add new model and "optimizations"
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1ec5f0b170
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df39a9a8f3
@ -1,3 +1,3 @@
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{
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"hitbox": [0.2, 0.15, 0.2]
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"hitbox": [0.2, 0.2, 0.2]
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}
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12
res/content/base/models/item.mtl
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12
res/content/base/models/item.mtl
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@ -0,0 +1,12 @@
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl Material
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Ns 96.078431
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Ka 1.000000 1.000000 1.000000
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Kd 0.640000 0.640000 0.640000
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Ks 0.500000 0.500000 0.500000
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Ke 0.000000 0.000000 0.000000
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Ni 1.000000
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d 1.000000
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illum 2
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62
res/content/base/models/item.obj
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62
res/content/base/models/item.obj
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@ -0,0 +1,62 @@
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# Blender v2.79 (sub 0) OBJ File: ''
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# www.blender.org
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mtllib item.mtl
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o Cube
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v -0.282501 -0.015663 -0.282501
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v -0.282501 -0.015663 0.282500
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v 0.282500 -0.015663 0.282501
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v 0.282501 -0.015663 -0.282500
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v 0.282501 0.021634 -0.282500
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v 0.282500 0.021634 0.282501
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v -0.282501 0.021634 0.282500
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v -0.282501 0.021634 -0.282501
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v -0.282501 0.021634 -0.282501
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v -0.282501 0.021634 0.282500
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v 0.282500 0.021634 0.282501
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v 0.282501 0.021634 -0.282500
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v 0.282501 -0.015663 -0.282500
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v 0.282500 -0.015663 0.282501
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v -0.282501 -0.015663 0.282500
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v -0.282501 -0.015663 -0.282501
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v 0.282501 0.002840 -0.282500
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v 0.282500 0.002840 0.282501
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v -0.282501 0.002840 0.282500
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v -0.282501 0.002840 -0.282501
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v -0.282501 0.002840 -0.282501
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v -0.282501 0.002840 0.282500
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v 0.282500 0.002840 0.282501
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v 0.282501 0.002840 -0.282500
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vt 0.000000 0.000000
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vt 1.000000 0.000000
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vt 1.000000 1.000000
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vt 0.000000 1.000000
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vt 0.000000 0.000000
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vt 0.000000 1.000000
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vt 1.000000 1.000000
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vt 1.000000 0.000000
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vn 0.0000 1.0000 0.0000
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vn 0.0000 -1.0000 0.0000
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usemtl items/bazalt_breaker
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s off
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f 4/1/1 1/2/1 2/3/1 3/4/1
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f 5/5/1 8/6/1 7/7/1 6/8/1
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f 12/9/2 11/10/2 10/11/2 9/12/2
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f 13/13/2 14/14/2 15/15/2 16/16/2
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f 17/17/1 20/18/1 19/19/1 18/20/1
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f 24/21/2 23/22/2 22/23/2 21/24/2
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@ -4,6 +4,7 @@
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"blocks/door_close"
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],
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"models": [
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"cube"
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"cube",
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"item"
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]
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}
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@ -22,7 +22,7 @@ end
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function on_update()
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if inair then
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 1, 0}, math.random()*12))
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 0, 1}, math.random()*12))
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 1, 0}, math.random()*4))
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tsf:set_rot(mat4.rotate(tsf:get_rot(), {0, 0, 1}, math.random()*4))
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end
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end
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@ -78,31 +78,42 @@ void Entities::clean() {
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}
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}
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void Entities::updatePhysics(float delta){
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void Entities::preparePhysics() {
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static uint64_t frameid = 0;
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frameid++;
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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auto physics = level->physics.get();
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{
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std::vector<Trigger*> triggers;
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled) {
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continue;
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}
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for (size_t i = 0; i < rigidbody.triggers.size(); i++) {
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auto& trigger = rigidbody.triggers[i];
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for (auto oid : trigger.prevEntered) {
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if (trigger.nextEntered.find(oid) == trigger.nextEntered.end()) {
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trigger.exitCallback(trigger.entity, i, oid);
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}
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}
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trigger.prevEntered = trigger.nextEntered;
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trigger.nextEntered.clear();
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trigger.calculated = trigger.aabb;
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trigger.calculated.transform(transform.combined);
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triggers.push_back(&trigger);
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}
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std::vector<Trigger*> triggers;
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled) {
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continue;
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}
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// TODO: temporary optimization until threaded solution
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if ((eid.uid + frameid) % 3 != 0) {
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continue;
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}
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for (size_t i = 0; i < rigidbody.triggers.size(); i++) {
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auto& trigger = rigidbody.triggers[i];
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for (auto oid : trigger.prevEntered) {
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if (trigger.nextEntered.find(oid) == trigger.nextEntered.end()) {
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trigger.exitCallback(trigger.entity, i, oid);
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}
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}
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trigger.prevEntered = trigger.nextEntered;
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trigger.nextEntered.clear();
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trigger.calculated = trigger.aabb;
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trigger.calculated.transform(transform.combined);
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triggers.push_back(&trigger);
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}
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physics->setTriggers(std::move(triggers));
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}
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physics->setTriggers(std::move(triggers));
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}
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void Entities::updatePhysics(float delta) {
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preparePhysics();
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auto view = registry.view<EntityId, Transform, Rigidbody>();
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auto physics = level->physics.get();
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for (auto [entity, eid, transform, rigidbody] : view.each()) {
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if (!rigidbody.enabled) {
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continue;
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@ -110,11 +121,15 @@ void Entities::updatePhysics(float delta){
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auto& hitbox = rigidbody.hitbox;
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auto prevVel = hitbox.velocity;
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bool grounded = hitbox.grounded;
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float vel = glm::length(prevVel);
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int substeps = static_cast<int>(delta * vel * 20);
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substeps = std::min(100, std::max(2, substeps));
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physics->step(
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level->chunks.get(),
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&hitbox,
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delta,
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10,
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substeps,
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false,
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1.0f,
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true,
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@ -139,7 +154,7 @@ void Entities::update() {
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}
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}
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void Entities::renderDebug(LineBatch& batch, Frustum& frustum) {
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void Entities::renderDebug(LineBatch& batch, const Frustum& frustum) {
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batch.lineWidth(1.0f);
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auto view = registry.view<Transform, Rigidbody>();
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for (auto [entity, transform, rigidbody] : view.each()) {
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@ -157,9 +172,12 @@ void Entities::renderDebug(LineBatch& batch, Frustum& frustum) {
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}
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}
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void Entities::render(Assets* assets, ModelBatch& batch, Frustum& frustum) {
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void Entities::render(Assets* assets, ModelBatch& batch, const Frustum& frustum) {
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auto view = registry.view<Transform>();
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auto model = assets->get<model::Model>("cube");
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if (model == nullptr) {
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return;
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}
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for (auto [entity, transform] : view.each()) {
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const auto& pos = transform.pos;
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const auto& size = transform.size;
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@ -104,6 +104,8 @@ class Entities {
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Level* level;
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std::unordered_map<entityid_t, entt::entity> entities;
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entityid_t nextID = 1;
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void preparePhysics();
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public:
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Entities(Level* level);
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@ -111,8 +113,8 @@ public:
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void updatePhysics(float delta);
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void update();
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void renderDebug(LineBatch& batch, Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, Frustum& frustum);
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void renderDebug(LineBatch& batch, const Frustum& frustum);
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void render(Assets* assets, ModelBatch& batch, const Frustum& frustum);
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entityid_t spawn(EntityDef& def, glm::vec3 pos);
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