update night lighting
This commit is contained in:
parent
bb038653d6
commit
dff2f014f2
@ -17,7 +17,7 @@ vec3 pick_sky_color(samplerCube cubemap) {
|
|||||||
vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
|
vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
|
||||||
skyLightColor *= SKY_LIGHT_TINT;
|
skyLightColor *= SKY_LIGHT_TINT;
|
||||||
skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);
|
skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);
|
||||||
skyLightColor = max(MAX_SKY_LIGHT, skyLightColor);
|
skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
|
||||||
return skyLightColor;
|
return skyLightColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -10,7 +10,7 @@
|
|||||||
// lighting
|
// lighting
|
||||||
#define SKY_LIGHT_MUL 2.9
|
#define SKY_LIGHT_MUL 2.9
|
||||||
#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
|
#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
|
||||||
#define MAX_SKY_LIGHT vec3(0.1, 0.11, 0.14)
|
#define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
|
||||||
|
|
||||||
// fog
|
// fog
|
||||||
#define FOG_POS_SCALE vec3(1.0, 0.2, 1.0)
|
#define FOG_POS_SCALE vec3(1.0, 0.2, 1.0)
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user