DeltaGrapher is an UI element now
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@ -51,7 +51,7 @@ namespace gui {
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class Container;
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class PagesControl;
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/** The main UI controller */
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/// @brief The main UI controller
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class GUI {
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std::shared_ptr<Container> container;
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std::shared_ptr<UINode> hover = nullptr;
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@ -67,55 +67,58 @@ namespace gui {
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GUI();
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~GUI();
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/** Get the main menu (PagesControl) node */
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/// @brief Get the main menu (PagesControl) node
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std::shared_ptr<PagesControl> getMenu();
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/** Get current focused node
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* @return focused node or nullptr */
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/// @brief Get current focused node
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/// @return focused node or nullptr
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std::shared_ptr<UINode> getFocused() const;
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/** Check if all user input is caught by some element like TextBox */
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/// @brief Check if all user input is caught by some element like TextBox
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bool isFocusCaught() const;
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/** Main input handling and logic update method
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* @param delta delta time */
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/// @brief Main input handling and logic update method
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/// @param delta delta time
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void act(float delta);
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/** Draw all visible elements on main container
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* @param pctx parent graphics context
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* @param assets active assets storage */
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/// @brief Draw all visible elements on main container
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/// @param pctx parent graphics context
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/// @param assets active assets storage
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void draw(const GfxContext* pctx, Assets* assets);
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/** Add node to the main container */
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/// @brief Add element to the main container
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/// @param node UI element
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void add(std::shared_ptr<UINode> node);
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/** Remove node from the main container */
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/// @brief Add element to the main container
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/// @param node UI element
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/// @param coord element position within the main container
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void add(std::shared_ptr<UINode> node, glm::vec2 coord);
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/// @brief Remove node from the main container
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void remove(std::shared_ptr<UINode> node) noexcept;
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/** Store node in the GUI nodes dictionary
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* (does not add node to the main container)
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* @param name node key
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* @param node target node
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*/
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/// @brief Store node in the GUI nodes dictionary
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/// (does not add node to the main container)
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/// @param name node key
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/// @param node target node
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void store(std::string name, std::shared_ptr<UINode> node);
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/** Get node from the GUI nodes dictionary
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* @param name node key
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* @return stored node or nullptr
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*/
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/// @brief Get node from the GUI nodes dictionary
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/// @param name node key
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/// @return stored node or nullptr
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std::shared_ptr<UINode> get(std::string name) noexcept;
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/** Remove node from the GUI nodes dictionary
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* @param name node key
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*/
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/// @brief Remove node from the GUI nodes dictionary
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/// @param name node key
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void remove(std::string name) noexcept;
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/** Set node as focused
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* @param node new focused node or nullptr to remove focus
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*/
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/// @brief Set node as focused
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/// @param node new focused node or nullptr to remove focus
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void setFocus(std::shared_ptr<UINode> node);
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/** Get the main container */
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/// @brief Get the main container
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/// @deprecated
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std::shared_ptr<Container> getContainer() const;
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void postRunnable(runnable callback);
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@ -59,6 +59,43 @@ extern std::shared_ptr<gui::UINode> create_debug_panel(
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Player* player
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);
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class DeltaGrapher : public gui::UINode {
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std::unique_ptr<int[]> points;
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float multiplier;
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int index = 0;
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int dmwidth;
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int dmheight;
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public:
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DeltaGrapher(uint width, uint height, float multiplier)
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: gui::UINode(glm::vec2(width, height)),
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multiplier(multiplier),
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dmwidth(width),
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dmheight(height)
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{
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points = std::make_unique<int[]>(width);
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}
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void act(float delta) override {
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index = index + 1 % dmwidth;
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int value = static_cast<int>(delta * multiplier);
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points[index % dmwidth] = std::min(value, dmheight);
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}
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void draw(const GfxContext* pctx, Assets* assets) override {
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glm::vec2 pos = calcPos();
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auto batch = pctx->getBatch2D();
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batch->texture(nullptr);
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batch->lineWidth(1);
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for (int i = index+1; i < index+dmwidth; i++) {
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int j = i % dmwidth;
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batch->line(
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pos.x + i - index, pos.y + size.y - points[j],
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pos.x + i - index, pos.y + size.y, 1.0f, 1.0f, 1.0f, 0.2f
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);
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}
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}
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};
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HudElement::HudElement(
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hud_element_mode mode,
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UiDocument* document,
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@ -70,6 +107,7 @@ HudElement::HudElement(
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void HudElement::update(bool pause, bool inventoryOpen, bool debugMode) {
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if (debug && !debugMode) {
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node->setVisible(false);
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return;
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}
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switch (mode) {
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case hud_element_mode::permanent:
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@ -189,6 +227,13 @@ Hud::Hud(Engine* engine, LevelFrontend* frontend, Player* player)
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gui->add(debugPanel);
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gui->add(contentAccessPanel);
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gui->add(grabbedItemView);
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auto dgrapher = std::make_shared<DeltaGrapher>(350, 250, 2000);
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dgrapher->setPositionFunc([=]() {
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glm::vec2 size = dgrapher->getSize();
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return glm::vec2(Window::width-size.x, Window::height-size.y);
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});
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add(HudElement(hud_element_mode::permanent, nullptr, dgrapher, true));
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}
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Hud::~Hud() {
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@ -428,11 +473,6 @@ void Hud::remove(std::shared_ptr<gui::UINode> node) {
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cleanup();
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}
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class DeltaGrapher : gui::UINode {
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public:
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};
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void Hud::draw(const GfxContext& ctx){
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const Viewport& viewport = ctx.getViewport();
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const uint width = viewport.getWidth();
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@ -465,26 +505,6 @@ void Hud::draw(const GfxContext& ctx){
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batch->flush();
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}
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// Delta-time visualizer
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if (player->debug) {
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batch->texture(nullptr);
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const int dmwidth = 256;
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const float dmscale = 4000.0f;
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static float deltameter[dmwidth]{};
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static int index = 0;
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index = index + 1 % dmwidth;
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float delta = static_cast<float>(engine->getDelta());
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deltameter[index%dmwidth] = glm::min(0.2f, delta)*dmscale;
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batch->lineWidth(1);
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for (int i = index+1; i < index+dmwidth; i++) {
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int j = i % dmwidth;
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batch->line(
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width-dmwidth+i-index, height-deltameter[j],
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width-dmwidth+i-index, height, 1.0f, 1.0f, 1.0f, 0.2f
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);
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}
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}
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if (inventoryOpen) {
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float caWidth = inventoryView ? contentAccess->getSize().x : 0.0f;
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contentAccessPanel->setPos(glm::vec2(width-caWidth, 0));
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