lua filesystem access fix

This commit is contained in:
MihailRis 2024-02-15 11:19:51 +03:00
parent a5061a888c
commit e21b607f2d
3 changed files with 56 additions and 23 deletions

View File

@ -1,12 +1,13 @@
#include "engine_paths.h"
#include <filesystem>
#include <stack>
#include <sstream>
#include <filesystem>
#include "../typedefs.h"
#include "WorldFiles.h"
#define SCREENSHOTS_FOLDER "screenshots"
const fs::path SCREENSHOTS_FOLDER {"screenshots"};
fs::path EnginePaths::getUserfiles() const {
return userfiles;
@ -93,22 +94,48 @@ void EnginePaths::setContentPacks(std::vector<ContentPack>* contentPacks) {
this->contentPacks = contentPacks;
}
#include <iostream>
static fs::path toCanonic(fs::path path) {
std::stack<std::string> parts;
path = path.lexically_normal();
while (true) {
parts.push(path.filename().u8string());
path = path.parent_path();
if (path.empty())
break;
}
path = fs::u8path("");
while (!parts.empty()) {
const std::string part = parts.top();
parts.pop();
if (part == ".") {
continue;
}
if (part == "..") {
throw files_access_error("entry point reached");
}
path = path / fs::path(part);
}
return path;
}
fs::path EnginePaths::resolve(std::string path) {
size_t separator = path.find(':');
if (separator == std::string::npos) {
return fs::u8path(path);
throw files_access_error("no entry point specified");
}
std::string prefix = path.substr(0, separator);
std::string filename = path.substr(separator+1);
filename = toCanonic(fs::u8path(filename)).u8string();
if (prefix == "res" || prefix == "core") {
return resources/fs::u8path(filename);
}
if (prefix == "user") {
return userfiles/fs::u8path(filename);
}
if (prefix == "world") {
return worldFolder/fs::u8path(filename);
}
@ -120,7 +147,7 @@ fs::path EnginePaths::resolve(std::string path) {
}
}
}
return fs::u8path("./"+filename);
throw files_access_error("unknown entry point '"+prefix+"'");
}
ResPaths::ResPaths(fs::path mainRoot, std::vector<fs::path> roots)

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@ -3,12 +3,18 @@
#include <string>
#include <vector>
#include <stdexcept>
#include <filesystem>
#include "../content/ContentPack.h"
namespace fs = std::filesystem;
class files_access_error : public std::runtime_error {
public:
files_access_error(const std::string& msg) : std::runtime_error(msg) {}
};
class EnginePaths {
fs::path userfiles {"."};
fs::path resources {"res"};

View File

@ -24,17 +24,23 @@
#include "../../../window/Window.h"
#include "../../../engine.h"
fs::path resolve_path(lua_State* L, const std::string& path) {
try {
return scripting::engine->getPaths()->resolve(path);
} catch (const files_access_error& err) {
luaL_error(L, err.what());
}
}
/* == file library == */
int l_file_resolve(lua_State* L) {
std::string path = lua_tostring(L, 1);
fs::path resolved = scripting::engine->getPaths()->resolve(path);
lua_pushstring(L, resolved.u8string().c_str());
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushstring(L, path.u8string().c_str());
return 1;
}
int l_file_read(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::is_regular_file(path)) {
lua_pushstring(L, files::read_string(path).c_str());
return 1;
@ -43,37 +49,32 @@ int l_file_read(lua_State* L) {
}
int l_file_write(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
const char* text = lua_tostring(L, 2);
files::write_string(path, text);
return 1;
}
int l_file_exists(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::exists(path));
return 1;
}
int l_file_isfile(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_regular_file(path));
return 1;
}
int l_file_isdir(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::is_directory(path));
return 1;
}
int l_file_length(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
if (fs::exists(path)){
lua_pushinteger(L, fs::file_size(path));
} else {
@ -83,8 +84,7 @@ int l_file_length(lua_State* L) {
}
int l_file_mkdir(lua_State* L) {
auto paths = scripting::engine->getPaths();
fs::path path = paths->resolve(lua_tostring(L, 1));
fs::path path = resolve_path(L, lua_tostring(L, 1));
lua_pushboolean(L, fs::create_directory(path));
return 1;
}