content/
This commit is contained in:
parent
39618f09aa
commit
e1e3456139
@ -6,8 +6,8 @@
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#include <coders/imageio.hpp>
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#include <constants.hpp>
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#include "../content/Content.hpp"
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#include "../content/ContentPack.hpp"
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#include <content/Content.hpp>
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#include <content/ContentPack.hpp>
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#include "../data/dynamic.hpp"
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#include "../debug/Logger.hpp"
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#include "../files/engine_paths.hpp"
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@ -1,8 +1,8 @@
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#include "core_defs.hpp"
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#include "items/ItemDef.hpp"
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#include "content/Content.hpp"
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#include "content/ContentBuilder.hpp"
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#include <content/Content.hpp>
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#include <content/ContentBuilder.hpp>
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#include "files/files.hpp"
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#include "files/engine_paths.hpp"
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#include "window/Window.hpp"
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@ -9,9 +9,9 @@
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#include <coders/imageio.hpp>
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#include <coders/json.hpp>
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#include <coders/toml.hpp>
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#include "content/Content.hpp"
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#include "content/ContentBuilder.hpp"
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#include "content/ContentLoader.hpp"
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#include <content/Content.hpp>
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#include <content/ContentBuilder.hpp>
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#include <content/ContentLoader.hpp>
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#include <core_defs.hpp>
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#include "files/files.hpp"
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#include "files/settings_io.hpp"
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@ -5,9 +5,9 @@
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#include <typedefs.hpp>
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#include <assets/Assets.hpp>
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#include "content/content_fwd.hpp"
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#include "content/ContentPack.hpp"
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#include "content/PacksManager.hpp"
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#include <content/content_fwd.hpp>
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#include <content/ContentPack.hpp>
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#include <content/PacksManager.hpp>
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#include "files/engine_paths.hpp"
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#include "util/ObjectsKeeper.hpp"
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@ -5,7 +5,7 @@
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#include <stdexcept>
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#include <utility>
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#include "../content/ContentLUT.hpp"
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#include <content/ContentLUT.hpp>
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#include "../data/dynamic.hpp"
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#include "../debug/Logger.hpp"
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#include "../files/files.hpp"
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@ -11,7 +11,7 @@
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#include <coders/byte_utils.hpp>
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#include <coders/json.hpp>
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#include <constants.hpp>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include "../data/dynamic.hpp"
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#include "../debug/Logger.hpp"
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@ -7,7 +7,7 @@
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#include <string>
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#include <vector>
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#include "../content/ContentPack.hpp"
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#include <content/ContentPack.hpp>
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#include <typedefs.hpp>
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#include "../voxels/Chunk.hpp"
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#include "WorldRegions.hpp"
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@ -6,7 +6,7 @@
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#include <string>
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#include <vector>
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#include "../content/ContentPack.hpp"
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#include <content/ContentPack.hpp>
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namespace fs = std::filesystem;
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@ -3,8 +3,8 @@
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#include "UiDocument.hpp"
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#include <assets/Assets.hpp>
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#include "../content/Content.hpp"
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#include "../content/ContentPack.hpp"
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#include <content/Content.hpp>
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#include <content/ContentPack.hpp>
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#include <core_defs.hpp>
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#include "../graphics/core/Atlas.hpp"
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#include "../maths/UVRegion.hpp"
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@ -4,7 +4,7 @@
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#include <assets/Assets.hpp>
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#include "../audio/audio.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../graphics/core/Atlas.hpp"
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#include "../graphics/render/BlocksPreview.hpp"
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#include "../logic/LevelController.hpp"
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@ -2,7 +2,7 @@
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#include <delegates.hpp>
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#include <engine.hpp>
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#include <settings.hpp>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../graphics/core/Mesh.hpp"
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#include "../graphics/ui/elements/CheckBox.hpp"
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#include "../graphics/ui/elements/TextBox.hpp"
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#include "UiDocument.hpp"
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#include <assets/Assets.hpp>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include <delegates.hpp>
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#include <engine.hpp>
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#include <coders/json.hpp>
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#include <coders/commons.hpp>
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#include "../content/ContentPack.hpp"
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#include <content/ContentPack.hpp>
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#include "../files/files.hpp"
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#include "../util/stringutil.hpp"
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#include "../data/dynamic.hpp"
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@ -8,7 +8,7 @@
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#include "../../debug/Logger.hpp"
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#include <engine.hpp>
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#include "../../files/files.hpp"
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#include "../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../graphics/core/DrawContext.hpp"
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#include "../../graphics/core/ImageData.hpp"
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#include "../../graphics/core/PostProcessing.hpp"
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@ -2,7 +2,7 @@
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#include <assets/Assets.hpp>
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#include <constants.hpp>
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#include "../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../frontend/ContentGfxCache.hpp"
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#include "../../voxels/Block.hpp"
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#include "../../window/Camera.hpp"
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@ -3,7 +3,7 @@
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#include "../core/Mesh.hpp"
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#include "../../maths/UVRegion.hpp"
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#include <constants.hpp>
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#include "../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../voxels/Block.hpp"
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#include "../../voxels/Chunk.hpp"
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#include "../../voxels/VoxelsVolume.hpp"
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#include <memory>
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#include <assets/Assets.hpp>
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#include "../../content/Content.hpp"
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include "../../frontend/LevelFrontend.hpp"
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#include "../../items/Inventory.hpp"
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#include "InventoryView.hpp"
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#include <assets/Assets.hpp>
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../../frontend/LevelFrontend.hpp"
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#include "../../../frontend/locale.hpp"
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#include "../../../items/Inventories.hpp"
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#include "Inventory.hpp"
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#include "../content/ContentLUT.hpp"
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#include <content/ContentLUT.hpp>
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#include "../data/dynamic.hpp"
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Inventory::Inventory(int64_t id, size_t size) : id(id), slots(size) {
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#include "ItemStack.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "ItemDef.hpp"
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ItemStack::ItemStack() : item(ITEM_EMPTY), count(0) {
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#include <assert.h>
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#include "LightSolver.hpp"
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#include "Lightmap.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../voxels/Chunks.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/voxel.hpp"
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#include "Lighting.hpp"
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#include "LightSolver.hpp"
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#include "Lightmap.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../voxels/Chunks.hpp"
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#include "../voxels/Chunk.hpp"
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#include "../voxels/voxel.hpp"
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#include "BlocksController.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../items/Inventories.hpp"
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#include "../items/Inventory.hpp"
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#include "../lighting/Lighting.hpp"
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#include <iostream>
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#include <memory>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../files/WorldFiles.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../lighting/Lighting.hpp"
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#include <memory>
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#include <coders/commons.hpp>
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#include "../content/ContentLUT.hpp"
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#include <content/ContentLUT.hpp>
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#include "../debug/Logger.hpp"
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#include <engine.hpp>
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#include "../files/WorldConverter.hpp"
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#include <algorithm>
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#include <cmath>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include "../items/Inventory.hpp"
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#include "../items/ItemDef.hpp"
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../../lighting/Lighting.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../logic/LevelController.hpp"
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#include <glm/ext.hpp>
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../../window/Camera.hpp"
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#include "../../../world/Level.hpp"
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#include "api_lua.hpp"
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#include "libentity.hpp"
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include "../../../objects/Entities.hpp"
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#include "../../../objects/EntityDef.hpp"
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#include <iostream>
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#include <assets/Assets.hpp>
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include "../../../frontend/UiDocument.hpp"
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#include "../../../frontend/hud.hpp"
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../../items/Inventories.hpp"
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#include "../../../items/ItemStack.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../../../items/ItemDef.hpp"
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#include "api_lua.hpp"
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#include <string>
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#include <assets/AssetsLoader.hpp>
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#include "../../../content/Content.hpp"
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#include <content/Content.hpp>
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#include <engine.hpp>
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#include "../../../files/WorldFiles.hpp"
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#include "../../../files/engine_paths.hpp"
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#include <iostream>
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#include <stdexcept>
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#include "../../content/Content.hpp"
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#include "../../content/ContentPack.hpp"
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#include <content/Content.hpp>
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#include <content/ContentPack.hpp>
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#include "../../debug/Logger.hpp"
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#include <engine.hpp>
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#include "../../files/engine_paths.hpp"
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#include <sstream>
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#include <assets/Assets.hpp>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../data/dynamic_util.hpp"
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#include "../debug/Logger.hpp"
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#include <engine.hpp>
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#include <glm/glm.hpp>
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#include <utility>
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#include "../content/ContentLUT.hpp"
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#include <content/ContentLUT.hpp>
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#include "../items/Inventory.hpp"
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#include "../objects/Entities.hpp"
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#include "../objects/rigging.hpp"
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#include <utility>
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#include "../content/ContentLUT.hpp"
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#include <content/ContentLUT.hpp>
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#include "../items/Inventory.hpp"
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#include "../lighting/Lightmap.hpp"
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#include "voxel.hpp"
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#include <coders/byte_utils.hpp>
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#include <coders/json.hpp>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../files/WorldFiles.hpp"
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#include "../graphics/core/Mesh.hpp"
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#include "../lighting/Lightmap.hpp"
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#include "ChunksStorage.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../debug/Logger.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../items/Inventories.hpp"
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#include <stdexcept>
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#include <vector>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include "../maths/FastNoiseLite.h"
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#include "../maths/util.hpp"
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#include "FlatWorldGenerator.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include <core_defs.hpp>
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "WorldGenerator.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "Block.hpp"
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#include "Chunk.hpp"
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#include "voxel.hpp"
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#include "Level.hpp"
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../data/dynamic_util.hpp"
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#include "../items/Inventories.hpp"
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#include "../items/Inventory.hpp"
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#include <memory>
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#include <utility>
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#include "../content/Content.hpp"
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#include "../content/ContentLUT.hpp"
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#include <content/Content.hpp>
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#include <content/ContentLUT.hpp>
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#include "../debug/Logger.hpp"
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#include "../files/WorldFiles.hpp"
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#include "../items/Inventories.hpp"
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#include <string>
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#include <vector>
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#include "../content/ContentPack.hpp"
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#include <content/ContentPack.hpp>
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#include "../data/dynamic.hpp"
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#include "../interfaces/Serializable.hpp"
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#include <typedefs.hpp>
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#include <iostream>
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#include "../content/Content.hpp"
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#include <content/Content.hpp>
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#include "../voxels/FlatWorldGenerator.hpp"
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#include "../voxels/WorldGenerator.hpp"
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