minor refactor
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@ -9,18 +9,15 @@
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LevelController::LevelController(EngineSettings& settings, Level* level)
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: settings(settings), level(level) {
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blocks = new BlocksController(level, settings.chunks.padding);
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chunks = new ChunksController(level, settings.chunks.padding);
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player = new PlayerController(level, settings, blocks);
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blocks = std::make_unique<BlocksController>(level, settings.chunks.padding);
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chunks = std::make_unique<ChunksController>(level, settings.chunks.padding);
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player = std::make_unique<PlayerController>(level, settings, blocks.get());
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scripting::on_world_load(level);
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}
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LevelController::~LevelController() {
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scripting::on_world_quit();
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delete player;
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delete chunks;
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delete blocks;
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}
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void LevelController::update(float delta, bool input, bool pause) {
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@ -1,6 +1,7 @@
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#ifndef LOGIC_LEVEL_CONTROLLER_H_
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#define LOGIC_LEVEL_CONTROLLER_H_
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#include <memory>
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#include "../settings.h"
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class Level;
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@ -13,9 +14,9 @@ class LevelController {
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EngineSettings& settings;
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Level* level;
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// Sub-controllers
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BlocksController* blocks;
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ChunksController* chunks;
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PlayerController* player;
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std::unique_ptr<BlocksController> blocks;
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std::unique_ptr<ChunksController> chunks;
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std::unique_ptr<PlayerController> player;
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public:
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LevelController(EngineSettings& settings, Level* level);
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~LevelController();
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