lua filesystem access fix
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a5061a888c
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@ -1,12 +1,13 @@
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#include "engine_paths.h"
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#include <filesystem>
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#include <stack>
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#include <sstream>
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#include <filesystem>
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#include "../typedefs.h"
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#include "WorldFiles.h"
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#define SCREENSHOTS_FOLDER "screenshots"
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const fs::path SCREENSHOTS_FOLDER {"screenshots"};
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fs::path EnginePaths::getUserfiles() const {
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return userfiles;
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@ -93,22 +94,48 @@ void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
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this->contentPacks = contentPacks;
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}
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#include <iostream>
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static fs::path toCanonic(fs::path path) {
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std::stack<std::string> parts;
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path = path.lexically_normal();
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while (true) {
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parts.push(path.filename().u8string());
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path = path.parent_path();
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if (path.empty())
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break;
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}
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path = fs::u8path("");
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while (!parts.empty()) {
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const std::string part = parts.top();
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parts.pop();
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if (part == ".") {
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continue;
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}
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if (part == "..") {
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throw files_access_error("entry point reached");
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}
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path = path / fs::path(part);
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}
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return path;
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}
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fs::path EnginePaths::resolve(std::string path) {
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size_t separator = path.find(':');
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if (separator == std::string::npos) {
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return fs::u8path(path);
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throw files_access_error("no entry point specified");
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}
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std::string prefix = path.substr(0, separator);
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std::string filename = path.substr(separator+1);
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filename = toCanonic(fs::u8path(filename)).u8string();
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if (prefix == "res" || prefix == "core") {
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return resources/fs::u8path(filename);
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}
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if (prefix == "user") {
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return userfiles/fs::u8path(filename);
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}
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if (prefix == "world") {
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return worldFolder/fs::u8path(filename);
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}
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@ -120,7 +147,7 @@ fs::path EnginePaths::resolve(std::string path) {
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}
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}
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}
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return fs::u8path("./"+filename);
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throw files_access_error("unknown entry point '"+prefix+"'");
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}
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ResPaths::ResPaths(fs::path mainRoot, std::vector<fs::path> roots)
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@ -3,12 +3,18 @@
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#include <string>
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#include <vector>
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#include <stdexcept>
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#include <filesystem>
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#include "../content/ContentPack.h"
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namespace fs = std::filesystem;
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class files_access_error : public std::runtime_error {
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public:
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files_access_error(const std::string& msg) : std::runtime_error(msg) {}
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};
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class EnginePaths {
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fs::path userfiles {"."};
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fs::path resources {"res"};
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@ -24,17 +24,23 @@
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#include "../../../window/Window.h"
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#include "../../../engine.h"
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fs::path resolve_path(lua_State* L, const std::string& path) {
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try {
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return scripting::engine->getPaths()->resolve(path);
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} catch (const files_access_error& err) {
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luaL_error(L, err.what());
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}
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}
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/* == file library == */
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int l_file_resolve(lua_State* L) {
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std::string path = lua_tostring(L, 1);
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fs::path resolved = scripting::engine->getPaths()->resolve(path);
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lua_pushstring(L, resolved.u8string().c_str());
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushstring(L, path.u8string().c_str());
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return 1;
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}
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int l_file_read(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::is_regular_file(path)) {
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lua_pushstring(L, files::read_string(path).c_str());
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return 1;
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@ -43,37 +49,32 @@ int l_file_read(lua_State* L) {
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}
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int l_file_write(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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const char* text = lua_tostring(L, 2);
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files::write_string(path, text);
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return 1;
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}
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int l_file_exists(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::exists(path));
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return 1;
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}
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int l_file_isfile(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_regular_file(path));
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return 1;
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}
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int l_file_isdir(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::is_directory(path));
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return 1;
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}
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int l_file_length(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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if (fs::exists(path)){
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lua_pushinteger(L, fs::file_size(path));
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} else {
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@ -83,8 +84,7 @@ int l_file_length(lua_State* L) {
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}
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int l_file_mkdir(lua_State* L) {
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auto paths = scripting::engine->getPaths();
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fs::path path = paths->resolve(lua_tostring(L, 1));
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fs::path path = resolve_path(L, lua_tostring(L, 1));
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lua_pushboolean(L, fs::create_directory(path));
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return 1;
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}
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