Merge pull request #680 from MihailRis/new-block-event
Fix major chunks loading performance issue & add new block events
This commit is contained in:
commit
dda823ac24
@ -4,6 +4,10 @@
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Callbacks specified in block script.
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> [!WARNING]
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> events such as on_block_tick, on_block_present, and on_block_removed
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> can cause performance issues if used carelessly or excessively.
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```lua
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function on_placed(x, y, z, playerid)
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```
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@ -53,6 +57,21 @@ function on_block_tick(x, y, z, tps: number)
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Called tps (20 / tick-interval) times per second for a block.
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Use 1/tps instead of `time.delta()`.
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```lua
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function on_block_present(x, y, z)
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```
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Called for a specific block when it appears in the world (generated/loaded/placed).
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The call occurs within a time period that may depend on the event queue load.
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Under light load, it occurs during the first tick interval of the block.
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on_block_tick is not called until the event is called.
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```lua
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function on_block_removed(x, y, z)
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```
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Called when chunk containing the block unloads.
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```lua
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function on_player_tick(playerid: int, tps: int)
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```
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@ -4,6 +4,10 @@
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Функции для обработки событий, прописываемые в скрипте блока.
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> [!WARNING]
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> Mass events such as on_block_tick, on_block_present, and on_block_removed,
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> if used carelessly or excessively, can lead to performance issues.
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```lua
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function on_placed(x, y, z, playerid)
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```
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@ -53,6 +57,21 @@ function on_block_tick(x, y, z, tps: number)
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Вызывается tps (20 / tick-interval) раз в секунду для конкретного блока.
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Используйте 1/tps вместо `time.delta()`.
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```lua
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function on_block_present(x, y, z)
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```
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Вызывается для конкретного блока при появлении (генерации/загрузке/размещении).
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Вызов происходит в течение времени, которое может зависеть от нагрузки очереди событий.
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При малой нагрузке происходит в течение первого такта блока (tick-interval).
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До вызова события on_block_tick не вызывается.
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```lua
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function on_block_removed(x, y, z)
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```
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Вызывается при выгрузке чанка, в котором находится блок.
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```lua
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function on_player_tick(playerid: int, tps: int)
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```
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@ -171,73 +171,6 @@ local function clean(iterable, checkFun, ...)
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end
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end
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local updating_blocks = {}
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local TYPE_REGISTER = 0
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local TYPE_UNREGISTER = 1
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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entry.timer = entry.timer + delta
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local steps = math.floor(entry.timer / entry.delta * #entry / 3)
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if steps == 0 then
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goto continue
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end
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entry.timer = 0.0
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local event = entry.event
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local tps = entry.tps
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for i=1, steps do
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local x = entry[entry.pointer + 1]
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local y = entry[entry.pointer + 2]
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local z = entry[entry.pointer + 3]
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entry.pointer = (entry.pointer + 3) % #entry
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events.emit(event, x, y, z, tps)
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end
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::continue::
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end
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end
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block.__process_register_events = function()
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local register_events = block.__pull_register_events()
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if not register_events then
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return
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end
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for i=1, #register_events, 4 do
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local header = register_events[i]
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local type = bit.band(header, 0xFFFF)
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local id = bit.rshift(header, 16)
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local x = register_events[i + 1]
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local list = updating_blocks[id]
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if type == TYPE_REGISTER then
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if not list then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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elseif type == TYPE_UNREGISTER then
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if list then
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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end
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end
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end
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network.__process_events = function()
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local CLIENT_CONNECTED = 1
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local CONNECTED_TO_SERVER = 2
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144
res/scripts/internal_events.lua
Normal file
144
res/scripts/internal_events.lua
Normal file
@ -0,0 +1,144 @@
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local updating_blocks = {}
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local present_queues = {}
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local REGISTER_BIT = 0x1
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local UPDATING_BIT = 0x2
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local PRESENT_BIT = 0x4
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local REMOVED_BIT = 0x8
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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entry.timer = entry.timer + delta
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local steps = math.floor(entry.timer / entry.delta * #entry / 3)
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if steps == 0 then
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goto continue
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end
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entry.timer = 0.0
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local event = entry.event
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local tps = entry.tps
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for i=1, steps do
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local x = entry[entry.pointer + 1]
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local y = entry[entry.pointer + 2]
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local z = entry[entry.pointer + 3]
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entry.pointer = (entry.pointer + 3) % #entry
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events.emit(event, x, y, z, tps)
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end
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::continue::
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end
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for id, queue in pairs(present_queues) do
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queue.timer = queue.timer + delta
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local steps = math.floor(queue.timer / queue.delta * #queue / 3)
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if steps == 0 then
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goto continue
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end
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queue.timer = 0.0
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local event = queue.event
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local update_list = updating_blocks[id]
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for i=1, steps do
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local index = #queue - 2
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if index <= 0 then
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break
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end
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local x = queue[index]
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local y = queue[index + 1]
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local z = queue[index + 2]
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for j=1,3 do
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table.remove(queue, index)
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end
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events.emit(event, x, y, z)
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if queue.updating then
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table.insert(update_list, x)
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table.insert(update_list, y)
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table.insert(update_list, z)
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end
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end
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::continue::
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end
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end
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local block_pull_register_events = block.__pull_register_events
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block.__pull_register_events = nil
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block.__process_register_events = function()
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local register_events = block_pull_register_events()
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if not register_events then
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return
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end
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local emit_event = events.emit
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local removed_events = {}
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for i=1, #register_events, 4 do
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local header = register_events[i]
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local event_bits = bit.band(header, 0xFFFF)
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local id = bit.rshift(header, 16)
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local x = register_events[i + 1]
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local is_register = bit.band(event_bits, REGISTER_BIT) ~= 0
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local is_updating = bit.band(event_bits, UPDATING_BIT) ~= 0
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local is_present = bit.band(event_bits, PRESENT_BIT) ~= 0
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local is_removed = bit.band(event_bits, REMOVED_BIT) ~= 0
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local list = updating_blocks[id]
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if not is_register and is_removed then
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local rm_event = removed_events[id]
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if not rm_event then
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rm_event = block.name(id) .. ".blockremoved"
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removed_events[id] = rm_event
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end
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emit_event(rm_event, x, y, z)
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end
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if not list and is_register and is_updating then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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if is_register and is_present then
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local present_queue = present_queues[id]
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if not present_queue then
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present_queue = {}
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present_queue.event = block.name(id) .. ".blockpresent"
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present_queue.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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present_queue.delta = 1.0 / present_queue.tps
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present_queue.timer = 0.0
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present_queue.pointer = 0
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present_queue.updating = is_updating
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present_queues[id] = present_queue
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end
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table.insert(present_queue, x)
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table.insert(present_queue, y)
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table.insert(present_queue, z)
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goto continue
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end
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if not is_updating then
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goto continue
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end
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if is_register then
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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else
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if not list then
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goto continue
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end
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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::continue::
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end
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end
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@ -357,6 +357,10 @@ function __vc_on_world_tick(tps)
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time.schedules.world:tick(1.0 / tps)
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end
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function __vc_process_before_quit()
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block.__process_register_events()
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end
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function __vc_on_world_save()
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local rule_values = {}
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for name, rule in pairs(rules.rules) do
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@ -87,7 +87,7 @@ std::shared_ptr<UINode> create_debug_panel(
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fpsMax = fps;
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});
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panel->listenInterval(1.0f, [&engine, &gui]() {
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panel->listenInterval(1.0f, [&engine]() {
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const auto& network = engine.getNetwork();
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size_t totalDownload = network.getTotalDownload();
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size_t totalUpload = network.getTotalUpload();
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@ -109,6 +109,7 @@ LevelScreen::~LevelScreen() {
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scripting::on_frontend_close();
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// unblock all bindings
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input.getBindings().enableAll();
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playerController->getPlayer()->chunks->saveAndClear();
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controller->onWorldQuit();
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engine.getPaths().setCurrentWorldFolder("");
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}
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@ -278,5 +279,6 @@ void LevelScreen::onEngineShutdown() {
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if (hud->isInventoryOpen()) {
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hud->closeInventory();
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}
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controller->processBeforeQuit();
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controller->saveWorld();
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}
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@ -15,6 +15,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "world/Level.hpp"
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#include "world/LevelEvents.hpp"
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#include "world/World.hpp"
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#include "world/generator/WorldGenerator.hpp"
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@ -172,13 +173,12 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
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auto chunk = level.chunks->create(x, z);
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player.chunks->putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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generator->generate(chunk->voxels, x, z);
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chunkFlags.unsaved = true;
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}
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chunk->updateHeights();
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level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(*chunk, *level.content.getIndices());
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}
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@ -366,7 +366,9 @@ void EngineController::reconfigPacks(
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);
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}
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} else {
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auto world = controller->getLevel()->getWorld();
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auto level = controller->getLevel();
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auto world = level->getWorld();
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controller->processBeforeQuit();
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controller->saveWorld();
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auto names = PacksManager::getNames(world->getPacks());
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@ -27,7 +27,8 @@ LevelController::LevelController(
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: settings(engine->getSettings()),
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level(std::move(levelPtr)),
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chunks(std::make_unique<ChunksController>(*level)),
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playerTickClock(20, 3) {
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playerTickClock(20, 3),
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localPlayer(clientPlayer) {
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level->events->listen(LevelEventType::CHUNK_PRESENT, [](auto, Chunk* chunk) {
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scripting::on_chunk_present(*chunk, chunk->flags.loaded);
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@ -121,6 +122,13 @@ void LevelController::update(float delta, bool pause) {
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level->entities->clean();
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}
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void LevelController::processBeforeQuit() {
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if (localPlayer) {
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localPlayer->chunks->saveAndClear();
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}
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scripting::process_before_quit();
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}
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void LevelController::saveWorld() {
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auto world = level->getWorld();
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if (world->isNameless()) {
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@ -20,6 +20,7 @@ class LevelController {
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std::unique_ptr<ChunksController> chunks;
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util::Clock playerTickClock;
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Player* localPlayer;
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public:
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LevelController(Engine* engine, std::unique_ptr<Level> level, Player* clientPlayer);
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@ -27,6 +28,7 @@ public:
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/// @param pause is world and player simulation paused
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void update(float delta, bool pause);
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void processBeforeQuit();
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void saveWorld();
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void onWorldQuit();
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@ -730,7 +730,7 @@ static int l_pull_register_events(lua::State* L) {
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lua::createtable(L, events.size() * 4, 0);
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for (int i = 0; i < events.size(); i++) {
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const auto& event = events[i];
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lua::pushinteger(L, static_cast<int>(event.type) | event.id << 16);
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lua::pushinteger(L, static_cast<int>(event.bits) | event.id << 16);
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lua::rawseti(L, i * 4 + 1);
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|
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for (int j = 0; j < 3; j++) {
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@ -119,6 +119,7 @@ static int l_close_world(lua::State* L) {
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if (controller == nullptr) {
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throw std::runtime_error("no world open");
|
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}
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controller->processBeforeQuit();
|
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bool save_world = lua::toboolean(L, 1);
|
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if (save_world) {
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controller->saveWorld();
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|
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@ -72,6 +72,7 @@ void scripting::initialize(Engine* engine) {
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|
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load_script(io::path("stdlib.lua"), true);
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load_script(io::path("classes.lua"), true);
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load_script(io::path("internal_events.lua"), true);
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}
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|
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class LuaCoroutine : public Process {
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@ -340,6 +341,13 @@ void scripting::on_world_save() {
|
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}
|
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}
|
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|
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void scripting::process_before_quit() {
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auto L = lua::get_main_state();
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if (lua::getglobal(L, "__vc_process_before_quit")) {
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lua::call_nothrow(L, 0, 0);
|
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}
|
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}
|
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|
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void scripting::on_world_quit() {
|
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auto L = lua::get_main_state();
|
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for (auto& pack : content_control->getAllContentPacks()) {
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@ -674,6 +682,10 @@ void scripting::load_content_script(
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register_event(env, "on_block_tick", prefix + ".blocktick");
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funcsset.onblockstick =
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register_event(env, "on_blocks_tick", prefix + ".blockstick");
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funcsset.onblockpresent =
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register_event(env, "on_block_present", prefix + ".blockpresent");
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funcsset.onblockremoved =
|
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register_event(env, "on_block_removed", prefix + ".blockremoved");
|
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}
|
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|
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void scripting::load_content_script(
|
||||
|
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@ -81,6 +81,7 @@ namespace scripting {
|
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void on_world_load(LevelController* controller);
|
||||
void on_world_tick(int tps);
|
||||
void on_world_save();
|
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void process_before_quit();
|
||||
void on_world_quit();
|
||||
void cleanup(const std::vector<std::string>& nonReset);
|
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void on_blocks_tick(const Block& block, int tps);
|
||||
|
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@ -5,8 +5,6 @@
|
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#include <queue>
|
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#include <vector>
|
||||
|
||||
#include "typedefs.hpp"
|
||||
|
||||
namespace util {
|
||||
/// @brief Thread-safe pool of same-sized buffers
|
||||
/// @tparam T array type
|
||||
|
||||
64
src/util/ObjectsPool.hpp
Normal file
64
src/util/ObjectsPool.hpp
Normal file
@ -0,0 +1,64 @@
|
||||
#pragma once
|
||||
|
||||
#include <memory>
|
||||
#include <mutex>
|
||||
#include <vector>
|
||||
#include <queue>
|
||||
|
||||
#if defined(_WIN32)
|
||||
#include <malloc.h>
|
||||
#endif
|
||||
|
||||
namespace util {
|
||||
struct AlignedDeleter {
|
||||
void operator()(void* p) const {
|
||||
#if defined(_WIN32)
|
||||
_aligned_free(p);
|
||||
#else
|
||||
std::free(p);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
template <class T>
|
||||
class ObjectsPool {
|
||||
public:
|
||||
ObjectsPool(size_t preallocated = 0) {
|
||||
for (size_t i = 0; i < preallocated; i++) {
|
||||
allocateNew();
|
||||
}
|
||||
}
|
||||
|
||||
template<typename... Args>
|
||||
std::shared_ptr<T> create(Args&&... args) {
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||||
std::lock_guard lock(mutex);
|
||||
if (freeObjects.empty()) {
|
||||
allocateNew();
|
||||
}
|
||||
auto ptr = freeObjects.front();
|
||||
freeObjects.pop();
|
||||
new (ptr)T(std::forward<Args>(args)...);
|
||||
return std::shared_ptr<T>(reinterpret_cast<T*>(ptr), [this](T* ptr) {
|
||||
ptr->~T();
|
||||
std::lock_guard lock(mutex);
|
||||
freeObjects.push(ptr);
|
||||
});
|
||||
}
|
||||
private:
|
||||
std::vector<std::unique_ptr<void, AlignedDeleter>> objects;
|
||||
std::queue<void*> freeObjects;
|
||||
std::mutex mutex;
|
||||
|
||||
void allocateNew() {
|
||||
std::unique_ptr<void, AlignedDeleter> ptr(
|
||||
#if defined(_WIN32)
|
||||
_aligned_malloc(sizeof(T), alignof(T))
|
||||
#else
|
||||
std::aligned_alloc(alignof(T), sizeof(T))
|
||||
#endif
|
||||
);
|
||||
freeObjects.push(ptr.get());
|
||||
objects.push_back(std::move(ptr));
|
||||
}
|
||||
};
|
||||
}
|
||||
@ -50,6 +50,8 @@ struct BlockFuncsSet {
|
||||
bool randupdate : 1;
|
||||
bool onblocktick : 1;
|
||||
bool onblockstick : 1;
|
||||
bool onblockpresent : 1;
|
||||
bool onblockremoved : 1;
|
||||
};
|
||||
|
||||
struct CoordSystem {
|
||||
|
||||
@ -2,22 +2,23 @@
|
||||
|
||||
#include <algorithm>
|
||||
|
||||
#include "content/Content.hpp"
|
||||
#include "Block.hpp"
|
||||
#include "Chunk.hpp"
|
||||
#include "coders/json.hpp"
|
||||
#include "content/Content.hpp"
|
||||
#include "debug/Logger.hpp"
|
||||
#include "world/files/WorldFiles.hpp"
|
||||
#include "items/Inventories.hpp"
|
||||
#include "lighting/Lightmap.hpp"
|
||||
#include "maths/voxmaths.hpp"
|
||||
#include "objects/Entities.hpp"
|
||||
#include "objects/Entity.hpp"
|
||||
#include "voxels/blocks_agent.hpp"
|
||||
#include "typedefs.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
#include "util/ObjectsPool.hpp"
|
||||
#include "voxels/blocks_agent.hpp"
|
||||
#include "world/files/WorldFiles.hpp"
|
||||
#include "world/Level.hpp"
|
||||
#include "world/LevelEvents.hpp"
|
||||
#include "world/World.hpp"
|
||||
#include "Block.hpp"
|
||||
#include "Chunk.hpp"
|
||||
|
||||
static debug::Logger logger("chunks-storage");
|
||||
|
||||
@ -89,13 +90,15 @@ static inline auto load_inventories(
|
||||
return invs;
|
||||
}
|
||||
|
||||
static util::ObjectsPool<Chunk> chunks_pool(1'024);
|
||||
|
||||
std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
|
||||
const auto& found = chunksMap.find(keyfrom(x, z));
|
||||
if (found != chunksMap.end()) {
|
||||
return found->second;
|
||||
}
|
||||
|
||||
auto chunk = std::make_shared<Chunk>(x, z);
|
||||
auto chunk = chunks_pool.create(x, z);
|
||||
chunksMap[keyfrom(x, z)] = chunk;
|
||||
|
||||
World& world = *level.getWorld();
|
||||
@ -127,8 +130,6 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
|
||||
chunk->flags.loadedLights = true;
|
||||
}
|
||||
chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
|
||||
|
||||
level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
|
||||
return chunk;
|
||||
}
|
||||
|
||||
|
||||
@ -14,39 +14,58 @@ std::vector<BlockRegisterEvent> blocks_agent::pull_register_events() {
|
||||
return events;
|
||||
}
|
||||
|
||||
static uint8_t get_events_bits(const Block& def) {
|
||||
uint8_t bits = 0;
|
||||
auto funcsset = def.rt.funcsset;
|
||||
bits |= BlockRegisterEvent::UPDATING_BIT * funcsset.onblocktick;
|
||||
bits |= BlockRegisterEvent::PRESENT_EVENT_BIT * funcsset.onblockpresent;
|
||||
bits |= BlockRegisterEvent::REMOVED_EVENT_BIT * funcsset.onblockremoved;
|
||||
return bits;
|
||||
}
|
||||
|
||||
static void on_chunk_register_event(
|
||||
const ContentIndices& indices,
|
||||
const Chunk& chunk,
|
||||
BlockRegisterEvent::Type type
|
||||
bool present
|
||||
) {
|
||||
for (int i = 0; i < CHUNK_VOL; i++) {
|
||||
const auto& def =
|
||||
indices.blocks.require(chunk.voxels[i].id);
|
||||
if (def.rt.funcsset.onblocktick) {
|
||||
int x = i % CHUNK_W + chunk.x * CHUNK_W;
|
||||
int z = (i / CHUNK_W) % CHUNK_D + chunk.z * CHUNK_D;
|
||||
int y = (i / CHUNK_W / CHUNK_D);
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
type, def.rt.id, {x, y, z}
|
||||
});
|
||||
const auto& voxels = chunk.voxels;
|
||||
|
||||
int totalBegin = chunk.bottom * (CHUNK_W * CHUNK_D);
|
||||
int totalEnd = chunk.top * (CHUNK_W * CHUNK_D);
|
||||
|
||||
uint8_t flagsCache[1024] {};
|
||||
|
||||
for (int i = totalBegin; i <= totalEnd; i++) {
|
||||
blockid_t id = voxels[i].id;
|
||||
uint8_t bits = id < sizeof(flagsCache) ? flagsCache[id] : 0;
|
||||
if ((bits & 0x80) == 0) {
|
||||
const auto& def = indices.blocks.require(id);
|
||||
bits = get_events_bits(def);
|
||||
flagsCache[id] = bits | 0x80;
|
||||
}
|
||||
bits &= 0x7F;
|
||||
if (bits == 0) {
|
||||
continue;
|
||||
}
|
||||
int x = i % CHUNK_W + chunk.x * CHUNK_W;
|
||||
int z = (i / CHUNK_W) % CHUNK_D + chunk.z * CHUNK_D;
|
||||
int y = (i / CHUNK_W / CHUNK_D);
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
static_cast<uint8_t>(bits | (present ? 1 : 0)), id, {x, y, z}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
void blocks_agent::on_chunk_present(
|
||||
const ContentIndices& indices, const Chunk& chunk
|
||||
) {
|
||||
on_chunk_register_event(
|
||||
indices, chunk, BlockRegisterEvent::Type::REGISTER_UPDATING
|
||||
);
|
||||
on_chunk_register_event(indices, chunk, true);
|
||||
}
|
||||
|
||||
void blocks_agent::on_chunk_remove(
|
||||
const ContentIndices& indices, const Chunk& chunk
|
||||
) {
|
||||
on_chunk_register_event(
|
||||
indices, chunk, BlockRegisterEvent::Type::UNREGISTER_UPDATING
|
||||
);
|
||||
on_chunk_register_event(indices, chunk, false);
|
||||
}
|
||||
|
||||
template <class Storage>
|
||||
@ -101,11 +120,14 @@ static void finalize_block(
|
||||
chunk.flags.blocksData = true;
|
||||
}
|
||||
}
|
||||
if (def.rt.funcsset.onblocktick) {
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
BlockRegisterEvent::Type::UNREGISTER_UPDATING, def.rt.id, {x, y, z}
|
||||
});
|
||||
|
||||
uint8_t bits = get_events_bits(def);
|
||||
if (bits == 0) {
|
||||
return;
|
||||
}
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
bits, def.rt.id, {x, y, z}
|
||||
});
|
||||
}
|
||||
|
||||
template <class Storage>
|
||||
@ -131,9 +153,17 @@ static void initialize_block(
|
||||
refresh_chunk_heights(chunk, id == BLOCK_AIR, y);
|
||||
mark_neighboirs_modified(chunks, cx, cz, lx, lz);
|
||||
|
||||
uint8_t bits = get_events_bits(def);
|
||||
if (bits == 0) {
|
||||
return;
|
||||
}
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
static_cast<uint8_t>(bits | 1), def.rt.id, {x, y, z}
|
||||
});
|
||||
|
||||
if (def.rt.funcsset.onblocktick) {
|
||||
block_register_events.push_back(BlockRegisterEvent {
|
||||
BlockRegisterEvent::Type::REGISTER_UPDATING, def.rt.id, {x, y, z}
|
||||
bits, def.rt.id, {x, y, z}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@ -25,11 +25,11 @@ struct AABB;
|
||||
namespace blocks_agent {
|
||||
|
||||
struct BlockRegisterEvent {
|
||||
enum class Type : uint16_t {
|
||||
REGISTER_UPDATING,
|
||||
UNREGISTER_UPDATING,
|
||||
};
|
||||
Type type;
|
||||
static inline constexpr uint8_t REGISTER_BIT = 0x1;
|
||||
static inline constexpr uint8_t UPDATING_BIT = 0x2;
|
||||
static inline constexpr uint8_t PRESENT_EVENT_BIT = 0x4;
|
||||
static inline constexpr uint8_t REMOVED_EVENT_BIT = 0x8;
|
||||
uint8_t bits;
|
||||
blockid_t id;
|
||||
glm::ivec3 coord;
|
||||
};
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user