Merge pull request #441 from MihailRis/suspend-players

Update players
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MihailRis 2025-01-17 23:58:42 +03:00 committed by GitHub
commit d48c00d001
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55 changed files with 542 additions and 136 deletions

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@ -77,12 +77,14 @@ Checks if content is loaded.
```lua
app.new_world(
-- world name
-- world name, empty string will create a nameless world
name: str,
-- generation seed
seed: str,
-- generator name
generator: str
-- local player id
[optional] local_player: int=0
)
```

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@ -62,4 +62,7 @@ hud.is_paused() -> bool
-- Returns true if inventory is open or overlay is shown.
hud.is_inventory_open() -> bool
-- Sets whether to allow pausing. If false, the pause menu will not pause the game.
hud.set_allow_pause(flag: bool)
```

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@ -37,10 +37,10 @@ player.set_vel(playerid: int, x: number, y: number, z: number)
Sets x, y, z player linear velocity
```lua
player.get_rot(playerid: int) -> number, number, number
player.get_rot(playerid: int, interpolated: bool) -> number, number, number
```
Returns x, y, z of camera rotation (radians)
Returns x, y, z of camera rotation (radians). Interpolation is relevant in cases where the rotation refresh rate is lower than the frame rate.
```lua
player.set_rot(playerid: int, x: number, y: number, z: number)

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@ -77,12 +77,14 @@ app.is_content_loaded() -> bool
```lua
app.new_world(
-- название мира
-- название мира, пустая строка приведёт к созданию безымянного мира
name: str,
-- зерно генерации
seed: str,
-- название генератора
generator: str
-- id локального игрока
[опционально] local_player: int=0
)
```

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@ -65,4 +65,7 @@ hud.is_paused() -> bool
-- Возвращает true если открыт инвентарь или оверлей.
hud.is_inventory_open() -> bool
-- Устанавливает разрешение на паузу. При значении false меню паузы не приостанавливает игру.
hud.set_allow_pause(flag: bool)
```

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@ -37,10 +37,10 @@ player.set_vel(playerid: int, x: number, y: number, z: number)
Устанавливает x, y, z линейной скорости игрока
```lua
player.get_rot(playerid: int) -> number, number, number
player.get_rot(playerid: int, interpolated: bool=false) -> number, number, number
```
Возвращает x, y, z вращения камеры (в радианах)
Возвращает x, y, z вращения камеры (в радианах). Интерполяция актуальна в случаях, когда частота обновления вращения ниже частоты кадров.
```lua
player.set_rot(playerid: int, x: number, y: number, z: number)

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@ -3,7 +3,9 @@ local body = entity.rigidbody
local rig = entity.skeleton
local itemid = 0
local headIndex = rig:index("head")
local itemIndex = rig:index("item")
local bodyIndex = rig:index("body")
local function refresh_model(id)
itemid = id
@ -12,7 +14,16 @@ local function refresh_model(id)
end
function on_render()
local invid, slotid = player.get_inventory()
local pid = entity:get_player()
if pid == -1 then
return
end
local rx, ry, rz = player.get_rot(pid, true)
rig:set_matrix(headIndex, mat4.rotate({1, 0, 0}, ry))
rig:set_matrix(bodyIndex, mat4.rotate({0, 1, 0}, rx))
local invid, slotid = player.get_inventory(pid)
local id, _ = inventory.get(invid, slotid)
if id ~= itemid then
refresh_model(id)

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@ -37,4 +37,6 @@ end
function on_open()
refresh()
input.add_callback("key:f5", refresh, document.root)
end

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@ -1,4 +1,6 @@
local gui_util = {}
local gui_util = {
local_dispatchers = {}
}
--- Parse `pagename?arg1=value1&arg2=value2` queries
--- @param query page query string
@ -25,6 +27,11 @@ end
--- @return document_id
function gui_util.load_page(query)
local name, args = gui_util.parse_query(query)
for i = #gui_util.local_dispatchers, 1, -1 do
local newname, newargs = gui_util.local_dispatchers[i](name, args)
name = newname or name
args = newargs or args
end
local filename = file.find(string.format("layouts/pages/%s.xml", name))
if filename then
name = file.prefix(filename)..":pages/"..name
@ -33,4 +40,15 @@ function gui_util.load_page(query)
end
end
function gui_util.add_page_dispatcher(dispatcher)
if type(dispatcher) ~= "function" then
error("function expected")
end
table.insert(gui_util.local_dispatchers, dispatcher)
end
function gui_util.reset_local()
gui_util.local_dispatchers = {}
end
return gui_util

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@ -49,6 +49,7 @@ local Skeleton = {__index={
set_visible=function(self, i, b) return __skeleton.set_visible(self.eid, i, b) end,
get_color=function(self) return __skeleton.get_color(self.eid) end,
set_color=function(self, color) return __skeleton.set_color(self.eid, color) end,
set_interpolated=function(self, b) return __skeleton.set_interpolated(self.eid, b) end,
}}
local function new_Skeleton(eid)
@ -66,6 +67,7 @@ local Entity = {__index={
get_uid=function(self) return self.eid end,
def_index=function(self) return entities.get_def(self.eid) end,
def_name=function(self) return entities.def_name(entities.get_def(self.eid)) end,
get_player=function(self) return entities.get_player(self.eid) end,
}}
local entities = {}

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@ -201,7 +201,7 @@ _GUI_ROOT = Document.new("core:root")
_MENU = _GUI_ROOT.menu
menu = _MENU
local gui_util = require "core:gui_util"
gui_util = require "core:gui_util"
__vc_page_loader = gui_util.load_page
--- Console library extension ---
@ -385,6 +385,15 @@ function __vc_on_hud_open()
hud.show_overlay("core:console", false, {"chat"})
end)
end)
input.add_callback("key:escape", function()
if hud.is_paused() then
hud.resume()
elseif hud.is_inventory_open() then
hud.close_inventory()
else
hud.pause()
end
end)
end
local RULES_FILE = "world:rules.toml"
@ -408,6 +417,7 @@ end
function __vc_on_world_quit()
_rules.clear()
gui_util:reset_local()
end
local __vc_coroutines = {}
@ -470,7 +480,10 @@ function __process_post_runnables()
local dead = {}
for name, co in pairs(__vc_named_coroutines) do
coroutine.resume(co)
local success, err = coroutine.resume(co)
if not success then
debug.error(err)
end
if coroutine.status(co) == "dead" then
table.insert(dead, name)
end

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@ -272,7 +272,7 @@ PacksManager Engine::createPacksManager(const fs::path& worldFolder) {
return manager;
}
void Engine::setLevelConsumer(consumer<std::unique_ptr<Level>> levelConsumer) {
void Engine::setLevelConsumer(OnWorldOpen levelConsumer) {
this->levelConsumer = std::move(levelConsumer);
}
@ -446,14 +446,14 @@ void Engine::setLanguage(std::string locale) {
langs::setup(paths.getResourcesFolder(), std::move(locale), contentPacks);
}
void Engine::onWorldOpen(std::unique_ptr<Level> level) {
void Engine::onWorldOpen(std::unique_ptr<Level> level, int64_t localPlayer) {
logger.info() << "world open";
levelConsumer(std::move(level));
levelConsumer(std::move(level), localPlayer);
}
void Engine::onWorldClosed() {
logger.info() << "world closed";
levelConsumer(nullptr);
levelConsumer(nullptr, -1);
}
void Engine::quit() {

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@ -53,6 +53,8 @@ struct CoreParameters {
std::filesystem::path scriptFile;
};
using OnWorldOpen = std::function<void(std::unique_ptr<Level>, int64_t)>;
class Engine : public util::ObjectsKeeper {
CoreParameters params;
EngineSettings settings;
@ -71,7 +73,7 @@ class Engine : public util::ObjectsKeeper {
std::unique_ptr<gui::GUI> gui;
PostRunnables postRunnables;
Time time;
consumer<std::unique_ptr<Level>> levelConsumer;
OnWorldOpen levelConsumer;
bool quitSignal = false;
void loadControls();
@ -134,7 +136,7 @@ public:
/// @brief Get engine resource paths controller
ResPaths* getResPaths();
void onWorldOpen(std::unique_ptr<Level> level);
void onWorldOpen(std::unique_ptr<Level> level, int64_t localPlayer);
void onWorldClosed();
void quit();
@ -166,7 +168,7 @@ public:
PacksManager createPacksManager(const fs::path& worldFolder);
void setLevelConsumer(consumer<std::unique_ptr<Level>> levelConsumer);
void setLevelConsumer(OnWorldOpen levelConsumer);
SettingsHandler& getSettingsHandler();

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@ -15,14 +15,16 @@ Mainloop::Mainloop(Engine& engine) : engine(engine) {
void Mainloop::run() {
auto& time = engine.getTime();
engine.setLevelConsumer([this](auto level) {
engine.setLevelConsumer([this](auto level, int64_t localPlayer) {
if (level == nullptr) {
// destroy LevelScreen and run quit callbacks
engine.setScreen(nullptr);
// create and go to menu screen
engine.setScreen(std::make_shared<MenuScreen>(engine));
} else {
engine.setScreen(std::make_shared<LevelScreen>(engine, std::move(level)));
engine.setScreen(std::make_shared<LevelScreen>(
engine, std::move(level), localPlayer
));
}
});

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@ -30,7 +30,7 @@ void ServerMainloop::run() {
logger.info() << "nothing to do";
return;
}
engine.setLevelConsumer([this](auto level) {
engine.setLevelConsumer([this](auto level, auto) {
setLevel(std::move(level));
});

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@ -13,7 +13,9 @@
#include "graphics/render/ParticlesRenderer.hpp"
#include "graphics/render/ChunksRenderer.hpp"
#include "logic/scripting/scripting.hpp"
#include "network/Network.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "objects/Entities.hpp"
#include "objects/EntityDef.hpp"
#include "physics/Hitbox.hpp"
@ -41,6 +43,7 @@ static std::shared_ptr<Label> create_label(wstringsupplier supplier) {
// TODO: move to xml
// TODO: move to xml finally
// TODO: move to xml finally
std::shared_ptr<UINode> create_debug_panel(
Engine& engine,
Level& level,
@ -56,6 +59,10 @@ std::shared_ptr<UINode> create_debug_panel(
static int fpsMax = fps;
static std::wstring fpsString = L"";
static size_t lastTotalDownload = 0;
static size_t lastTotalUpload = 0;
static std::wstring netSpeedString = L"";
panel->listenInterval(0.016f, [&engine]() {
fps = 1.0f / engine.getTime().getDelta();
fpsMin = std::min(fps, fpsMin);
@ -67,6 +74,19 @@ std::shared_ptr<UINode> create_debug_panel(
fpsMin = fps;
fpsMax = fps;
});
panel->listenInterval(1.0f, [&engine]() {
const auto& network = engine.getNetwork();
size_t totalDownload = network.getTotalDownload();
size_t totalUpload = network.getTotalUpload();
netSpeedString =
L"download: " + std::to_wstring(totalDownload - lastTotalDownload) +
L" B/s upload: " + std::to_wstring(totalUpload - lastTotalUpload) +
L" B/s";
lastTotalDownload = totalDownload;
lastTotalUpload = totalUpload;
});
panel->add(create_label([]() { return L"fps: "+fpsString;}));
panel->add(create_label([]() {
@ -84,6 +104,7 @@ std::shared_ptr<UINode> create_debug_panel(
panel->add(create_label([]() {
return L"lua-stack: " + std::to_wstring(scripting::get_values_on_stack());
}));
panel->add(create_label([]() { return netSpeedString; }));
panel->add(create_label([&engine]() {
auto& settings = engine.getSettings();
bool culling = settings.graphics.frustumCulling.get();
@ -103,6 +124,10 @@ std::shared_ptr<UINode> create_debug_panel(
return L"entities: "+std::to_wstring(level.entities->size())+L" next: "+
std::to_wstring(level.entities->peekNextID());
}));
panel->add(create_label([&]() {
return L"players: "+std::to_wstring(level.players->size())+L" local: "+
std::to_wstring(player.getId());
}));
panel->add(create_label([&]() -> std::wstring {
const auto& vox = player.selection.vox;
std::wstringstream stream;

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@ -201,17 +201,6 @@ Hud::Hud(Engine& engine, LevelFrontend& frontend, Player& player)
"' pos='0' size='256' gravity='top-right' margin='0,20,0,0'/>"
);
add(HudElement(hud_element_mode::permanent, nullptr, debugMinimap, true));
keepAlive(Events::keyCallbacks[keycode::ESCAPE].add([this]() -> bool {
if (pause) {
setPause(false);
} else if (inventoryOpen) {
closeInventory();
} else {
setPause(true);
}
return false;
}));
}
Hud::~Hud() {
@ -234,7 +223,8 @@ void Hud::cleanup() {
}
void Hud::processInput(bool visible) {
if (!Window::isFocused() && !pause && !isInventoryOpen()) {
auto menu = gui.getMenu();
if (!Window::isFocused() && !menu->hasOpenPage() && !isInventoryOpen()) {
setPause(true);
}
if (!pause && visible && Events::jactive(BIND_HUD_INVENTORY)) {
@ -329,14 +319,13 @@ void Hud::update(bool visible) {
if (!visible && inventoryOpen) {
closeInventory();
}
if (pause && menu->getCurrent().panel == nullptr) {
if (pause && !menu->hasOpenPage()) {
setPause(false);
}
if (!gui.isFocusCaught()) {
processInput(visible);
}
if ((pause || inventoryOpen) == Events::_cursor_locked) {
if ((menu->hasOpenPage() || inventoryOpen) == Events::isCursorLocked()) {
Events::toggleCursor();
}
@ -601,7 +590,9 @@ void Hud::draw(const DrawContext& ctx){
const Viewport& viewport = ctx.getViewport();
const uint width = viewport.getWidth();
const uint height = viewport.getHeight();
auto menu = gui.getMenu();
darkOverlay->setVisible(menu->hasOpenPage());
updateElementsPosition(viewport);
uicamera->setFov(height);
@ -687,19 +678,20 @@ void Hud::setPause(bool pause) {
if (this->pause == pause) {
return;
}
this->pause = pause;
if (allowPause) {
this->pause = pause;
}
if (inventoryOpen) {
closeInventory();
}
const auto& menu = gui.getMenu();
if (pause) {
menu->setPage("pause");
} else {
if (menu->hasOpenPage()) {
menu->reset();
} else {
menu->setPage("pause");
}
darkOverlay->setVisible(pause);
menu->setVisible(pause);
}
@ -732,3 +724,12 @@ void Hud::setDebugCheats(bool flag) {
debugPanel->setZIndex(2);
gui.add(debugPanel);
}
void Hud::setAllowPause(bool flag) {
if (pause) {
auto menu = gui.getMenu();
setPause(false);
menu->setPage("pause", true);
}
allowPause = flag;
}

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@ -113,6 +113,8 @@ class Hud : public util::ObjectsKeeper {
bool showContentPanel = true;
/// @brief Provide cheat controllers to the debug panel
bool allowDebugCheats = true;
/// @brief Allow actual pause
bool allowPause = true;
bool debug = false;
/// @brief UI element will be dynamicly positioned near to inventory or in screen center
std::shared_ptr<gui::UINode> secondUI;
@ -206,6 +208,8 @@ public:
void setDebugCheats(bool flag);
void setAllowPause(bool flag);
static bool showGeneratorMinimap;
/// @brief Runtime updating debug visualization texture

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@ -36,9 +36,10 @@
static debug::Logger logger("level-screen");
LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
: Screen(engine), postProcessing(std::make_unique<PostProcessing>())
{
LevelScreen::LevelScreen(
Engine& engine, std::unique_ptr<Level> levelPtr, int64_t localPlayer
)
: Screen(engine), postProcessing(std::make_unique<PostProcessing>()) {
Level* level = levelPtr.get();
auto& settings = engine.getSettings();
@ -46,7 +47,9 @@ LevelScreen::LevelScreen(Engine& engine, std::unique_ptr<Level> levelPtr)
auto menu = engine.getGUI()->getMenu();
menu->reset();
auto player = level->players->get(0);
auto player = level->players->get(localPlayer);
assert(player != nullptr);
controller =
std::make_unique<LevelController>(&engine, std::move(levelPtr), player);
playerController = std::make_unique<PlayerController>(
@ -165,14 +168,16 @@ void LevelScreen::updateHotkeys() {
void LevelScreen::update(float delta) {
gui::GUI* gui = engine.getGUI();
auto menu = gui->getMenu();
bool inputLocked = hud->isPause() ||
bool inputLocked = menu->hasOpenPage() ||
hud->isInventoryOpen() ||
gui->isFocusCaught();
if (!gui->isFocusCaught()) {
updateHotkeys();
}
auto level = controller->getLevel();
auto player = playerController->getPlayer();
auto camera = player->currentCamera;
@ -189,7 +194,6 @@ void LevelScreen::update(float delta) {
camera->dir,
glm::vec3(0, 1, 0)
);
auto level = controller->getLevel();
const auto& settings = engine.getSettings();
if (!hud->isPause()) {

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@ -34,7 +34,9 @@ class LevelScreen : public Screen {
void initializeContent();
void initializePack(ContentPackRuntime* pack);
public:
LevelScreen(Engine& engine, std::unique_ptr<Level> level);
LevelScreen(
Engine& engine, std::unique_ptr<Level> level, int64_t localPlayer
);
~LevelScreen();
void update(float delta) override;

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@ -12,6 +12,7 @@
#include "window/Camera.hpp"
#include "objects/Player.hpp"
#include "objects/Players.hpp"
#include "objects/Entities.hpp"
#include "logic/LevelController.hpp"
#include "util/stringutil.hpp"
#include "engine/Engine.hpp"
@ -156,9 +157,14 @@ void Decorator::update(float delta, const Camera& camera) {
auto note = renderer.texts->get(textsIter->second);
auto player = level.players->get(textsIter->first);
if (player == nullptr) {
renderer.texts->remove(textsIter->second);
textsIter = playerTexts.erase(textsIter);
} else {
note->setPosition(player->getPosition() + glm::vec3(0, 1, 0));
glm::vec3 position = player->getPosition();
if (auto entity = level.entities->get(player->getEntity())) {
position = entity->getInterpolatedPosition();
}
note->setPosition(position + glm::vec3(0, 1, 0));
++textsIter;
}
}

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@ -274,8 +274,9 @@ void WorldRenderer::renderHands(
glm::mat4(1.0f), -glm::pi<float>() * 0.5f, glm::vec3(0, 1, 0)
);
prevRotation = rotation;
glm::vec3 cameraRotation = player.getRotation();
auto offset = -(camera.position - player.getPosition());
float angle = glm::radians(player.rotation.x - 90);
float angle = glm::radians(cameraRotation.x - 90);
float cos = glm::cos(angle);
float sin = glm::sin(angle);

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@ -166,7 +166,7 @@ void GUI::actFocused() {
focus->keyPressed(key);
}
if (!Events::_cursor_locked) {
if (!Events::isCursorLocked()) {
if (Events::clicked(mousecode::BUTTON_1) &&
(Events::jclicked(mousecode::BUTTON_1) || Events::delta.x || Events::delta.y))
{
@ -189,7 +189,7 @@ void GUI::act(float delta, const Viewport& vp) {
auto prevfocus = focus;
updateTooltip(delta);
if (!Events::_cursor_locked) {
if (!Events::isCursorLocked()) {
actMouse(delta);
} else {
if (hover) {

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@ -91,6 +91,10 @@ Page& Menu::getCurrent() {
return current;
}
bool Menu::hasOpenPage() const {
return current.panel != nullptr;
}
void Menu::clearHistory() {
pageStack = std::stack<Page>();
}

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@ -64,5 +64,7 @@ namespace gui {
/// @brief Get current page
Page& getCurrent();
bool hasOpenPage() const;
};
}

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@ -8,9 +8,12 @@
#include "voxels/Block.hpp"
#include "constants.hpp"
#include "util/timeutil.hpp"
#include "debug/Logger.hpp"
#include <memory>
static debug::Logger logger("lighting");
Lighting::Lighting(const Content& content, Chunks& chunks)
: content(content), chunks(chunks) {
auto& indices = *content.getIndices();
@ -63,6 +66,10 @@ void Lighting::buildSkyLight(int cx, int cz){
const auto blockDefs = content.getIndices()->blocks.getDefs();
Chunk* chunk = chunks.getChunk(cx, cz);
if (chunk == nullptr) {
logger.error() << "attempted to build sky lights to chunk missing in local matrix";
return;
}
for (int z = 0; z < CHUNK_D; z++){
for (int x = 0; x < CHUNK_W; x++){
int gx = x + cx * CHUNK_W;
@ -95,7 +102,10 @@ void Lighting::onChunkLoaded(int cx, int cz, bool expand) {
auto blockDefs = content.getIndices()->blocks.getDefs();
auto chunk = chunks.getChunk(cx, cz);
if (chunk == nullptr) {
logger.error() << "attempted to build lights to chunk missing in local matrix";
return;
}
for (uint y = 0; y < CHUNK_H; y++){
for (uint z = 0; z < CHUNK_D; z++){
for (uint x = 0; x < CHUNK_W; x++){

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@ -92,7 +92,7 @@ bool ChunksController::loadVisible(const Player& player, uint padding) const {
}
const auto& chunk = chunks.getChunks()[nearZ * sizeX + nearX];
if (chunk != nullptr || !assigned) {
if (chunk != nullptr || !assigned || !player.isLoadingChunks()) {
return false;
}
int offsetX = chunks.getOffsetX();
@ -101,7 +101,9 @@ bool ChunksController::loadVisible(const Player& player, uint padding) const {
return true;
}
bool ChunksController::buildLights(const Player& player, const std::shared_ptr<Chunk>& chunk) const {
bool ChunksController::buildLights(
const Player& player, const std::shared_ptr<Chunk>& chunk
) const {
int surrounding = 0;
for (int oz = -1; oz <= 1; oz++) {
for (int ox = -1; ox <= 1; ox++) {

View File

@ -143,7 +143,9 @@ static bool load_world_content(Engine& engine, const fs::path& folder) {
}
static void load_world(
Engine& engine, const std::shared_ptr<WorldFiles>& worldFiles
Engine& engine,
const std::shared_ptr<WorldFiles>& worldFiles,
int64_t localPlayer
) {
try {
auto content = engine.getContent();
@ -151,7 +153,7 @@ static void load_world(
auto& settings = engine.getSettings();
auto level = World::load(worldFiles, settings, *content, packs);
engine.onWorldOpen(std::move(level));
engine.onWorldOpen(std::move(level), localPlayer);
} catch (const world_load_error& error) {
guiutil::alert(
engine,
@ -233,7 +235,7 @@ void EngineController::openWorld(const std::string& name, bool confirmConvert) {
}
return;
}
load_world(engine, std::move(worldFiles));
load_world(engine, std::move(worldFiles), localPlayer);
}
inline uint64_t str2seed(const std::string& seedstr) {
@ -279,9 +281,13 @@ void EngineController::createWorld(
engine.getContentPacks()
);
if (!engine.isHeadless()) {
level->players->create();
level->players->create(localPlayer);
}
engine.onWorldOpen(std::move(level));
engine.onWorldOpen(std::move(level), localPlayer);
}
void EngineController::setLocalPlayer(int64_t player) {
localPlayer = player;
}
void EngineController::reopenWorld(World* world) {

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@ -12,6 +12,7 @@ class LevelController;
class EngineController {
Engine& engine;
int64_t localPlayer = -1;
void onMissingContent(const std::shared_ptr<ContentReport>& report);
public:
EngineController(Engine& engine);
@ -37,5 +38,7 @@ public:
const std::string& generatorID
);
void setLocalPlayer(int64_t player);
void reopenWorld(World* world);
};

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@ -50,6 +50,10 @@ LevelController::LevelController(
do {
confirmed = 0;
for (const auto& [_, player] : *level->players) {
if (!player->isLoadingChunks()) {
confirmed++;
continue;
}
glm::vec3 position = player->getPosition();
player->chunks->configure(
std::floor(position.x), std::floor(position.z), 1
@ -66,6 +70,11 @@ LevelController::LevelController(
void LevelController::update(float delta, bool pause) {
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
player->rotationInterpolation.updateTimer(delta);
player->updateEntity();
glm::vec3 position = player->getPosition();
player->chunks->configure(
position.x,
@ -85,6 +94,9 @@ void LevelController::update(float delta, bool pause) {
level->entities->updatePhysics(delta);
level->entities->update(delta);
for (const auto& [_, player] : *level->players) {
if (player->isSuspended()) {
continue;
}
if (playerTickClock.update(delta)) {
if (player->getId() % playerTickClock.getParts() ==
playerTickClock.getPart()) {

View File

@ -54,7 +54,7 @@ void CameraControl::refresh() {
}
void CameraControl::updateMouse(PlayerInput& input) {
glm::vec3& rotation = player.rotation;
glm::vec3 rotation = player.getRotation();
float sensitivity =
(input.zoom ? settings.sensitivity.get() / 4.f
@ -75,6 +75,8 @@ void CameraControl::updateMouse(PlayerInput& input) {
rotation.x += 360.f;
}
player.setRotation(rotation);
camera->rotation = glm::mat4(1.0f);
camera->rotate(
glm::radians(rotation.y),
@ -170,8 +172,8 @@ void CameraControl::update(
switchCamera();
}
auto& spCamera = player.spCamera;
auto& tpCamera = player.tpCamera;
const auto& spCamera = player.spCamera;
const auto& tpCamera = player.tpCamera;
refresh();
@ -305,7 +307,6 @@ void PlayerController::resetKeyboard() {
}
void PlayerController::updatePlayer(float delta) {
player.updateEntity();
player.updateInput(input, delta);
}
@ -317,15 +318,15 @@ static int determine_rotation(
if (name == "pipe") {
if (norm.x < 0.0f)
return BLOCK_DIR_WEST;
else if (norm.x > 0.0f)
if (norm.x > 0.0f)
return BLOCK_DIR_EAST;
else if (norm.y > 0.0f)
if (norm.y > 0.0f)
return BLOCK_DIR_UP;
else if (norm.y < 0.0f)
if (norm.y < 0.0f)
return BLOCK_DIR_DOWN;
else if (norm.z > 0.0f)
if (norm.z > 0.0f)
return BLOCK_DIR_NORTH;
else if (norm.z < 0.0f)
if (norm.z < 0.0f)
return BLOCK_DIR_SOUTH;
} else if (name == "pane") {
if (abs(camDir.x) > abs(camDir.z)) {

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@ -17,7 +17,7 @@ static int l_set_vel(lua::State* L) {
static int l_is_enabled(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
lua::pushboolean(L, entity->getRigidbody().enabled);
return lua::pushboolean(L, entity->getRigidbody().enabled);
}
return 0;
}

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@ -130,6 +130,22 @@ static int l_set_color(lua::State* L) {
return 0;
}
static int l_is_interpolated(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
return lua::pushboolean(L, skeleton.interpolation.isEnabled());
}
return 0;
}
static int l_set_interpolated(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
auto& skeleton = entity->getSkeleton();
skeleton.interpolation.setEnabled(lua::toboolean(L, 2));
}
return 0;
}
const luaL_Reg skeletonlib[] = {
{"get_model", lua::wrap<l_get_model>},
{"set_model", lua::wrap<l_set_model>},
@ -142,4 +158,6 @@ const luaL_Reg skeletonlib[] = {
{"set_visible", lua::wrap<l_set_visible>},
{"get_color", lua::wrap<l_get_color>},
{"set_color", lua::wrap<l_set_color>},
{"is_interpolated", lua::wrap<l_is_interpolated>},
{"set_interpolated", lua::wrap<l_set_interpolated>},
{NULL, NULL}};

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@ -55,10 +55,15 @@ static int l_new_world(lua::State* L) {
auto name = lua::require_string(L, 1);
auto seed = lua::require_string(L, 2);
auto generator = lua::require_string(L, 3);
int64_t localPlayer = 0;
if (lua::gettop(L) >= 4) {
localPlayer = lua::tointeger(L, 4);
}
if (level != nullptr) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(localPlayer);
controller->createWorld(name, seed, generator);
return 0;
}
@ -71,6 +76,7 @@ static int l_open_world(lua::State* L) {
throw std::runtime_error("world must be closed before");
}
auto controller = engine->getController();
controller->setLocalPlayer(0);
controller->openWorld(name, false);
return 0;
}

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@ -54,7 +54,7 @@ static int l_get_def(lua::State* L) {
return 0;
}
static int l_show(lua::State* L) {
static int l_spawn(lua::State* L) {
auto level = controller->getLevel();
auto defname = lua::tostring(L, 1);
auto& def = content->entities.require(defname);
@ -81,6 +81,15 @@ static int l_get_skeleton(lua::State* L) {
return 0;
}
static int l_get_player(lua::State* L) {
entityid_t eid = lua::touinteger(L, 1);
auto level = controller->getLevel();
if (auto entity = level->entities->get(eid)) {
return lua::pushinteger(L, entity->getPlayer());
}
return 0;
}
static int l_set_skeleton(lua::State* L) {
if (auto entity = get_entity(L, 1)) {
std::string skeletonName = lua::require_string(L, 2);
@ -221,10 +230,11 @@ const luaL_Reg entitylib[] = {
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_show>},
{"spawn", lua::wrap<l_spawn>},
{"despawn", lua::wrap<l_despawn>},
{"get_skeleton", lua::wrap<l_get_skeleton>},
{"set_skeleton", lua::wrap<l_set_skeleton>},
{"get_player", lua::wrap<l_get_player>},
{"get_all_in_box", lua::wrap<l_get_all_in_box>},
{"get_all_in_radius", lua::wrap<l_get_all_in_radius>},
{"raycast", lua::wrap<l_raycast>},

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@ -170,6 +170,11 @@ static int l_set_debug_cheats(lua::State* L) {
return 0;
}
static int l_set_allow_pause(lua::State* L) {
hud->setAllowPause(lua::toboolean(L, 1));
return 0;
}
const luaL_Reg hudlib[] = {
{"open_inventory", lua::wrap<l_open_inventory>},
{"close_inventory", lua::wrap<l_close_inventory>},
@ -187,5 +192,6 @@ const luaL_Reg hudlib[] = {
{"_is_content_access", lua::wrap<l_is_content_access>},
{"_set_content_access", lua::wrap<l_set_content_access>},
{"_set_debug_cheats", lua::wrap<l_set_debug_cheats>},
{"set_allow_pause", lua::wrap<l_set_allow_pause>},
{NULL, NULL}
};

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@ -45,11 +45,6 @@ static int l_add_callback(lua::State* L) {
handler = Events::keyCallbacks[key].add(actual_callback);
}
}
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
auto callback = [=]() -> bool {
if (!scripting::engine->getGUI()->isFocusCaught()) {
return actual_callback();
@ -57,6 +52,10 @@ static int l_add_callback(lua::State* L) {
return false;
};
if (handler == nullptr) {
const auto& bind = Events::bindings.find(bindname);
if (bind == Events::bindings.end()) {
throw std::runtime_error("unknown binding " + util::quote(bindname));
}
handler = bind->second.onactived.add(callback);
}

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@ -73,7 +73,7 @@ static int l_connect(lua::State* L) {
static int l_close(lua::State* L) {
u64id_t id = lua::tointeger(L, 1);
if (auto connection = engine->getNetwork().getConnection(id)) {
connection->close();
connection->close(true);
}
return 0;
}

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@ -52,6 +52,7 @@ static int l_set_vel(lua::State* L) {
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
auto z = lua::tonumber(L, 4);
if (auto hitbox = player->getHitbox()) {
hitbox->velocity = glm::vec3(x, y, z);
}
@ -60,7 +61,7 @@ static int l_set_vel(lua::State* L) {
static int l_get_rot(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushvec_stack(L, player->rotation);
return lua::pushvec_stack(L, player->getRotation(lua::toboolean(L, 2)));
}
return 0;
}
@ -70,7 +71,7 @@ static int l_set_rot(lua::State* L) {
if (!player) {
return 0;
}
glm::vec3& rotation = player->rotation;
glm::vec3 rotation = player->getRotation();
auto x = lua::tonumber(L, 2);
auto y = lua::tonumber(L, 3);
@ -81,6 +82,7 @@ static int l_set_rot(lua::State* L) {
rotation.x = x;
rotation.y = y;
rotation.z = z;
player->setRotation(rotation);
return 0;
}
@ -272,15 +274,33 @@ static int l_set_name(lua::State* L) {
}
static int l_create(lua::State* L) {
auto player = level->players->create();
if (lua::isstring(L, 1)) {
player->setName(lua::require_string(L, 1));
int64_t playerId = Players::NONE;
if (lua::gettop(L) >= 2) {
playerId = lua::tointeger(L, 2);
}
auto player = level->players->create(playerId);
player->setName(lua::require_string(L, 1));
return lua::pushinteger(L, player->getId());
}
static int l_delete(lua::State* L) {
level->players->remove(lua::tointeger(L, 1));
auto id = lua::tointeger(L, 1);
level->players->suspend(id);
level->players->remove(id);
return 0;
}
static int l_is_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
return lua::pushboolean(L, player->isSuspended());
}
return 0;
}
static int l_set_suspended(lua::State* L) {
if (auto player = get_player(L, 1)) {
player->setSuspended(lua::toboolean(L, 2));
}
return 0;
}
@ -293,6 +313,8 @@ const luaL_Reg playerlib[] = {
{"set_rot", lua::wrap<l_set_rot>},
{"get_dir", lua::wrap<l_get_dir>},
{"get_inventory", lua::wrap<l_get_inv>},
{"is_suspended", lua::wrap<l_is_suspended>},
{"set_suspended", lua::wrap<l_set_suspended>},
{"is_flight", lua::wrap<l_is_flight>},
{"set_flight", lua::wrap<l_set_flight>},
{"is_noclip", lua::wrap<l_is_noclip>},

View File

@ -19,6 +19,7 @@ namespace lua {
int userdata_destructor(lua::State* L);
std::string env_name(int env);
void dump_stack(lua::State*);
inline bool getglobal(lua::State* L, const std::string& name) {
lua_getglobal(L, name.c_str());
@ -208,7 +209,7 @@ namespace lua {
return lua_isnumber(L, idx);
}
inline bool isstring(lua::State* L, int idx) {
return lua_isstring(L, idx);
return lua_type(L, idx) == LUA_TSTRING;
}
inline bool istable(lua::State* L, int idx) {
return lua_istable(L, idx);
@ -226,6 +227,11 @@ namespace lua {
return lua_toboolean(L, idx);
}
inline lua::Integer tointeger(lua::State* L, int idx) {
#ifndef NDEBUG
if (lua_type(L, idx) == LUA_TSTRING) {
throw std::runtime_error("integer expected, got string");
}
#endif
return lua_tointeger(L, idx);
}
inline uint64_t touinteger(lua::State* L, int idx) {
@ -236,6 +242,11 @@ namespace lua {
return static_cast<uint64_t>(val);
}
inline lua::Number tonumber(lua::State* L, int idx) {
#ifndef NDEBUG
if (lua_type(L, idx) != LUA_TNUMBER && !lua_isnoneornil(L, idx)) {
throw std::runtime_error("integer expected");
}
#endif
return lua_tonumber(L, idx);
}
inline const char* tostring(lua::State* L, int idx) {
@ -588,7 +599,6 @@ namespace lua {
}
int create_environment(lua::State*, int parent);
void remove_environment(lua::State*, int id);
void dump_stack(lua::State*);
inline void close(lua::State* L) {
lua_close(L);

View File

@ -400,10 +400,15 @@ public:
return readBatch.size();
}
void close() override {
if (state != ConnectionState::CLOSED) {
shutdown(descriptor, 2);
closesocket(descriptor);
void close(bool discardAll=false) override {
{
std::lock_guard lock(mutex);
readBatch.clear();
if (state != ConnectionState::CLOSED) {
shutdown(descriptor, 2);
closesocket(descriptor);
}
}
if (thread) {
thread->join();

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@ -49,7 +49,7 @@ namespace network {
virtual void connect(runnable callback) = 0;
virtual int recv(char* buffer, size_t length) = 0;
virtual int send(const char* buffer, size_t length) = 0;
virtual void close() = 0;
virtual void close(bool discardAll=false) = 0;
virtual int available() = 0;
virtual size_t pullUpload() = 0;

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@ -38,6 +38,18 @@ void Transform::refresh() {
dirty = false;
}
void Entity::setInterpolatedPosition(const glm::vec3& position) {
getSkeleton().interpolation.refresh(position);
}
glm::vec3 Entity::getInterpolatedPosition() const {
const auto& skeleton = getSkeleton();
if (skeleton.interpolation.isEnabled()) {
return skeleton.interpolation.getCurrent();
}
return getTransform().pos;
}
void Entity::destroy() {
if (isValid()) {
entities.despawn(id);
@ -561,11 +573,14 @@ void Entities::render(
if (transform.dirty) {
transform.refresh();
}
if (skeleton.interpolation.isEnabled()) {
skeleton.interpolation.updateTimer(delta);
}
const auto& pos = transform.pos;
const auto& size = transform.size;
if (!frustum || frustum->isBoxVisible(pos - size, pos + size)) {
const auto* rigConfig = skeleton.config;
rigConfig->render(assets, batch, skeleton, transform.combined);
rigConfig->render(assets, batch, skeleton, transform.combined, pos);
}
}
}

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@ -34,6 +34,7 @@ struct EntityId {
entityid_t uid;
const EntityDef& def;
bool destroyFlag = false;
int64_t player = -1;
};
struct Transform {
@ -161,6 +162,18 @@ public:
return entity;
}
int64_t getPlayer() const {
return registry.get<EntityId>(entity).player;
}
void setPlayer(int64_t id) {
registry.get<EntityId>(entity).player = id;
}
void setInterpolatedPosition(const glm::vec3& position);
glm::vec3 getInterpolatedPosition() const;
void destroy();
};

View File

@ -65,8 +65,14 @@ void Player::updateEntity() {
if (eid == 0) {
auto& def = level.content.entities.require("base:player");
eid = level.entities->spawn(def, getPosition());
if (auto entity = level.entities->get(eid)) {
entity->setPlayer(id);
}
} else if (auto entity = level.entities->get(eid)) {
position = entity->getTransform().pos;
if (auto entity = level.entities->get(eid)) {
entity->setPlayer(id);
}
} else if (chunks->getChunkByVoxel(position)) {
logger.error() << "player entity despawned or deleted; "
"will be respawned";
@ -164,23 +170,9 @@ void Player::postUpdate() {
}
}
// TODO: ERASE & FORGET
auto& skeleton = entity->getSkeleton();
skeleton.visible = currentCamera != fpCamera;
auto body = skeleton.config->find("body");
auto head = skeleton.config->find("head");
if (body) {
skeleton.pose.matrices[body->getIndex()] = glm::rotate(
glm::mat4(1.0f), glm::radians(rotation.x), glm::vec3(0, 1, 0)
);
}
if (head) {
skeleton.pose.matrices[head->getIndex()] = glm::rotate(
glm::mat4(1.0f), glm::radians(rotation.y), glm::vec3(1, 0, 0)
);
}
}
void Player::teleport(glm::vec3 position) {
@ -189,6 +181,7 @@ void Player::teleport(glm::vec3 position) {
if (auto entity = level.entities->get(eid)) {
entity->getRigidbody().hitbox.position = position;
entity->getTransform().setPos(position);
entity->setInterpolatedPosition(position);
}
}
@ -224,6 +217,14 @@ float Player::getSpeed() const {
return speed;
}
bool Player::isSuspended() const {
return suspended;
}
void Player::setSuspended(bool flag) {
suspended = flag;
}
bool Player::isFlight() const {
return flight;
}
@ -296,6 +297,18 @@ glm::vec3 Player::getSpawnPoint() const {
return spawnpoint;
}
glm::vec3 Player::getRotation(bool interpolated) const {
if (interpolated) {
return rotationInterpolation.getCurrent();
}
return rotation;
}
void Player::setRotation(const glm::vec3& rotation) {
this->rotation = rotation;
rotationInterpolation.refresh(rotation);
}
dv::value Player::serialize() const {
auto root = dv::object();

View File

@ -7,6 +7,7 @@
#include "interfaces/Serializable.hpp"
#include "settings.hpp"
#include "voxels/voxel.hpp"
#include "util/Interpolation.hpp"
class Chunks;
class Camera;
@ -47,6 +48,7 @@ class Player : public Serializable {
glm::vec3 position;
glm::vec3 spawnpoint {};
std::shared_ptr<Inventory> inventory;
bool suspended = false;
bool flight = false;
bool noclip = false;
bool infiniteItems = true;
@ -54,11 +56,15 @@ class Player : public Serializable {
bool loadingChunks = true;
entityid_t eid;
entityid_t selectedEid = 0;
glm::vec3 rotation {};
public:
util::VecInterpolation<3, float, true> rotationInterpolation {true};
std::unique_ptr<Chunks> chunks;
std::shared_ptr<Camera> fpCamera, spCamera, tpCamera;
std::shared_ptr<Camera> currentCamera;
glm::vec3 rotation {};
CursorSelection selection {};
Player(
@ -85,6 +91,9 @@ public:
int getChosenSlot() const;
float getSpeed() const;
bool isSuspended() const;
void setSuspended(bool flag);
bool isFlight() const;
void setFlight(bool flag);
@ -119,6 +128,9 @@ public:
void setSpawnPoint(glm::vec3 point);
glm::vec3 getSpawnPoint() const;
glm::vec3 getRotation(bool interpolated=false) const;
void setRotation(const glm::vec3& rotation);
dv::value serialize() const override;
void deserialize(const dv::value& src) override;

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@ -4,6 +4,7 @@
#include "items/Inventories.hpp"
#include "world/Level.hpp"
#include "world/World.hpp"
#include "objects/Entities.hpp"
Players::Players(Level& level) : level(level) {}
@ -19,10 +20,19 @@ Player* Players::get(int64_t id) const {
return found->second.get();
}
Player* Players::create() {
Player* Players::create(int64_t id) {
int64_t& nextPlayerID = level.getWorld()->getInfo().nextPlayerId;
if (id == NONE) {
id = nextPlayerID++;
} else {
if (auto player = get(id)) {
return player;
}
nextPlayerID = std::max(id + 1, nextPlayerID);
}
auto playerPtr = std::make_unique<Player>(
level,
level.getWorld()->getInfo().nextPlayerId++,
id,
"",
glm::vec3(0, DEF_PLAYER_Y, 0),
DEF_PLAYER_SPEED,
@ -36,6 +46,26 @@ Player* Players::create() {
return player;
}
void Players::suspend(int64_t id) {
if (auto player = get(id)) {
if (player->isSuspended()) {
return;
}
player->setSuspended(true);
level.entities->despawn(player->getEntity());
player->setEntity(0);
}
}
void Players::resume(int64_t id) {
if (auto player = get(id)) {
if (!player->isSuspended()) {
return;
}
player->setSuspended(false);
}
}
void Players::remove(int64_t id) {
players.erase(id);
}

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@ -14,6 +14,9 @@ class Level;
class Player;
class Players : public Serializable {
public:
static inline int64_t NONE = -1;
private:
Level& level;
std::unordered_map<int64_t, std::unique_ptr<Player>> players;
@ -23,7 +26,11 @@ public:
Player* get(int64_t id) const;
Player* create();
Player* create(int64_t id=NONE);
void suspend(int64_t id);
void resume(int64_t id);
void remove(int64_t id);

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@ -6,9 +6,8 @@
#include "graphics/commons/Model.hpp"
#include "graphics/render/ModelBatch.hpp"
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtx/norm.hpp>
#include <glm/gtx/matrix_decompose.hpp>
using namespace rigging;
@ -69,7 +68,7 @@ SkeletonConfig::SkeletonConfig(
}
size_t SkeletonConfig::update(
size_t index, Skeleton& skeleton, Bone* node, glm::mat4 matrix
size_t index, Skeleton& skeleton, Bone* node, const glm::mat4& matrix
) const {
auto boneMatrix = skeleton.pose.matrices[index];
auto boneOffset = node->getOffset();
@ -90,17 +89,32 @@ size_t SkeletonConfig::update(
return count;
}
void SkeletonConfig::update(Skeleton& skeleton, glm::mat4 matrix) const {
update(0, skeleton, root.get(), matrix);
void SkeletonConfig::update(
Skeleton& skeleton, const glm::mat4& matrix, const glm::vec3& position
) const {
if (skeleton.interpolation.isEnabled()) {
const auto& interpolation = skeleton.interpolation;
glm::vec3 scale, translation, skew;
glm::quat rotation;
glm::vec4 perspective;
glm::decompose(matrix, scale, rotation, translation, skew, perspective);
auto delta = interpolation.getCurrent() - position;
auto interpolatedMatrix = glm::translate(matrix, delta);
update(0, skeleton, root.get(), interpolatedMatrix);
} else {
update(0, skeleton, root.get(), matrix);
}
}
void SkeletonConfig::render(
const Assets& assets,
ModelBatch& batch,
Skeleton& skeleton,
const glm::mat4& matrix
const glm::mat4& matrix,
const glm::vec3& position
) const {
update(skeleton, matrix);
update(skeleton, matrix, position);
if (!skeleton.visible) {
return;

View File

@ -1,12 +1,15 @@
#pragma once
#include <glm/glm.hpp>
#define GLM_ENABLE_EXPERIMENTAL
#include <glm/gtx/norm.hpp>
#include <memory>
#include <string>
#include <cmath>
#include <unordered_map>
#include <vector>
#include "typedefs.hpp"
#include "util/Interpolation.hpp"
class Assets;
class ModelBatch;
@ -83,6 +86,8 @@ namespace rigging {
bool visible;
glm::vec3 tint {1.0f, 1.0f, 1.0f};
util::VecInterpolation<3, float> interpolation {false};
Skeleton(const SkeletonConfig* config);
};
@ -100,7 +105,7 @@ namespace rigging {
std::vector<Bone*> nodes;
size_t update(
size_t index, Skeleton& skeleton, Bone* node, glm::mat4 matrix
size_t index, Skeleton& skeleton, Bone* node, const glm::mat4& matrix
) const;
public:
SkeletonConfig(
@ -109,12 +114,18 @@ namespace rigging {
size_t nodesCount
);
void update(Skeleton& skeleton, glm::mat4 matrix) const;
void update(
Skeleton& skeleton,
const glm::mat4& matrix,
const glm::vec3& position
) const;
void render(
const Assets& assets,
ModelBatch& batch,
Skeleton& skeleton,
const glm::mat4& matrix
const glm::mat4& matrix,
const glm::vec3& position
) const;
Skeleton instance() const {

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@ -14,7 +14,7 @@ namespace util {
int nextid = 1;
std::unordered_map<int, std::function<bool(Types...)>> handlers;
std::vector<int> order;
std::recursive_mutex mutex;
std::mutex mutex;
public:
HandlersList() = default;
@ -46,11 +46,15 @@ namespace util {
}
void notify(Types...args) {
std::lock_guard lock(mutex);
auto orderCopy = order;
std::vector<int> orderCopy;
decltype(handlers) handlersCopy;
{
std::lock_guard lock(mutex);
orderCopy = order;
handlersCopy = handlers;
}
for (auto it = orderCopy.rbegin(); it != orderCopy.rend(); ++it) {
if (handlers.at(*it)(args...)) {
if (handlersCopy.at(*it)(args...)) {
break;
}
}

View File

@ -0,0 +1,60 @@
#pragma once
#include <limits>
#include <glm/glm.hpp>
namespace util {
template<int N, typename T, bool angular=false>
class VecInterpolation {
bool enabled;
glm::vec<N, T> prevPos {std::numeric_limits<T>::quiet_NaN()};
glm::vec<N, T> nextPos {};
T refreshInterval = 0.0;
T timer = 0.0;
T intervalUpdateFactor = 0.1;
public:
VecInterpolation(bool enabled) : enabled(enabled) {}
void refresh(const glm::vec<N, T>& position) {
auto current = getCurrent();
prevPos = current;
nextPos = position;
refreshInterval = timer * intervalUpdateFactor +
refreshInterval * (1.0 - intervalUpdateFactor);
timer = 0.0;
if constexpr (angular) {
for (int i = 0; i < N; i++) {
T diff = nextPos[i] - prevPos[i];
if (glm::abs(diff) > 180.0f) {
nextPos[i] += (diff > 0.0f ? -360.0f : 360.0f);
}
}
}
}
void updateTimer(T delta) {
timer += delta;
}
glm::vec<N, T> getCurrent() const {
if (refreshInterval < 0.001 || std::isnan(prevPos.x)) {
return nextPos;
}
T t = timer / refreshInterval;
return nextPos * t + prevPos * (1.0f - t);
}
T getRefreshInterval() const {
return refreshInterval;
}
bool isEnabled() const {
return enabled;
}
void setEnabled(bool enabled) {
this->enabled = enabled;
}
};
}

View File

@ -18,8 +18,8 @@ uint Events::currentFrame = 0;
int Events::scroll = 0;
glm::vec2 Events::delta = {};
glm::vec2 Events::cursor = {};
bool Events::cursor_drag = false;
bool Events::_cursor_locked = false;
bool Events::cursorDrag = false;
bool Events::cursorLocked = false;
std::vector<uint> Events::codepoints;
std::vector<keycode> Events::pressedKeys;
std::unordered_map<std::string, Binding> Events::bindings;
@ -61,10 +61,10 @@ bool Events::jclicked(int button) {
}
void Events::toggleCursor() {
cursor_drag = false;
_cursor_locked = !_cursor_locked;
cursorDrag = false;
cursorLocked = !cursorLocked;
Window::setCursorMode(
_cursor_locked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL
cursorLocked ? GLFW_CURSOR_DISABLED : GLFW_CURSOR_NORMAL
);
}
@ -170,11 +170,11 @@ void Events::setButton(int button, bool b) {
}
void Events::setPosition(float xpos, float ypos) {
if (Events::cursor_drag) {
if (Events::cursorDrag) {
Events::delta.x += xpos - Events::cursor.x;
Events::delta.y += ypos - Events::cursor.y;
} else {
Events::cursor_drag = true;
Events::cursorDrag = true;
}
Events::cursor.x = xpos;
Events::cursor.y = ypos;
@ -249,3 +249,7 @@ void Events::enableBindings() {
binding.enable = true;
}
}
bool Events::isCursorLocked() {
return cursorLocked;
}

View File

@ -19,12 +19,12 @@ class Events {
static bool keys[KEYS_BUFFER_SIZE];
static uint frames[KEYS_BUFFER_SIZE];
static uint currentFrame;
static bool cursor_drag;
static bool cursorDrag;
static bool cursorLocked;
public:
static int scroll;
static glm::vec2 delta;
static glm::vec2 cursor;
static bool _cursor_locked;
static std::vector<uint> codepoints;
static std::vector<keycode> pressedKeys;
static std::unordered_map<std::string, Binding> bindings;
@ -65,4 +65,6 @@ public:
BindType bindType
);
static void enableBindings();
static bool isCursorLocked();
};

View File

@ -389,7 +389,9 @@ void Window::toggleFullscreen() {
GLFWmonitor* monitor = glfwGetPrimaryMonitor();
const GLFWvidmode* mode = glfwGetVideoMode(monitor);
if (Events::_cursor_locked) Events::toggleCursor();
if (Events::isCursorLocked()){
Events::toggleCursor();
}
if (fullscreen) {
glfwGetWindowPos(window, &posX, &posY);