update night lighting

This commit is contained in:
MihailRis 2024-12-27 08:34:29 +03:00
parent bb038653d6
commit dff2f014f2
2 changed files with 2 additions and 2 deletions

View File

@ -17,7 +17,7 @@ vec3 pick_sky_color(samplerCube cubemap) {
vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb; vec3 skyLightColor = texture(cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb;
skyLightColor *= SKY_LIGHT_TINT; skyLightColor *= SKY_LIGHT_TINT;
skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL); skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);
skyLightColor = max(MAX_SKY_LIGHT, skyLightColor); skyLightColor = max(MIN_SKY_LIGHT, skyLightColor);
return skyLightColor; return skyLightColor;
} }

View File

@ -10,7 +10,7 @@
// lighting // lighting
#define SKY_LIGHT_MUL 2.9 #define SKY_LIGHT_MUL 2.9
#define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0) #define SKY_LIGHT_TINT vec3(0.9, 0.8, 1.0)
#define MAX_SKY_LIGHT vec3(0.1, 0.11, 0.14) #define MIN_SKY_LIGHT vec3(0.2, 0.25, 0.33)
// fog // fog
#define FOG_POS_SCALE vec3(1.0, 0.2, 1.0) #define FOG_POS_SCALE vec3(1.0, 0.2, 1.0)