Merge branch 'main' into item-models

This commit is contained in:
MihailRis 2024-10-29 23:05:14 +03:00
commit d3def8e741
11 changed files with 45 additions and 19 deletions

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@ -23,6 +23,9 @@ entities.exists(uid: int) -> bool
-- Returns entity definition index by UID
entities.get_def(uid: int) -> int
-- Returns entity 'hitbox' property value
entities.def_hitbox(id: int) -> vec3
-- Returns entity definition name by index (string ID).
entities.def_name(id: int) -> str

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@ -99,4 +99,4 @@
| save-skeleton-pose | поза скелета сущности | false |
| save-skeleton-textures | динамически назначенные текстуры | false |
| save-body-velocity | скорость движения тела | true |
| save-body-settings | измененные настройки тела <br>(type, damping, crouching) | false |
| save-body-settings | измененные настройки тела <br>(type, damping, crouching) | true |

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@ -26,6 +26,9 @@ entities.get_def(uid: int) -> int
-- Возвращает имя определения сущности по индексу (строковый ID).
entities.def_name(id: int) -> str
-- Возвращает значение свойства 'hitbox' сущности
entities.def_hitbox(id: int) -> vec3
-- Возвращает индекс определения сущности по имени (числовой ID).
entities.def_index(name: str) -> int

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@ -3,6 +3,7 @@
<!-- content is generated in script -->
</panel>
<button pos='15,430' size='440,40' onclick='menu:back()'>@Back</button>
<button pos='460,430' size='440,40' onclick='core.open_folder("user:content")'>@Open content folder</button>
<panel id='content_info' pos='485,15' size='440,406' color='0' max-length='406' scrollable='true'>
<label>@Creator</label>

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@ -111,18 +111,22 @@ console.add_command(
end
)
console.add_command(
"blocks.fill id:str x:num~pos.x y:num~pos.y z:num~pos.z w:int h:int d:int",
"blocks.fill id:str x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
"x2:int~pos.x y2:int~pos.y z2:int~pos.z",
"Fill specified zone with blocks",
function(args, kwargs)
local name, x, y, z, w, h, d = unpack(args)
local name, x1,y1,z1, x2,y2,z2 = unpack(args)
local id = block.index(name)
for ly = 0, h - 1 do
for lz = 0, d - 1 do
for lx = 0, w - 1 do
block.set(x + lx, y + ly, z + lz, id)
for y=y1,y2 do
for z=z1,z2 do
for x=x1,x2 do
block.set(x, y, z, id)
end
end
end
local w = math.floor(math.abs(x2-x1+1) + 0.5)
local h = math.floor(math.abs(y2-y1+1) + 0.5)
local d = math.floor(math.abs(z2-z1+1) + 0.5)
return tostring(w * h * d) .. " blocks set"
end
)
@ -151,22 +155,24 @@ console.add_command(
)
console.add_command(
"fragment.save x:int y:int z:int w:int h:int d:int name:str='untitled' crop:bool=false",
"fragment.save x1:int~pos.x y1:int~pos.y z1:int~pos.z "..
"x2:int~pos.x y2:int~pos.y z2:int~pos.z "..
"name:str='untitled' crop:bool=false",
"Save fragment",
function(args, kwargs)
local x = args[1]
local y = args[2]
local z = args[3]
local x1 = args[1]
local y1 = args[2]
local z1 = args[3]
local w = args[4]
local h = args[5]
local d = args[6]
local x2 = args[4]
local y2 = args[5]
local z2 = args[6]
local name = args[7]
local crop = args[8]
local fragment = generation.create_fragment(
{x, y, z}, {x + w, y + h, z + d}, crop, false
{x1, y1, z1}, {x2, y2, z2}, crop, false
)
local filename = 'export:'..name..'.vox'
generation.save_fragment(fragment, filename, crop)

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@ -40,6 +40,7 @@ menu.Save and Quit to Menu=Сохранить и Выйти в Меню
menu.Settings=Настройки
menu.Contents Menu=Меню контентпаков
menu.Open data folder=Открыть папку данных
menu.Open content folder=Открыть папку [content]
world.Seed=Зерно
world.Name=Название

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@ -44,6 +44,8 @@ std::unique_ptr<Content> ContentBuilder::build() {
def.rt.hitboxes[i].push_back(aabb);
}
}
} else {
def.rt.hitboxes->emplace_back(AABB(glm::vec3(1.0f)));
}
blockDefsIndices.push_back(&def);

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@ -34,6 +34,14 @@ static int l_def_name(lua::State* L) {
}
return 0;
}
static int l_def_hitbox(lua::State* L) {
if (auto def = require_entity_def(L)) {
return lua::pushvec(L, def->hitbox);
}
return 0;
}
static int l_defs_count(lua::State* L) {
return lua::pushinteger(L, indices->entities.count());
}
@ -202,6 +210,7 @@ const luaL_Reg entitylib[] = {
{"exists", lua::wrap<l_exists>},
{"def_index", lua::wrap<l_def_index>},
{"def_name", lua::wrap<l_def_name>},
{"def_hitbox", lua::wrap<l_def_hitbox>},
{"get_def", lua::wrap<l_get_def>},
{"defs_count", lua::wrap<l_defs_count>},
{"spawn", lua::wrap<l_spawn>},

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@ -1,4 +1,6 @@
#include "EntityDef.hpp"
void EntityDef::cloneTo(EntityDef& dst) {
dst.components = components;
dst.bodyType = bodyType;
@ -8,5 +10,4 @@ void EntityDef::cloneTo(EntityDef& dst) {
dst.skeletonName = skeletonName;
dst.blocking = blocking;
dst.save = save;
}
}

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@ -45,7 +45,7 @@ struct EntityDef {
} skeleton;
struct {
bool velocity = true;
bool settings = false;
bool settings = true;
} body;
} save {};

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@ -21,7 +21,7 @@ std::unique_ptr<VoxelFragment> VoxelFragment::create(
bool entities
) {
auto start = glm::min(a, b);
auto size = glm::abs(a - b);
auto size = glm::abs(a - b) + 1;
if (crop) {
VoxelsVolume volume(size.x, size.y, size.z);