fix world.get_list in headless mode

This commit is contained in:
MihailRis 2025-01-27 05:37:03 +03:00
parent c6966aa153
commit e377450589

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@ -55,7 +55,7 @@ static int l_get_list(lua::State* L) {
auto assets = engine->getAssets(); auto assets = engine->getAssets();
std::string icon = "world#" + name + ".icon"; std::string icon = "world#" + name + ".icon";
if (!AssetsLoader::loadExternalTexture( if (!engine->isHeadless() && !AssetsLoader::loadExternalTexture(
assets, assets,
icon, icon,
{worlds[i] / fs::path("icon.png"), {worlds[i] / fs::path("icon.png"),