Merge pull request #269 from MihailRis/framerate-control
Framerate control
This commit is contained in:
commit
d793b2f648
@ -1,3 +1,14 @@
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local tostring_overrides = {}
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tostring_overrides["display.framerate"] = function(x)
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if x == -1 then
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return "V-Sync"
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elseif x == 0 then
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return "Unlimited"
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else
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return tostring(x)
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end
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end
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function create_setting(id, name, step, postfix, tooltip, changeonrelease)
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local info = core.get_setting_info(id)
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postfix = postfix or ""
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@ -18,11 +29,18 @@ function create_setting(id, name, step, postfix, tooltip, changeonrelease)
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end
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function update_setting(x, id, name, postfix)
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local str
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local func = tostring_overrides[id]
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if func then
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str = func(x)
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else
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str = core.str_setting(id)
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end
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-- updating label
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document[id..".L"].text = string.format(
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"%s: %s%s",
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gui.str(name, "settings"),
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core.str_setting(id),
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str,
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postfix
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)
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end
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@ -37,8 +55,8 @@ end
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function on_open()
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create_setting("camera.fov", "FOV", 1, "°")
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create_setting("display.framerate", "Framerate", 1, "", "", true)
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create_checkbox("display.fullscreen", "Fullscreen")
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create_checkbox("display.vsync", "V-Sync")
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create_checkbox("camera.shaking", "Camera Shaking")
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create_checkbox("camera.inertia", "Camera Inertia")
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end
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@ -55,6 +55,7 @@ settings.Camera Inertia=Инерция Камеры
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settings.Fog Curve=Кривая Тумана
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settings.FOV=Поле Зрения
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settings.Fullscreen=Полный экран
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settings.Framerate=Частота кадров
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settings.Gamma=Гамма
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settings.Language=Язык
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settings.Load Distance=Дистанция Загрузки
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BIN
res/textures/misc/icon.png
Normal file
BIN
res/textures/misc/icon.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 9.1 KiB |
@ -64,6 +64,18 @@ inline void create_channel(Engine* engine, std::string name, NumberSetting& sett
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}, true));
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}
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static std::unique_ptr<ImageData> load_icon(const fs::path& resdir) {
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try {
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auto file = resdir / fs::u8path("textures/misc/icon.png");
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if (fs::exists(file)) {
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return imageio::read(file.u8string());
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}
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} catch (const std::exception& err) {
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logger.error() << "could not load window icon: " << err.what();
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}
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return nullptr;
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}
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Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, EnginePaths* paths)
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: settings(settings), settingsHandler(settingsHandler), paths(paths),
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interpreter(std::make_unique<cmd::CommandsInterpreter>())
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@ -71,10 +83,16 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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paths->prepare();
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loadSettings();
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auto resdir = paths->getResources();
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controller = std::make_unique<EngineController>(this);
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if (Window::initialize(&this->settings.display)){
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throw initialize_error("could not initialize window");
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}
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if (auto icon = load_icon(resdir)) {
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icon->flipY();
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Window::setIcon(icon.get());
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}
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loadControls();
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audio::initialize(settings.audio.enabled.get());
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create_channel(this, "master", settings.audio.volumeMaster);
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@ -99,8 +117,6 @@ Engine::Engine(EngineSettings& settings, SettingsHandler& settingsHandler, Engin
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addWorldGenerators();
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scripting::initialize(this);
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auto resdir = paths->getResources();
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basePacks = files::read_list(resdir/fs::path("config/builtins.list"));
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}
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@ -171,7 +187,8 @@ void Engine::mainloop() {
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if (!Window::isIconified()) {
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renderFrame(batch);
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}
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Window::swapInterval(Window::isIconified() ? 1 : settings.display.vsync.get());
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Window::setFramerate(!Window::isIconified() ? 20 :
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settings.display.framerate.get());
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processPostRunnables();
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@ -48,7 +48,7 @@ SettingsHandler::SettingsHandler(EngineSettings& settings) {
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builder.add("width", &settings.display.width);
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builder.add("height", &settings.display.height);
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builder.add("samples", &settings.display.samples);
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builder.add("vsync", &settings.display.vsync);
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builder.add("framerate", &settings.display.framerate);
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builder.add("fullscreen", &settings.display.fullscreen);
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builder.section("camera");
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@ -28,8 +28,8 @@ struct DisplaySettings {
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IntegerSetting height {720};
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/// @brief Anti-aliasing samples
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IntegerSetting samples {0};
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/// @brief VSync on
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FlagSetting vsync {true};
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/// @brief Framerate limit
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IntegerSetting framerate {-1, -1, 120};
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};
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struct ChunksSettings {
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@ -9,6 +9,8 @@
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#include <GL/glew.h>
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#include <GLFW/glfw3.h>
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#include <thread>
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#include <chrono>
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static debug::Logger logger("window");
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@ -20,6 +22,8 @@ uint Window::width = 0;
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uint Window::height = 0;
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int Window::posX = 0;
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int Window::posY = 0;
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int Window::framerate = -1;
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double Window::prevSwap = 0.0;
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bool Window::fullscreen = false;
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static util::ObjectsKeeper observers_keeper;
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@ -58,8 +62,7 @@ bool Window::isIconified() {
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return glfwGetWindowAttrib(window, GLFW_ICONIFIED);
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}
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bool Window::isFocused()
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{
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bool Window::isFocused() {
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return glfwGetWindowAttrib(window, GLFW_FOCUSED);
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}
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@ -182,7 +185,8 @@ int Window::initialize(DisplaySettings* settings){
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}
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}, true));
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glfwSwapInterval(settings->vsync.get());
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glfwSwapInterval(1);
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setFramerate(settings->framerate.get());
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const GLubyte* vendor = glGetString(GL_VENDOR);
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const GLubyte* renderer = glGetString(GL_RENDERER);
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logger.info() << "GL Vendor: " << (char*)vendor;
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@ -281,8 +285,11 @@ void Window::setShouldClose(bool flag){
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glfwSetWindowShouldClose(window, flag);
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}
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void Window::swapInterval(int interval){
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glfwSwapInterval(interval);
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void Window::setFramerate(int framerate) {
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if ((framerate != -1) != (Window::framerate != -1)) {
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glfwSwapInterval(framerate == -1);
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}
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Window::framerate = framerate;
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}
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void Window::toggleFullscreen(){
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@ -315,9 +322,15 @@ bool Window::isFullscreen() {
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return fullscreen;
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}
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void Window::swapBuffers(){
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void Window::swapBuffers() {
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glfwSwapBuffers(window);
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Window::resetScissor();
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double currentTime = time();
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if (framerate > 0 && currentTime - prevSwap < (1.0 / framerate)) {
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std::this_thread::sleep_for(std::chrono::milliseconds(
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static_cast<int>((1.0/framerate - (currentTime-prevSwap))*1000)));
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}
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prevSwap = time();
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}
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double Window::time() {
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@ -362,3 +375,12 @@ bool Window::tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor) {
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workArea.y + (workArea.w - Window::height) / 2 + windowFrame.y / 2);
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return false;
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}
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void Window::setIcon(const ImageData* image) {
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GLFWimage icon {
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static_cast<int>(image->getWidth()),
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static_cast<int>(image->getHeight()),
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image->getData()
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};
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glfwSetWindowIcon(window, 1, &icon);
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}
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@ -19,6 +19,8 @@ class Window {
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static std::stack<glm::vec4> scissorStack;
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static glm::vec4 scissorArea;
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static bool fullscreen;
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static int framerate;
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static double prevSwap;
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static bool tryToMaximize(GLFWwindow* window, GLFWmonitor* monitor);
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public:
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@ -34,7 +36,7 @@ public:
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static bool isShouldClose();
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static void setShouldClose(bool flag);
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static void swapBuffers();
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static void swapInterval(int interval);
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static void setFramerate(int interval);
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static void toggleFullscreen();
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static bool isFullscreen();
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static bool isMaximized();
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@ -53,6 +55,7 @@ public:
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static const char* getClipboardText();
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static void setClipboardText(const char* text);
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static DisplaySettings* getSettings();
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static void setIcon(const ImageData* image);
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static glm::vec2 size() {
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return glm::vec2(width, height);
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