fixes + Block.replaceable
This commit is contained in:
parent
cee0214ac5
commit
dc0c497ec1
@ -13,6 +13,7 @@ using glm::vec3;
|
||||
// All in-game definitions (blocks, items, etc..)
|
||||
void setup_definitions(ContentBuilder* builder) {
|
||||
Block* block = new Block("core:air", "air");
|
||||
block->replaceable = true;
|
||||
block->drawGroup = 1;
|
||||
block->lightPassing = true;
|
||||
block->skyLightPassing = true;
|
||||
@ -61,6 +62,7 @@ void setup_definitions(ContentBuilder* builder) {
|
||||
block->skyLightPassing = false;
|
||||
block->obstacle = false;
|
||||
block->selectable = false;
|
||||
block->replaceable = true;
|
||||
builder->add(block);
|
||||
|
||||
block = new Block("base:sand", "sand");
|
||||
@ -74,6 +76,7 @@ void setup_definitions(ContentBuilder* builder) {
|
||||
block->drawGroup = 5;
|
||||
block->lightPassing = true;
|
||||
block->obstacle = false;
|
||||
block->replaceable = true;
|
||||
block->model = BlockModel::xsprite;
|
||||
block->hitbox.scale(vec3(0.7f), vec3(0.5f, 0.0f, 0.5f));
|
||||
builder->add(block);
|
||||
@ -82,6 +85,7 @@ void setup_definitions(ContentBuilder* builder) {
|
||||
block->drawGroup = 5;
|
||||
block->lightPassing = true;
|
||||
block->obstacle = false;
|
||||
block->replaceable = true;
|
||||
block->model = BlockModel::xsprite;
|
||||
block->hitbox.scale(vec3(0.7f));
|
||||
builder->add(block);
|
||||
|
||||
@ -238,9 +238,12 @@ void PlayerController::updateInteraction(){
|
||||
y = (int)(iend.y)+(int)(norm.y);
|
||||
z = (int)(iend.z)+(int)(norm.z);
|
||||
}
|
||||
if (!level->physics->isBlockInside(x,y,z, player->hitbox)){
|
||||
chunks->set(x, y, z, player->choosenBlock, states);
|
||||
lighting->onBlockSet(x,y,z, player->choosenBlock);
|
||||
vox = chunks->get(x, y, z);
|
||||
if (vox && (block = contentIds->getBlockDef(vox->id))->replaceable) {
|
||||
if (!level->physics->isBlockInside(x,y,z, player->hitbox)){
|
||||
chunks->set(x, y, z, player->choosenBlock, states);
|
||||
lighting->onBlockSet(x,y,z, player->choosenBlock);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (Events::jactive(BIND_PLAYER_PICK)){
|
||||
|
||||
@ -34,6 +34,7 @@ public:
|
||||
bool skyLightPassing = false;
|
||||
bool obstacle = true;
|
||||
bool selectable = true;
|
||||
bool replaceable = false;
|
||||
bool breakable = true;
|
||||
bool rotatable = false;
|
||||
AABB hitbox;
|
||||
|
||||
@ -221,14 +221,21 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
|
||||
// TODO: replace this dumb solution with something better
|
||||
if (def && !def->rt.solid) {
|
||||
const int gridSize = BLOCK_AABB_GRID * 2;
|
||||
const AABB& box = def->hitbox;
|
||||
const int subs = BLOCK_AABB_GRID;
|
||||
const int subs = gridSize;
|
||||
iend = vec3(ix, iy, iz);
|
||||
end -= iend;
|
||||
for (int i = 0; i < subs; i++) {
|
||||
end.x += dx / float(subs);
|
||||
end.y += dy / float(subs);
|
||||
end.z += dz / float(subs);
|
||||
int six = end.x * gridSize;
|
||||
int siy = end.y * gridSize;
|
||||
int siz = end.z * gridSize;
|
||||
float stxMax = (txDelta < infinity) ? txDelta * xdist : infinity;
|
||||
float styMax = (tyDelta < infinity) ? tyDelta * ydist : infinity;
|
||||
float stzMax = (tzDelta < infinity) ? tzDelta * zdist : infinity;
|
||||
for (int i = 0; i < subs*2; i++) {
|
||||
end.x = six / float(gridSize);
|
||||
end.y = siy / float(gridSize);
|
||||
end.z = siz / float(gridSize);
|
||||
if (box.inside(end)) {
|
||||
end += iend;
|
||||
norm.x = norm.y = norm.z = 0.0f;
|
||||
@ -237,6 +244,27 @@ voxel* Chunks::rayCast(vec3 start,
|
||||
if (steppedIndex == 2) norm.z = -stepz;
|
||||
return voxel;
|
||||
}
|
||||
if (stxMax < styMax) {
|
||||
if (stxMax < stzMax) {
|
||||
six += stepx;
|
||||
stxMax += txDelta;
|
||||
steppedIndex = 0;
|
||||
} else {
|
||||
siz += stepz;
|
||||
stzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
} else {
|
||||
if (styMax < stzMax) {
|
||||
siy += stepy;
|
||||
styMax += tyDelta;
|
||||
steppedIndex = 1;
|
||||
} else {
|
||||
siz += stepz;
|
||||
stzMax += tzDelta;
|
||||
steppedIndex = 2;
|
||||
}
|
||||
}
|
||||
}
|
||||
} else {
|
||||
iend.x = ix;
|
||||
|
||||
@ -13,7 +13,6 @@
|
||||
Level::Level(World* world, const Content* content, Player* player, EngineSettings& settings)
|
||||
: world(world),
|
||||
content(content),
|
||||
contentIds(content->indices),
|
||||
player(player),
|
||||
chunksStorage(new ChunksStorage(this)),
|
||||
events(new LevelEvents()) ,
|
||||
@ -22,11 +21,8 @@ Level::Level(World* world, const Content* content, Player* player, EngineSetting
|
||||
|
||||
uint matrixSize = (settings.chunks.loadDistance+
|
||||
settings.chunks.padding) * 2;
|
||||
chunks = new Chunks(matrixSize, matrixSize,
|
||||
0, 0,
|
||||
world->wfile,
|
||||
events,
|
||||
content);
|
||||
chunks = new Chunks(matrixSize, matrixSize, 0, 0,
|
||||
world->wfile, events, content);
|
||||
lighting = new Lighting(content, chunks);
|
||||
|
||||
events->listen(EVT_CHUNK_HIDDEN, [this](lvl_event_type type, Chunk* chunk) {
|
||||
|
||||
@ -17,7 +17,6 @@ class ChunksStorage;
|
||||
class PlayerController;
|
||||
|
||||
class Level {
|
||||
const ContentIndices* const contentIds;
|
||||
public:
|
||||
World* world;
|
||||
const Content* const content;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user