items/ItemDef.hpp" #include "../items/ItemDef.hpp"
#include "../lighting/Lightmap.hpp" #include "../lighting/Lightmap.hpp"

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@ -5,7 +5,7 @@
#include <coders/json.hpp> #include <coders/json.hpp>
#include <coders/toml.hpp> #include <coders/toml.hpp>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <settings.hpp> #include <settings.hpp>
#include "../window/Events.hpp" #include "../window/Events.hpp"
#include "../window/input.hpp" #include "../window/input.hpp"

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@ -8,7 +8,7 @@
#include "../files/files.hpp" #include "../files/files.hpp"
#include "../util/stringutil.hpp" #include "../util/stringutil.hpp"
#include "../data/dynamic.hpp" #include "../data/dynamic.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
static debug::Logger logger("locale"); static debug::Logger logger("locale");

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@ -5,7 +5,7 @@
#include "../LevelFrontend.hpp" #include "../LevelFrontend.hpp"
#include "../../audio/audio.hpp" #include "../../audio/audio.hpp"
#include <coders/imageio.hpp> #include <coders/imageio.hpp>
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../files/files.hpp" #include "../../files/files.hpp"
#include <content/Content.hpp> #include <content/Content.hpp>

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@ -1,6 +1,6 @@
#include "ChunksRenderer.hpp" #include "ChunksRenderer.hpp"
#include "BlocksRenderer.hpp" #include "BlocksRenderer.hpp"
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../../graphics/core/Mesh.hpp" #include "../../graphics/core/Mesh.hpp"
#include "../../voxels/Chunk.hpp" #include "../../voxels/Chunk.hpp"
#include "../../world/Level.hpp" #include "../../world/Level.hpp"

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#include <coders/commons.hpp> #include <coders/commons.hpp>
#include <content/ContentLUT.hpp> #include <content/ContentLUT.hpp>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../files/WorldConverter.hpp" #include "../files/WorldConverter.hpp"
#include "../files/WorldFiles.hpp" #include "../files/WorldFiles.hpp"

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#include <algorithm> #include <algorithm>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/WorldFiles.hpp" #include "../files/WorldFiles.hpp"
#include "../interfaces/Object.hpp" #include "../interfaces/Object.hpp"
#include "../objects/Entities.hpp" #include "../objects/Entities.hpp"

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#include "lua_commons.hpp" #include "lua_commons.hpp"
#include "../../../debug/Logger.hpp" #include <debug/Logger.hpp>
static debug::Logger logger("lua"); static debug::Logger logger("lua");

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#include <iomanip> #include <iomanip>
#include <iostream> #include <iostream>
#include "../../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../../../util/stringutil.hpp" #include "../../../util/stringutil.hpp"
#include "api_lua.hpp" #include "api_lua.hpp"
#include "lua_custom_types.hpp" #include "lua_custom_types.hpp"

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#include "../../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "api_lua.hpp" #include "api_lua.hpp"
static debug::Logger logger("lua-debug"); static debug::Logger logger("lua-debug");

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@ -5,7 +5,7 @@
#include <content/Content.hpp> #include <content/Content.hpp>
#include <content/ContentPack.hpp> #include <content/ContentPack.hpp>
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../files/engine_paths.hpp" #include "../../files/engine_paths.hpp"
#include "../../files/files.hpp" #include "../../files/files.hpp"

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#include "scripting_functional.hpp" #include "scripting_functional.hpp"
#include <coders/json.hpp> #include <coders/json.hpp>
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../../util/stringutil.hpp" #include "../../util/stringutil.hpp"
#include "lua/lua_engine.hpp" #include "lua/lua_engine.hpp"

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#include "scripting_hud.hpp" #include "scripting_hud.hpp"
#include "../../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../../files/files.hpp" #include "../../files/files.hpp"
#include "../../frontend/hud.hpp" #include "../../frontend/hud.hpp"

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#include <assets/Assets.hpp> #include <assets/Assets.hpp>
#include <content/Content.hpp> #include <content/Content.hpp>
#include "../data/dynamic_util.hpp" #include "../data/dynamic_util.hpp"
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <engine.hpp> #include <engine.hpp>
#include "../graphics/core/DrawContext.hpp" #include "../graphics/core/DrawContext.hpp"
#include "../graphics/core/LineBatch.hpp" #include "../graphics/core/LineBatch.hpp"

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#include <thread> #include <thread>
#include <utility> #include <utility>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include <delegates.hpp> #include <delegates.hpp>
#include "../interfaces/Task.hpp" #include "../interfaces/Task.hpp"

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#include "files/engine_paths.hpp" #include "files/engine_paths.hpp"
#include "util/platform.hpp" #include "util/platform.hpp"
#include "util/command_line.hpp" #include "util/command_line.hpp"
#include "debug/Logger.hpp" #include <debug/Logger.hpp>
#include <stdexcept> #include <stdexcept>

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#include "ChunksStorage.hpp" #include "ChunksStorage.hpp"
#include <content/Content.hpp> #include <content/Content.hpp>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/WorldFiles.hpp" #include "../files/WorldFiles.hpp"
#include "../items/Inventories.hpp" #include "../items/Inventories.hpp"
#include "../lighting/Lightmap.hpp" #include "../lighting/Lightmap.hpp"

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#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <string.h> #include <string.h>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../util/stringutil.hpp" #include "../util/stringutil.hpp"
#include "Window.hpp" #include "Window.hpp"

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#include <iostream> #include <iostream>
#include <thread> #include <thread>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../graphics/core/ImageData.hpp" #include "../graphics/core/ImageData.hpp"
#include "../graphics/core/Texture.hpp" #include "../graphics/core/Texture.hpp"
#include <settings.hpp> #include <settings.hpp>

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#include <content/Content.hpp> #include <content/Content.hpp>
#include <content/ContentLUT.hpp> #include <content/ContentLUT.hpp>
#include "../debug/Logger.hpp" #include <debug/Logger.hpp>
#include "../files/WorldFiles.hpp" #include "../files/WorldFiles.hpp"
#include "../items/Inventories.hpp" #include "../items/Inventories.hpp"
#include "../objects/Entities.hpp" #include "../objects/Entities.hpp"