replace defines where possible

This commit is contained in:
Ara 2023-12-04 21:34:51 +06:00
parent 24b3048c73
commit e0eacb51be
5 changed files with 50 additions and 50 deletions

View File

@ -7,10 +7,10 @@
#include <map>
#include <queue>
#define ASSET_TEXTURE 1
#define ASSET_SHADER 2
#define ASSET_FONT 3
#define ASSET_ATLAS 4
const short ASSET_TEXTURE = 1;
const short ASSET_SHADER = 2;
const short ASSET_FONT = 3;
const short ASSET_ATLAS = 4;
class Assets;

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@ -17,12 +17,12 @@ std::vector<ALBuffer*> Audio::freebuffers;
bool ALSource::setBuffer(ALBuffer* buffer) {
alSourcei(id, AL_BUFFER, buffer->id);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::play(){
alSourcePlay(id);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::isPlaying() {
@ -33,33 +33,33 @@ bool ALSource::isPlaying() {
bool ALSource::setPosition(glm::vec3 position) {
alSource3f(id, AL_POSITION, position.x, position.y, position.z);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::setVelocity(glm::vec3 velocity) {
alSource3f(id, AL_VELOCITY, velocity.x, velocity.y, velocity.z);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::setLoop(bool loop) {
alSourcei(id, AL_LOOPING, AL_TRUE ? loop : AL_FALSE);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::setGain(float gain) {
alSourcef(id, AL_GAIN, gain);
return alCheck();
return alCheckErrorsMacro();
}
bool ALSource::setPitch(float pitch) {
alSourcef(id, AL_PITCH, pitch);
return alCheck();
return alCheckErrorsMacro();
}
bool ALBuffer::load(int format, const char* data, int size, int freq) {
alBufferData(id, format, data, size, freq);
return alCheck();
return alCheckErrorsMacro();
}
@ -72,7 +72,7 @@ bool Audio::initialize() {
alcCloseDevice(device);
return false;
}
if (!alCheck())
if (!alCheckErrorsMacro())
return false;
ALCint size;
@ -91,13 +91,13 @@ bool Audio::initialize() {
void Audio::finalize(){
for (ALSource* source : allsources){
if (source->isPlaying()){
alSourceStop(source->id); alCheck();
alSourceStop(source->id); alCheckErrorsMacro();
}
alDeleteSources(1, &source->id); alCheck();
alDeleteSources(1, &source->id); alCheckErrorsMacro();
}
for (ALBuffer* buffer : allbuffers){
alDeleteBuffers(1, &buffer->id); alCheck();
alDeleteBuffers(1, &buffer->id); alCheckErrorsMacro();
}
alcMakeContextCurrent(context);
@ -121,7 +121,7 @@ ALSource* Audio::getFreeSource(){
}
ALuint id;
alGenSources(1, &id);
if (!alCheck())
if (!alCheckErrorsMacro())
return nullptr;
ALSource* source = new ALSource(id);
@ -141,7 +141,7 @@ ALBuffer* Audio::getFreeBuffer(){
}
ALuint id;
alGenBuffers(1, &id);
if (!alCheck())
if (!alCheckErrorsMacro())
return nullptr;
ALBuffer* buffer = new ALBuffer(id);
@ -160,7 +160,7 @@ void Audio::freeBuffer(ALBuffer* buffer){
bool Audio::get_available_devices(std::vector<std::string>& devicesVec){
const ALCchar* devices;
devices = alcGetString(device, ALC_DEVICE_SPECIFIER);
if (!alCheck())
if (!alCheckErrorsMacro())
return false;
const char* ptr = devices;
@ -180,9 +180,9 @@ void Audio::setListener(glm::vec3 position, glm::vec3 velocity, glm::vec3 at, gl
ALfloat listenerOri[] = { at.x, at.y, at.z, up.x, up.y, up.z };
alListener3f(AL_POSITION, position.x, position.y, position.z);
alCheck();
alCheckErrorsMacro();
alListener3f(AL_VELOCITY, velocity.x, velocity.y, velocity.z);
alCheck();
alCheckErrorsMacro();
alListenerfv(AL_ORIENTATION, listenerOri);
alCheck();
alCheckErrorsMacro();
}

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@ -7,7 +7,7 @@
#include <AL/al.h>
#define alCheck() check_al_errors(__FILE__, __LINE__)
#define alCheckErrorsMacro() check_al_errors(__FILE__, __LINE__)
bool check_al_errors(const std::string& filename, const std::uint_fast32_t line);

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@ -4,27 +4,27 @@
#include <limits.h>
#include "typedefs.h"
#define ENGINE_VERSION_MAJOR 0
#define ENGINE_VERSION_MINOR 15
#define STR_(x) #x
#define STR(x) STR_(x)
#define ENGINE_VERSION STR(ENGINE_VERSION_MAJOR) "." STR(ENGINE_VERSION_MINOR)
const int ENGINE_VERSION_MAJOR = 0;
const int ENGINE_VERSION_MINOR = 15;
#define TOSTR_MACRO(x) #x
#define ENGINE_VERSION TOSTR_MACRO(ENGINE_VERSION_MAJOR) "." TOSTR_MACRO(ENGINE_VERSION_MINOR);
#define CHUNK_W 16
#define CHUNK_H 256
#define CHUNK_D 16
const int CHUNK_W = 16;
const int CHUNK_H = 256;
const int CHUNK_D = 16;
/* Chunk volume (count of voxels per Chunk) */
#define CHUNK_VOL (CHUNK_W * CHUNK_H * CHUNK_D)
const int CHUNK_VOL = (CHUNK_W * CHUNK_H * CHUNK_D);
/* BLOCK_VOID is block id used to mark non-existing voxel (voxel of missing chunk) */
#define BLOCK_VOID (blockid_t)((2 << (sizeof(blockid_t)*CHAR_BIT)) - 1)
const blockid_t BLOCK_VOID = UCHAR_MAX;
inline uint vox_index(int x, int y, int z, int w=CHUNK_W, int d=CHUNK_D) {
return (y * d + z) * w + x;
}
#define SHADERS_FOLDER "shaders"
//cannot replace defines with const while used for substitution
#define SHADERS_FOLDER "shaders"
#define TEXTURES_FOLDER "textures"
#define FONTS_FOLDER "fonts"

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@ -3,22 +3,22 @@
/* blocks and bindings used in engine code */
#define BLOCK_AIR 0
const int BLOCK_AIR = 0;
#define BIND_MOVE_FORWARD "movement.forward"
#define BIND_MOVE_BACK "movement.back"
#define BIND_MOVE_LEFT "movement.left"
#define BIND_MOVE_RIGHT "movement.right"
#define BIND_MOVE_JUMP "movement.jump"
#define BIND_MOVE_SPRINT "movement.sprint"
#define BIND_MOVE_CROUCH "movement.crouch"
#define BIND_MOVE_CHEAT "movement.cheat"
#define BIND_CAM_ZOOM "camera.zoom"
#define BIND_PLAYER_NOCLIP "player.noclip"
#define BIND_PLAYER_FLIGHT "player.flight"
#define BIND_PLAYER_ATTACK "player.attack"
#define BIND_PLAYER_BUILD "player.build"
#define BIND_PLAYER_PICK "player.pick"
#define BIND_HUD_INVENTORY "hud.inventory"
const std::string BIND_MOVE_FORWARD = "movement.forward";
const std::string BIND_MOVE_BACK = "movement.back";
const std::string BIND_MOVE_LEFT = "movement.left";
const std::string BIND_MOVE_RIGHT = "movement.right";
const std::string BIND_MOVE_JUMP = "movement.jump";
const std::string BIND_MOVE_SPRINT = "movement.sprint";
const std::string BIND_MOVE_CROUCH = "movement.crouch";
const std::string BIND_MOVE_CHEAT = "movement.cheat";
const std::string BIND_CAM_ZOOM = "camera.zoom";
const std::string BIND_PLAYER_NOCLIP = "player.noclip";
const std::string BIND_PLAYER_FLIGHT = "player.flight";
const std::string BIND_PLAYER_ATTACK = "player.attack";
const std::string BIND_PLAYER_BUILD = "player.build";
const std::string BIND_PLAYER_PICK = "player.pick";
const std::string BIND_HUD_INVENTORY = "hud.inventory";
#endif // SRC_CORE_DEFS_H_