Refactoring and try move to pwsh for clang
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.github/workflows/windows-clang.yml
vendored
55
.github/workflows/windows-clang.yml
vendored
@ -21,54 +21,37 @@ jobs:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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with:
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with:
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submodules: 'true'
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submodules: 'true'
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- uses: msys2/setup-msys2@v2
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id: msys2
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- name: Get latest CMake and Ninja
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name: Setup MSYS2
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uses: lukka/get-cmake@latest
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with:
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msystem: clang64
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install: >-
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mingw-w64-clang-x86_64-toolchain
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mingw-w64-clang-x86_64-cmake
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mingw-w64-clang-x86_64-ninja
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mingw-w64-clang-x86_64-luajit
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git
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- name: Bootstrap vcpkg
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- name: Bootstrap vcpkg
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shell: msys2 {0}
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shell: pwsh
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run: |
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run: |
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git clone https://github.com/microsoft/vcpkg.git
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git clone https://github.com/microsoft/vcpkg.git
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./vcpkg/bootstrap-vcpkg.bat
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${{ github.workspace }}/vcpkg/bootstrap-vcpkg.bat
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./vcpkg/vcpkg integrate install
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- name: Configure project with CMake and vcpkg
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- name: Configure project with CMake and vcpkg
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shell: msys2 {0}
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shell: pwsh
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env:
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env:
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VCPKG_ROOT: ./vcpkg
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VCPKG_ROOT: ${{ github.workspace }}/vcpkg
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VCPKG_DEFAULT_TRIPLET: x64-mingw-static
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VCPKG_DEFAULT_HOST_TRIPLET: x64-mingw-static
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run: |
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run: |
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cmake --preset default-ninja-clang-windows -DVCPKG_TARGET_TRIPLET=x64-mingw-static
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cmake --preset default-ninja-clang-windows
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cmake --build --preset default-ninja-clang-windows --config Release
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cmake --build --preset default-ninja-clang-windows --config Release
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- name: Run tests
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run: ctest --preset default-vs-msvc-windows
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- name: Run engine tests
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run: |
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build/vctest/Release/vctest.exe -e build/Release/VoxelEngine.exe -d dev/tests -u build --output-always
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timeout-minutes: 1
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- name: Package for Windows
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- name: Package for Windows
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run: |
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run: |
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mkdir packaged
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mkdir packaged
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mkdir packaged/res
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cp -r build/* packaged/
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cp build/Release/VoxelEngine.exe packaged/
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cp C:/Windows/System32/msvcp140.dll packaged/Release/msvcp140.dll
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cp build/vctest/Release/vctest.exe packaged/
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mv packaged/Release/VoxelEngine.exe packaged/Release/VoxelCore.exe
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cp build/*.dll packaged/
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cp -r build/Release/res/* packaged/res/
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mv packaged/VoxelEngine.exe packaged/VoxelCore.exe
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- env:
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MSYS2_LOCATION: ${{ steps.msys2.outputs.msys2-location }}
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name: Add lua51.dll to the package
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run: |
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cp $env:MSYS2_LOCATION/clang64/bin/lua51.dll ${{ github.workspace }}/packaged/
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working-directory: ${{ github.workspace }}
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working-directory: ${{ github.workspace }}
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- uses: actions/upload-artifact@v4
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- uses: actions/upload-artifact@v4
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with:
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with:
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name: Windows-Build
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name: Windows-Build
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path: 'packaged/*'
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path: 'build/Release/*'
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- name: Run engine tests
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shell: msys2 {0}
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working-directory: ${{ github.workspace }}
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run: |
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packaged/vctest.exe -e packaged/VoxelCore.exe -d dev/tests -u build --output-always
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@ -22,13 +22,10 @@ set(LIBS "")
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
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# Use directly linking to lib instead PkgConfig (because pkg-config dont install on windows as default)
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# Use directly linking to lib instead PkgConfig (because pkg-config dont install on windows as default)
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# TODO: Do it with findLua
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# TODO: Do it with findLua. I think, also we can use pwsh for build clang on agents instead MSYS2.
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set(LUA_INCLUDE_DIR "$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit")
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set(LUA_INCLUDE_DIR "$ENV{VCPKG_ROOT}/packages/luajit_${VCPKG_TARGET_TRIPLET}/include/luajit")
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if (MSVC)
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set(LUA_LIBRARIES "$ENV{VCPKG_ROOT}/packages/luajit_x64-windows/lib/lua51.lib")
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else()
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find_package(Lua REQUIRED)
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find_package(Lua REQUIRED)
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endif()
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message(STATUS "LUA Libraries: ${LUA_LIBRARIES}")
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message(STATUS "LUA Libraries: ${LUA_LIBRARIES}")
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message(STATUS "LUA Include Dir: ${LUA_INCLUDE_DIR}")
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message(STATUS "LUA Include Dir: ${LUA_INCLUDE_DIR}")
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find_package(glfw3 REQUIRED)
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find_package(glfw3 REQUIRED)
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