world-creation related menus moved to menu_create_world.cpp

This commit is contained in:
MihailRis 2024-03-13 18:30:11 +03:00
parent 793fd82b90
commit d3b720da1c
3 changed files with 174 additions and 141 deletions

View File

@ -39,16 +39,7 @@ namespace fs = std::filesystem;
using namespace gui;
namespace menus {
std::string generatorID;
}
inline uint64_t randU64() {
srand(time(NULL));
return rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^
((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
extern std::string generatorID;
}
void menus::create_version_label(Engine* engine) {
@ -181,47 +172,6 @@ void create_languages_panel(Engine* engine) {
panel->add(guiutil::backButton(menu));
}
static std::string translate_generator_id(std::string& id) {
int delimiterPosition = id.find(":");
std::string pack = id.substr(0, delimiterPosition);
std::string generator = id.substr(delimiterPosition + 1);
if(pack == "core") {
return util::wstr2str_utf8(langs::get(util::str2wstr_utf8(generator), L"world.generators"));
} else {
return id;
}
}
void create_world_generators_panel(Engine* engine) {
auto menu = engine->getGUI()->getMenu();
auto panel = menus::create_page(engine, "world_generators", 400, 0.5f, 1);
panel->setScrollable(true);
std::vector<std::string> generatorsIDs = WorldGenerators::getGeneratorsIDs();
std::sort(generatorsIDs.begin(), generatorsIDs.end());
for (std::string& id : generatorsIDs) {
const std::string& fullName = translate_generator_id(id);
auto button = std::make_shared<RichButton>(glm::vec2(80, 30));
auto idlabel = std::make_shared<Label>("["+id+"]");
idlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
idlabel->setSize(glm::vec2(300, 25));
idlabel->setAlign(Align::right);
button->add(idlabel, glm::vec2(80, 4));
button->add(std::make_shared<Label>(fullName), glm::vec2(0, 8));
button->listenAction(
[=](GUI*) {
menus::generatorID = id;
menu->back();
}
);
panel->add(button);
}
panel->add(guiutil::backButton(menu));
}
void menus::open_world(std::string name, Engine* engine, bool confirmConvert) {
auto paths = engine->getPaths();
auto folder = paths->getWorldsFolder()/fs::u8path(name);
@ -331,96 +281,6 @@ void create_main_menu_panel(Engine* engine) {
));
}
inline uint64_t str2seed(std::wstring seedstr) {
if (util::is_integer(seedstr)) {
try {
return std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<std::wstring> hash;
return hash(seedstr);
}
} else {
std::hash<std::wstring> hash;
return hash(seedstr);
}
}
void create_new_world_panel(Engine* engine) {
auto panel = menus::create_page(engine, "new-world", 400, 0.0f, 1);
panel->add(std::make_shared<Label>(langs::get(L"Name", L"world")));
auto nameInput = std::make_shared<TextBox>(L"New World", glm::vec4(6.0f));
nameInput->setTextValidator([=](const std::wstring& text) {
EnginePaths* paths = engine->getPaths();
std::string textutf8 = util::wstr2str_utf8(text);
return util::is_valid_filename(text) &&
!paths->isWorldNameUsed(textutf8);
});
panel->add(nameInput);
panel->add(std::make_shared<Label>(langs::get(L"Seed", L"world")));
auto seedstr = std::to_wstring(randU64());
auto seedInput = std::make_shared<TextBox>(seedstr, glm::vec4(6.0f));
panel->add(seedInput);
panel->add(guiutil::gotoButton(langs::get(L"World generator", L"world"), "world_generators", engine->getGUI()->getMenu()));
panel->add(menus::create_button(L"Content", glm::vec4(10), glm::vec4(1), [=](GUI* gui) {
engine->loadAllPacks();
auto panel = menus::create_packs_panel(engine->getContentPacks(), engine, false, nullptr, nullptr);
auto menu = gui->getMenu();
menu->addPage("content-packs", panel);
menu->setPage("content-packs");
}));
panel->add(menus::create_button(L"Create World", glm::vec4(10), glm::vec4(1, 20, 1, 1),
[=](GUI*) {
if (!nameInput->validate())
return;
std::string name = util::wstr2str_utf8(nameInput->getText());
uint64_t seed = str2seed(seedInput->getText());
std::cout << "world seed: " << seed << std::endl;
EnginePaths* paths = engine->getPaths();
auto folder = paths->getWorldsFolder()/fs::u8path(name);
try {
engine->loadAllPacks();
engine->loadContent();
paths->setWorldFolder(folder);
} catch (const contentpack_error& error) {
guiutil::alert(
engine->getGUI(),
langs::get(L"Content Error", L"menu")+L":\n"+
util::str2wstr_utf8(
std::string(error.what())+
"\npack '"+error.getPackId()+"' from "+
error.getFolder().u8string()
)
);
return;
} catch (const std::runtime_error& error) {
guiutil::alert(
engine->getGUI(),
langs::get(L"Content Error", L"menu")+
L": "+util::str2wstr_utf8(error.what())
);
return;
}
Level* level = World::create(
name, menus::generatorID, folder, seed,
engine->getSettings(),
engine->getContent(),
engine->getContentPacks()
);
level->world->wfile->createDirectories();
menus::generatorID = WorldGenerators::getDefaultGeneratorID();
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
}));
panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
}
void create_controls_panel(Engine* engine) {
auto menu = engine->getGUI()->getMenu();
auto panel = menus::create_page(engine, "controls", 400, 0.0f, 1);

View File

@ -21,6 +21,12 @@ namespace menus {
// implemented in menu_settings.cpp
extern void create_settings_panel(Engine* engine);
// implemented in menu_create_world.cpp
extern void create_new_world_panel(Engine* engine);
// implemented in menu_create_world.cpp
extern void create_world_generators_panel(Engine* engine);
// implemented in menu_pause.cpp
extern void create_pause_panel(Engine* engine, LevelController* controller);
extern std::shared_ptr<gui::Panel> create_packs_panel(

View File

@ -0,0 +1,167 @@
#ifndef FRONTEND_MENU_MENU_CREATE_WORLD_H_
#define FRONTEND_MENU_MENU_CREATE_WORLD_H_
#include "menu.h"
#include "menu_commons.h"
#include "../gui/controls.h"
#include "../gui/containers.h"
#include "../gui/gui_util.h"
#include "../locale/langs.h"
#include "../screens.h"
#include "../../world/WorldGenerators.h"
#include "../../files/WorldFiles.h"
#include "../../world/World.h"
#include "../../world/Level.h"
#include "../../util/stringutil.h"
#include "../../engine.h"
#include <iostream>
using namespace gui;
namespace menus {
std::string generatorID;
}
inline uint64_t randU64() {
srand(time(NULL));
return rand() ^ (rand() << 8) ^
(rand() << 16) ^ (rand() << 24) ^
((uint64_t)rand() << 32) ^
((uint64_t)rand() << 40) ^
((uint64_t)rand() << 56);
}
inline uint64_t str2seed(std::wstring seedstr) {
if (util::is_integer(seedstr)) {
try {
return std::stoull(seedstr);
} catch (const std::out_of_range& err) {
std::hash<std::wstring> hash;
return hash(seedstr);
}
} else {
std::hash<std::wstring> hash;
return hash(seedstr);
}
}
static std::string translate_generator_id(std::string& id) {
int delimiterPosition = id.find(":");
std::string pack = id.substr(0, delimiterPosition);
std::string generator = id.substr(delimiterPosition + 1);
if(pack == "core") {
return util::wstr2str_utf8(langs::get(util::str2wstr_utf8(generator), L"world.generators"));
} else {
return id;
}
}
void menus::create_world_generators_panel(Engine* engine) {
auto menu = engine->getGUI()->getMenu();
auto panel = menus::create_page(engine, "world_generators", 400, 0.5f, 1);
panel->setScrollable(true);
std::vector<std::string> generatorsIDs = WorldGenerators::getGeneratorsIDs();
std::sort(generatorsIDs.begin(), generatorsIDs.end());
for (std::string& id : generatorsIDs) {
const std::string& fullName = translate_generator_id(id);
auto button = std::make_shared<RichButton>(glm::vec2(80, 30));
auto idlabel = std::make_shared<Label>("["+id+"]");
idlabel->setColor(glm::vec4(1, 1, 1, 0.5f));
idlabel->setSize(glm::vec2(300, 25));
idlabel->setAlign(Align::right);
button->add(idlabel, glm::vec2(80, 4));
button->add(std::make_shared<Label>(fullName), glm::vec2(0, 8));
button->listenAction(
[=](GUI*) {
menus::generatorID = id;
menu->back();
}
);
panel->add(button);
}
panel->add(guiutil::backButton(menu));
}
void menus::create_new_world_panel(Engine* engine) {
auto panel = menus::create_page(engine, "new-world", 400, 0.0f, 1);
panel->add(std::make_shared<Label>(langs::get(L"Name", L"world")));
auto nameInput = std::make_shared<TextBox>(L"New World", glm::vec4(6.0f));
nameInput->setTextValidator([=](const std::wstring& text) {
EnginePaths* paths = engine->getPaths();
std::string textutf8 = util::wstr2str_utf8(text);
return util::is_valid_filename(text) &&
!paths->isWorldNameUsed(textutf8);
});
panel->add(nameInput);
panel->add(std::make_shared<Label>(langs::get(L"Seed", L"world")));
auto seedstr = std::to_wstring(randU64());
auto seedInput = std::make_shared<TextBox>(seedstr, glm::vec4(6.0f));
panel->add(seedInput);
panel->add(guiutil::gotoButton(langs::get(L"World generator", L"world"), "world_generators", engine->getGUI()->getMenu()));
panel->add(menus::create_button(L"Content", glm::vec4(10), glm::vec4(1), [=](GUI* gui) {
engine->loadAllPacks();
auto panel = menus::create_packs_panel(engine->getContentPacks(), engine, false, nullptr, nullptr);
auto menu = gui->getMenu();
menu->addPage("content-packs", panel);
menu->setPage("content-packs");
}));
panel->add(menus::create_button(L"Create World", glm::vec4(10), glm::vec4(1, 20, 1, 1),
[=](GUI*) {
if (!nameInput->validate())
return;
std::string name = util::wstr2str_utf8(nameInput->getText());
uint64_t seed = str2seed(seedInput->getText());
std::cout << "world seed: " << seed << std::endl;
EnginePaths* paths = engine->getPaths();
auto folder = paths->getWorldsFolder()/fs::u8path(name);
try {
engine->loadAllPacks();
engine->loadContent();
paths->setWorldFolder(folder);
} catch (const contentpack_error& error) {
guiutil::alert(
engine->getGUI(),
langs::get(L"Content Error", L"menu")+L":\n"+
util::str2wstr_utf8(
std::string(error.what())+
"\npack '"+error.getPackId()+"' from "+
error.getFolder().u8string()
)
);
return;
} catch (const std::runtime_error& error) {
guiutil::alert(
engine->getGUI(),
langs::get(L"Content Error", L"menu")+
L": "+util::str2wstr_utf8(error.what())
);
return;
}
Level* level = World::create(
name, menus::generatorID, folder, seed,
engine->getSettings(),
engine->getContent(),
engine->getContentPacks()
);
level->world->wfile->createDirectories();
menus::generatorID = WorldGenerators::getDefaultGeneratorID();
engine->setScreen(std::make_shared<LevelScreen>(engine, level));
}));
panel->add(guiutil::backButton(engine->getGUI()->getMenu()));
}
#endif // FRONTEND_MENU_MENU_CREATE_WORLD_H_