Fix usage vcpkg for windows and fix readme, remove vcpkg usage flag from cmake

This commit is contained in:
Stepanov Igor 2024-12-15 01:56:02 +03:00
parent ea23ed2e00
commit dccda99364
4 changed files with 41 additions and 62 deletions

4
.gitignore vendored
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@ -36,10 +36,6 @@ Debug/voxel_engine
AppDir
appimage-build/
# for vcpkg
/vcpkg/
.gitmodules
# macOS folder attributes
*.DS_Store

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@ -1,13 +1,8 @@
option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/scripts/buildsystems/vcpkg.cmake" CACHE STRING "")
endif()
cmake_minimum_required(VERSION 3.15)
project(VoxelEngine)
option(VOXELENGINE_BUILD_APPDIR OFF)
option(VOXELENGINE_BUILD_TESTS OFF)
option(VOXELENGINE_BUILD_APPDIR "" OFF)
option(VOXELENGINE_BUILD_TESTS "" OFF)
set(CMAKE_CXX_STANDARD 17)
@ -44,30 +39,14 @@ else()
endif()
endif()
if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
if(NOT EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
find_package(Git QUIET)
if(GIT_FOUND)
message(STATUS "Adding vcpkg as a git submodule...")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule add https://github.com/microsoft/vcpkg.git vcpkg WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
else()
message(FATAL_ERROR "Git not found, cannot add vcpkg submodule.")
endif()
endif()
if(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/vcpkg/.git")
message(STATUS "Initializing and updating vcpkg submodule...")
execute_process(COMMAND ${GIT_EXECUTABLE} submodule update --init --recursive WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
execute_process(COMMAND ${CMAKE_COMMAND} -E chdir vcpkg ./bootstrap-vcpkg.bat WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR})
endif()
foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
endforeach()
endif()
# if(VOXELENGINE_BUILD_WINDOWS_VCPKG AND WIN32)
# foreach(CONFIG_TYPE ${CMAKE_CONFIGURATION_TYPES})
# string(TOUPPER ${CONFIG_TYPE} CONFIG_TYPE_UPPER)
# add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
# COMMAND ${CMAKE_COMMAND} -E copy_directory
# ${CMAKE_SOURCE_DIR}/res ${CMAKE_BINARY_DIR}/${CONFIG_TYPE_UPPER}/res)
# endforeach()
# endif()
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -no-pie -lstdc++fs")

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@ -108,17 +108,28 @@ cmake --build .
>[!NOTE]
> Requirement:
>
> vcpkg, CMake
> vcpkg, CMake, Git
If you want use vcpkg, install vcpkg from git to you system:
```PowerShell
cd C:/
git clone https://github.com/microsoft/vcpkg.git
cd vcpkg
.\bootstrap-vcpkg.bat
```
After installing vcpkg, setup env variable VCPKG_ROOT and add it to PATH:
```PowerShell
$env:VCPKG_ROOT = "C:\path\to\vcpkg"
$env:PATH = "$env:VCPKG_ROOT;$env:PATH"
```
For troubleshooting you can read full [documentation](https://learn.microsoft.com/ru-ru/vcpkg/get_started/get-started?pivots=shell-powershell) for vcpkg
```sh
After installing vcpkg you can build project:
```PowerShell
git clone --recursive https://github.com/MihailRis/VoxelEngine-Cpp.git
cd VoxelEngine-Cpp
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
del CMakeCache.txt
rmdir /s /q CMakeFiles
cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..
cmake -DCMAKE_BUILD_TYPE=Release ..
cmake --build . --config Release
```
@ -128,7 +139,7 @@ cmake --build . --config Release
> [!WARNING]
> If you have issues during the vcpkg integration, try navigate to ```vcpkg\downloads```
> and extract PowerShell-[version]-win-x86 to ```vcpkg\downloads\tools``` as powershell-core-[version]-windows.
> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release -DVOXELENGINE_BUILD_WINDOWS_VCPKG=ON ..```
> Then rerun ```cmake -DCMAKE_BUILD_TYPE=Release ..```
## Build using Docker

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@ -8,8 +8,6 @@ list(REMOVE_ITEM SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/main.cpp)
add_library(${PROJECT_NAME} ${SOURCES} ${HEADERS})
option(VOXELENGINE_BUILD_WINDOWS_VCPKG ON)
find_package(OpenGL REQUIRED)
find_package(GLEW REQUIRED)
find_package(OpenAL REQUIRED)
@ -22,26 +20,21 @@ endif()
set(LIBS "")
if (WIN32)
if(VOXELENGINE_BUILD_WINDOWS_VCPKG)
if (MSVC)
set(LUA_LIBRARIES "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
set(LUA_INCLUDE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../vcpkg/packages/luajit_x64-windows/include/luajit")
else()
find_package(PkgConfig)
pkg_check_modules(OpenAL REQUIRED IMPORTED_TARGET openal)
set(LIBS ${LIBS} luajit-5.1 wsock32 ws2_32 pthread PkgConfig::OpenAL -static-libstdc++)
message(${OPENAL_LIBRARY})
endif()
find_package(glfw3 REQUIRED)
find_package(glm REQUIRED)
find_package(vorbis REQUIRED)
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
if (MSVC)
set(LUA_LIBRARIES "${CMAKE_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/lib/lua51.lib")
set(LUA_INCLUDE_DIR "${CMAKE_SOURCE_DIR}/vcpkg/packages/luajit_x64-windows/include/luajit")
else()
find_package(Lua REQUIRED)
set(VORBISLIB vorbis vorbisfile) # not tested
add_subdirectory(${CMAKE_CURRENT_SOURCE_DIR}/libs/glfw)
find_package(PkgConfig)
pkg_check_modules(OpenAL REQUIRED IMPORTED_TARGET openal)
set(LIBS ${LIBS} luajit-5.1 wsock32 ws2_32 pthread PkgConfig::OpenAL -static-libstdc++)
message(STATUS ${OPENAL_LIBRARY})
endif()
find_package(glfw3 REQUIRED)
find_package(glm REQUIRED)
find_package(vorbis REQUIRED)
set(VORBISLIB Vorbis::vorbis Vorbis::vorbisfile)
elseif(APPLE)
find_package(PkgConfig)
pkg_check_modules(LUAJIT REQUIRED luajit)