From dfeb7293b219f5193316a8f6aff2c36f17f57181 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Tue, 9 Jan 2024 19:42:39 +0300 Subject: [PATCH] Fixed sky lighting intensity and color --- res/shaders/main.glslv | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/res/shaders/main.glslv b/res/shaders/main.glslv index bfbce04f..ffbf1d43 100644 --- a/res/shaders/main.glslv +++ b/res/shaders/main.glslv @@ -35,7 +35,7 @@ void main(){ a_color = vec4(pow(light, vec3(u_gamma)),1.0f); a_texCoord = v_texCoord; - vec3 skyLightColor = texture(u_cubemap, vec3(-0.4f, 0.05f, -0.4f)).rgb; + vec3 skyLightColor = texture(u_cubemap, vec3(0.4f, 0.0f, 0.4f)).rgb; skyLightColor.g *= 0.9; skyLightColor.b *= 0.8; skyLightColor = min(vec3(1.0), skyLightColor*SKY_LIGHT_MUL);