rename spawn to show & add gfx.text3d.hide(...)

This commit is contained in:
MihailRis 2024-11-14 10:45:37 +03:00
parent eb5715eba9
commit d74b530a83
5 changed files with 20 additions and 8 deletions

View File

@ -25,9 +25,9 @@ function on_hud_open()
drop.rigidbody:set_vel(velocity)
end)
gfx.text3d.spawn({0.5, 99.5, 0.0015}, "Segmentation fault", {
scale = 0.005,
color = {0, 0, 0, 1},
displayMode = "static_billboard"
gfx.text3d.show({0.5, 99.5, 0.0015}, "Segmentation fault", {
scale=0.005,
color={0, 0, 0, 1},
displayMode="static_billboard"
})
end

View File

@ -95,3 +95,7 @@ u64id_t TextsRenderer::add(std::unique_ptr<TextNote> note) {
notes[uid] = std::move(note);
return uid;
}
void TextsRenderer::remove(u64id_t id) {
notes.erase(id);
}

View File

@ -40,4 +40,6 @@ public:
);
u64id_t add(std::unique_ptr<TextNote> note);
void remove(u64id_t id);
};

View File

@ -53,7 +53,7 @@ static int l_get_def(lua::State* L) {
return 0;
}
static int l_spawn(lua::State* L) {
static int l_show(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
@ -213,7 +213,7 @@ const luaL_Reg entitylib[] = {
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_spawn>},
{"spawn", lua::wrap<l_show>},
{"despawn", lua::wrap<l_despawn>},
{"get_skeleton", lua::wrap<l_get_skeleton>},
{"set_skeleton", lua::wrap<l_set_skeleton>},

View File

@ -8,7 +8,7 @@
using namespace scripting;
static int l_spawn(lua::State* L) {
static int l_show(lua::State* L) {
auto position = lua::tovec3(L, 1);
auto text = lua::require_wstring(L, 2);
auto preset = lua::tovalue(L, 3);
@ -23,7 +23,13 @@ static int l_spawn(lua::State* L) {
return lua::pushinteger(L, renderer->texts->add(std::move(note)));
}
static int l_hide(lua::State* L) {
renderer->texts->remove(lua::touinteger(L, 1));
return 0;
}
const luaL_Reg text3dlib[] = {
{"spawn", lua::wrap<l_spawn>},
{"show", lua::wrap<l_show>},
{"hide", lua::wrap<l_hide>},
{NULL, NULL}
};