added hud.get_player()
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7be1c3f223
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@ -1,5 +1,5 @@
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function setup_variables()
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function setup_variables()
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local x,y,z = player.get_pos(0)
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local x,y,z = player.get_pos(hud.get_player())
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console.set('pos.x', x)
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console.set('pos.x', x)
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console.set('pos.y', y)
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console.set('pos.y', y)
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console.set('pos.z', z)
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console.set('pos.z', z)
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@ -10,6 +10,7 @@
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#include "../../../graphics/ui/elements/InventoryView.hpp"
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#include "../../../graphics/ui/elements/InventoryView.hpp"
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#include "../../../items/Inventories.hpp"
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#include "../../../items/Inventories.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../logic/BlocksController.hpp"
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#include "../../../objects/Player.hpp"
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#include "../../../util/stringutil.hpp"
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#include "../../../util/stringutil.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Block.hpp"
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#include "../../../voxels/Chunks.hpp"
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#include "../../../voxels/Chunks.hpp"
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@ -121,6 +122,12 @@ static int l_hud_get_block_inventory(lua_State* L) {
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return 1;
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return 1;
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}
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}
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static int l_hud_get_player(lua_State* L) {
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auto player = scripting::hud->getPlayer();
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lua_pushinteger(L, player->getId());
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return 1;
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}
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const luaL_Reg hudlib [] = {
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const luaL_Reg hudlib [] = {
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{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
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{"open_inventory", lua_wrap_errors<l_hud_open_inventory>},
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{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
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{"close_inventory", lua_wrap_errors<l_hud_close_inventory>},
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@ -131,5 +138,6 @@ const luaL_Reg hudlib [] = {
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{"close", lua_wrap_errors<l_hud_close>},
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{"close", lua_wrap_errors<l_hud_close>},
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{"pause", lua_wrap_errors<l_hud_pause>},
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{"pause", lua_wrap_errors<l_hud_pause>},
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{"resume", lua_wrap_errors<l_hud_resume>},
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{"resume", lua_wrap_errors<l_hud_resume>},
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{"get_player", lua_wrap_errors<l_hud_get_player>},
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{NULL, NULL}
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{NULL, NULL}
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};
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};
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