lua: pack.get_folder(pack_name) + shader fix

This commit is contained in:
MihailRis 2024-01-17 23:10:06 +03:00
parent 7d35356f9d
commit d7f2771da4
5 changed files with 31 additions and 10 deletions

View File

@ -16,7 +16,7 @@ void main(){
float depth = (a_distance/256.0);
float alpha = a_color.a * tex_color.a;
// anyway it's any alpha-test alternative required
if (alpha < 0.1f)
if (alpha < 0.5f)
discard;
f_color = mix(a_color * tex_color, vec4(fogColor,1.0), min(1.0, pow(depth*u_fogFactor, u_fogCurve)));
f_color.a = alpha;

View File

@ -46,7 +46,7 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths)
}
auto resdir = paths->getResources();
scripting::initialize(paths);
scripting::initialize(this);
std::cout << "-- loading assets" << std::endl;
std::vector<fs::path> roots {resdir};

View File

@ -13,6 +13,7 @@
#include "../../voxels/voxel.h"
#include "../../lighting/Lighting.h"
#include "../../logic/BlocksController.h"
#include "../../engine.h"
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
lua_pushinteger(L, x);
@ -27,7 +28,25 @@ inline void luaL_openlib(lua_State* L, const char* name, const luaL_Reg* libfunc
lua_setglobal(L, name);
}
/* == world library ==*/
/* == pack library == */
static int l_pack_get_folder(lua_State* L) {
std::string packName = lua_tostring(L, 1);
for (auto& pack : scripting::engine->getContentPacks()) {
if (pack.id == packName) {
lua_pushstring(L, (pack.folder.u8string()+"/").c_str());
return 1;
}
}
lua_pushstring(L, "");
return 1;
}
static const luaL_Reg packlib [] = {
{"get_folder", l_pack_get_folder},
{NULL, NULL}
};
/* == world library == */
static int l_world_get_day_time(lua_State* L) {
lua_pushnumber(L, scripting::level->world->daytime);
return 1;
@ -266,6 +285,7 @@ static int l_is_replaceable_at(lua_State* L) {
lua_setglobal(L, NAME))
void apilua::create_funcs(lua_State* L) {
luaL_openlib(L, "pack", packlib, 0);
luaL_openlib(L, "world", worldlib, 0);
luaL_openlib(L, "player", playerlib, 0);

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@ -11,19 +11,19 @@
#include "../../voxels/Block.h"
#include "../../items/ItemDef.h"
#include "../../logic/BlocksController.h"
#include "../../engine.h"
#include "api_lua.h"
using namespace scripting;
namespace scripting {
extern lua_State* L;
extern EnginePaths* paths;
}
Engine* scripting::engine = nullptr;
lua_State* scripting::L = nullptr;
Level* scripting::level = nullptr;
const Content* scripting::content = nullptr;
EnginePaths* scripting::paths = nullptr;
BlocksController* scripting::blocks = nullptr;
inline int lua_pushivec3(lua_State* L, int x, int y, int z) {
@ -58,8 +58,8 @@ int call_func(lua_State* L, int argc, const std::string& name) {
return 1;
}
void scripting::initialize(EnginePaths* paths) {
scripting::paths = paths;
void scripting::initialize(Engine* engine) {
scripting::engine = engine;
L = luaL_newstate();
if (L == nullptr) {
@ -87,7 +87,7 @@ void scripting::on_world_load(Level* level, BlocksController* blocks) {
scripting::level = level;
scripting::content = level->content;
scripting::blocks = blocks;
auto paths = scripting::engine->getPaths();
fs::path file = paths->getResources()/fs::path("scripts/world.lua");
std::string src = files::read_string(file);
luaL_loadbuffer(L, src.c_str(), src.length(), file.string().c_str());

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@ -3,7 +3,7 @@
namespace fs = std::filesystem;
class EnginePaths;
class Engine;
class Content;
class Level;
class Block;
@ -14,11 +14,12 @@ struct item_funcs_set;
class BlocksController;
namespace scripting {
extern Engine* engine;
extern const Content* content;
extern Level* level;
extern BlocksController* blocks;
void initialize(EnginePaths* paths);
void initialize(Engine* engine);
void on_world_load(Level* level, BlocksController* blocks);
void on_world_quit();
void update_block(const Block* block, int x, int y, int z);