minor refactor
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781ab0e892
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dc660edc74
@ -16,22 +16,19 @@ const uint RENDERER_CAPACITY = 9 * 6 * 6 * 3000;
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class RendererWorker : public util::Worker<std::shared_ptr<Chunk>, RendererResult> {
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Level* level;
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std::shared_ptr<BlocksRenderer> renderer;
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BlocksRenderer renderer;
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public:
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RendererWorker(
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Level* level,
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const ContentGfxCache* cache,
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const EngineSettings& settings
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) : level(level)
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{
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renderer = std::make_shared<BlocksRenderer>(
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RENDERER_CAPACITY, level->content, cache, settings
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);
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}
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) : level(level),
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renderer(RENDERER_CAPACITY, level->content, cache, settings)
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{}
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RendererResult operator()(const std::shared_ptr<Chunk>& chunk) override {
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renderer->build(chunk.get(), level->chunksStorage.get());
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return RendererResult {glm::ivec2(chunk->x, chunk->z), renderer};
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renderer.build(chunk.get(), level->chunksStorage.get());
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return RendererResult {glm::ivec2(chunk->x, chunk->z), &renderer};
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}
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};
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@ -59,10 +56,9 @@ std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool
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chunk->setModified(false);
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if (important) {
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Mesh* mesh = renderer->render(chunk.get(), level->chunksStorage.get());
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auto sptr = std::shared_ptr<Mesh>(mesh);
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meshes[glm::ivec2(chunk->x, chunk->z)] = sptr;
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return sptr;
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std::shared_ptr<Mesh> mesh (renderer->render(chunk.get(), level->chunksStorage.get()));
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meshes[glm::ivec2(chunk->x, chunk->z)] = mesh;
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return mesh;
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}
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glm::ivec2 key(chunk->x, chunk->z);
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@ -75,7 +71,7 @@ std::shared_ptr<Mesh> ChunksRenderer::render(std::shared_ptr<Chunk> chunk, bool
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return nullptr;
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}
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void ChunksRenderer::unload(Chunk* chunk) {
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void ChunksRenderer::unload(const Chunk* chunk) {
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auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
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if (found != meshes.end()) {
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meshes.erase(found);
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@ -84,13 +80,13 @@ void ChunksRenderer::unload(Chunk* chunk) {
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std::shared_ptr<Mesh> ChunksRenderer::getOrRender(std::shared_ptr<Chunk> chunk, bool important) {
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auto found = meshes.find(glm::ivec2(chunk->x, chunk->z));
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if (found != meshes.end()){
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if (chunk->isModified()) {
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render(chunk, important);
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}
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return found->second;
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if (found == meshes.end()) {
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return render(chunk, important);
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}
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return render(chunk, important);
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if (chunk->isModified()) {
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render(chunk, important);
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}
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return found->second;
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}
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std::shared_ptr<Mesh> ChunksRenderer::get(Chunk* chunk) {
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@ -20,7 +20,7 @@ class ContentGfxCache;
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struct RendererResult {
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glm::ivec2 key;
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std::shared_ptr<BlocksRenderer> renderer;
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BlocksRenderer* renderer;
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};
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class ChunksRenderer {
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@ -39,7 +39,7 @@ public:
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virtual ~ChunksRenderer();
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std::shared_ptr<Mesh> render(std::shared_ptr<Chunk> chunk, bool important);
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void unload(Chunk* chunk);
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void unload(const Chunk* chunk);
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std::shared_ptr<Mesh> getOrRender(std::shared_ptr<Chunk> chunk, bool important);
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std::shared_ptr<Mesh> get(Chunk* chunk);
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