Merge branch 'dev' into more-about-projects

This commit is contained in:
MihailRis 2025-08-16 13:57:51 +03:00
commit dc0e388eec
14 changed files with 134 additions and 29 deletions

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@ -119,13 +119,13 @@ block.seek_origin(x: int, y: int, z: int) -> int, int, int
Part of a voxel data used for scripting. Size: 8 bit.
```python
```lua
block.get_user_bits(x: int, y: int, z: int, offset: int, bits: int) -> int
```
Get specified bits as an unsigned integer.
```python
```lua
block.set_user_bits(x: int, y: int, z: int, offset: int, bits: int, value: int) -> int
```
Set specified bits.
@ -151,6 +151,21 @@ The function returns a table with the results or nil if the ray does not hit any
The result will use the destination table instead of creating a new one if the optional argument specified.
## Model
Block model information.
```lua
-- returns block model type (block/aabb/custom/...)
block.get_model(id: int) -> str
-- returns block model name
block.model_name(id: int) -> str
-- returns array of 6 textures assigned to sides of block
block.get_textures(id: int) -> string table
```
## Data fields
```lua

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@ -171,6 +171,9 @@ block.get_hitbox(id: int, rotation_index: int) -> {vec3, vec3}
-- возвращает тип модели блока (block/aabb/custom/...)
block.get_model(id: int) -> str
-- возвращает имя модели блока
block.model_name(id: int) -> str
-- возвращает массив из 6 текстур, назначенных на стороны блока
block.get_textures(id: int) -> таблица строк
```

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@ -1,16 +1,69 @@
{
description = "VoxelCore voxel game engine in C++";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixpkgs-unstable";
flake-utils.url = "github:numtide/flake-utils";
};
outputs = { self, nixpkgs, flake-utils }:
flake-utils.lib.eachDefaultSystem (system: {
devShells.default = with nixpkgs.legacyPackages.${system}; mkShell {
nativeBuildInputs = [ cmake pkg-config ];
buildInputs = [ glm glfw glew zlib libpng libvorbis openal luajit curl ]; # libglvnd
packages = [ glfw mesa freeglut entt ];
LD_LIBRARY_PATH = "${wayland}/lib:$LD_LIBRARY_PATH";
outputs =
{
self,
nixpkgs,
flake-utils,
}:
flake-utils.lib.eachDefaultSystem (
system:
let
pkgs = import nixpkgs { inherit system; };
voxel-core = pkgs.stdenv.mkDerivation {
name = "voxel-core";
src = ./.;
nativeBuildInputs = with pkgs; [
cmake
pkg-config
];
buildInputs = with pkgs; [
glm
glfw
glew
zlib
libpng
libvorbis
openal
luajit
curl
entt
mesa
freeglut
]; # libglvnd
packages = with pkgs; [
glfw
mesa
freeglut
entt
];
cmakeFlags = [
"-DCMAKE_PREFIX_PATH=${pkgs.entt}"
"-DCMAKE_INCLUDE_PATH=${pkgs.entt}/include"
];
installPhase = ''
mkdir -p $out/bin
cp VoxelEngine $out/bin/
'';
};
in
{
packages.default = voxel-core;
apps.default = {
type = "app";
program = "${voxel-core}/bin/VoxelCore";
};
});
}
);
}

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@ -538,6 +538,7 @@ void Hud::closeInventory() {
exchangeSlotInv = nullptr;
inventoryOpen = false;
inventoryView = nullptr;
secondInvView = nullptr;
secondUI = nullptr;
for (auto& element : elements) {
@ -597,6 +598,9 @@ void Hud::remove(const std::shared_ptr<UINode>& node) {
}
}
cleanup();
if (node == secondUI) {
closeInventory();
}
}
void Hud::setDebug(bool flag) {

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@ -126,7 +126,15 @@ void Batch3D::sprite(
float scale = 1.0f / static_cast<float>(atlasRes);
float u = (index % atlasRes) * scale;
float v = 1.0f - ((index / atlasRes) * scale) - scale;
sprite(pos, up, right, w, h, UVRegion(u, v, u+scale, v+scale), tint);
sprite(
pos + right * w + up * h, // revert centering
up,
right,
w,
h,
UVRegion(u, v, u + scale, v + scale),
tint
);
}
void Batch3D::sprite(

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@ -171,6 +171,9 @@ const Mesh<ChunkVertex>* ChunksRenderer::retrieveChunk(
if (mesh == nullptr) {
return nullptr;
}
if (chunk->flags.dirtyHeights) {
chunk->updateHeights();
}
if (culling) {
glm::vec3 min(chunk->x * CHUNK_W, chunk->bottom, chunk->z * CHUNK_D);
glm::vec3 max(

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@ -51,6 +51,7 @@ void TextsRenderer::renderNote(
glm::vec3 yvec = note.getAxisY();
int width = font.calcWidth(text, text.length());
int height = font.getLineHeight();
if (preset.displayMode == NoteDisplayMode::Y_FREE_BILLBOARD ||
preset.displayMode == NoteDisplayMode::XY_FREE_BILLBOARD) {
xvec = camera.position - pos;
@ -96,8 +97,11 @@ void TextsRenderer::renderNote(
pos = screenPos / screenPos.w;
}
} else if (!frustum.isBoxVisible(pos - xvec * (width * 0.5f * preset.scale),
pos + xvec * (width * 0.5f * preset.scale))) {
} else if (!frustum.isBoxVisible(
pos - xvec * (width * 0.5f) * preset.scale,
pos + xvec * (width * 0.5f) * preset.scale +
yvec * static_cast<float>(height) * preset.scale
)) {
return;
}
auto color = preset.color;

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@ -54,7 +54,7 @@ static int l_get_gravity_scale(lua::State* L) {
static int l_set_gravity_scale(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
entity->getRigidbody().hitbox.gravityScale = lua::tonumber(L, 2);
entity->getRigidbody().hitbox.gravityScale = lua::tovec3(L, 2).y;
}
return 0;
}

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@ -101,12 +101,9 @@ static int l_set(lua::State* L) {
if (static_cast<size_t>(id) >= indices->blocks.count()) {
return 0;
}
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
if (!blocks_agent::get_chunk(*level->chunks, cx, cz)) {
if (!blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state))) {
return 0;
}
blocks_agent::set(*level->chunks, x, y, z, id, int2blockstate(state));
auto chunksController = controller->getChunksController();
if (chunksController == nullptr) {
@ -364,6 +361,19 @@ static int l_get_textures(lua::State* L) {
return 0;
}
static int l_model_name(lua::State* L) {
if (auto def = require_block(L)) {
// TODO: variant argument
const auto& modelName = def->defaults.model.name;
if (modelName.empty()) {
return lua::pushlstring(L, def->name + ".model");
}
return lua::pushlstring(L, modelName);
}
return 0;
}
static int l_get_model(lua::State* L) {
if (auto def = require_block(L)) {
// TODO: variant argument
@ -713,6 +723,7 @@ const luaL_Reg blocklib[] = {
{"get_size", lua::wrap<l_get_size>},
{"is_segment", lua::wrap<l_is_segment>},
{"seek_origin", lua::wrap<l_seek_origin>},
{"model_name", lua::wrap<l_model_name>},
{"get_textures", lua::wrap<l_get_textures>},
{"get_model", lua::wrap<l_get_model>},
{"get_hitbox", lua::wrap<l_get_hitbox>},

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@ -46,7 +46,7 @@ static int l_open(lua::State* L) {
}
return lua::pushinteger(L, hud->openInventory(
layout,
level->inventories->get(invid),
lua::isnoneornil(L, 3) ? nullptr : level->inventories->get(invid),
playerInventory
)->getId());
}

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@ -14,6 +14,7 @@ Chunk::Chunk(int xpos, int zpos) : x(xpos), z(zpos) {
}
void Chunk::updateHeights() {
flags.dirtyHeights = false;
for (uint i = 0; i < CHUNK_VOL; i++) {
if (voxels[i].id != 0) {
bottom = i / (CHUNK_D * CHUNK_W);

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@ -37,6 +37,7 @@ public:
bool loadedLights : 1;
bool entities : 1;
bool blocksData : 1;
bool dirtyHeights : 1;
} flags {};
/// @brief Block inventories map where key is index of block in voxels array

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@ -7,7 +7,7 @@
using namespace blocks_agent;
template <class Storage>
static inline void set_block(
static inline bool set_block(
Storage& chunks,
int32_t x,
int32_t y,
@ -16,14 +16,14 @@ static inline void set_block(
blockstate state
) {
if (y < 0 || y >= CHUNK_H) {
return;
return false;
}
const auto& indices = chunks.getContentIndices();
int cx = floordiv<CHUNK_W>(x);
int cz = floordiv<CHUNK_D>(z);
Chunk* chunk = get_chunk(chunks, cx, cz);
if (chunk == nullptr) {
return;
return false;
}
int lx = x - cx * CHUNK_W;
int lz = z - cz * CHUNK_D;
@ -60,7 +60,8 @@ static inline void set_block(
else if (y + 1 > chunk->top)
chunk->top = y + 1;
else if (id == 0)
chunk->updateHeights();
chunk->flags.dirtyHeights = true;
if (lx == 0 && (chunk = get_chunk(chunks, cx - 1, cz))) {
chunk->flags.modified = true;
@ -74,9 +75,10 @@ static inline void set_block(
if (lz == CHUNK_D - 1 && (chunk = get_chunk(chunks, cx, cz + 1))) {
chunk->flags.modified = true;
}
return true;
}
void blocks_agent::set(
bool blocks_agent::set(
Chunks& chunks,
int32_t x,
int32_t y,
@ -84,10 +86,10 @@ void blocks_agent::set(
uint32_t id,
blockstate state
) {
set_block(chunks, x, y, z, id, state);
return set_block(chunks, x, y, z, id, state);
}
void blocks_agent::set(
bool blocks_agent::set(
GlobalChunks& chunks,
int32_t x,
int32_t y,
@ -95,7 +97,7 @@ void blocks_agent::set(
uint32_t id,
blockstate state
) {
set_block(chunks, x, y, z, id, state);
return set_block(chunks, x, y, z, id, state);
}
template <class Storage>

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@ -119,7 +119,7 @@ inline bool is_replaceable_at(const Storage& chunks, int32_t x, int32_t y, int32
/// @param z block position Z
/// @param id new block id
/// @param state new block state
void set(
bool set(
Chunks& chunks,
int32_t x,
int32_t y,
@ -135,7 +135,7 @@ void set(
/// @param z block position Z
/// @param id new block id
/// @param state new block state
void set(
bool set(
GlobalChunks& chunks,
int32_t x,
int32_t y,