minor refactor
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599665d349
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d213902648
@ -5,7 +5,7 @@
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#include <functional>
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#include <glm/glm.hpp>
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#include "../graphics/ui/elements/UINode.h"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/elements/layout/Container.hpp"
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#include "../items/ItemStack.h"
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#include "../typedefs.h"
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@ -1,7 +1,7 @@
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#include "UiDocument.h"
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#include "../files/files.h"
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#include "../graphics/ui/elements/UINode.h"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/gui_xml.h"
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#include "../logic/scripting/scripting.h"
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#include "InventoryView.h"
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@ -15,7 +15,7 @@
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#include "../graphics/core/Texture.h"
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#include "../graphics/render/BlocksPreview.h"
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#include "../graphics/render/WorldRenderer.h"
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#include "../graphics/ui/elements/UINode.h"
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#include "../graphics/ui/elements/UINode.hpp"
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#include "../graphics/ui/elements/layout/Menu.hpp"
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#include "../graphics/ui/elements/layout/Panel.hpp"
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#include "../graphics/ui/elements/display/Plotter.hpp"
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@ -1,14 +1,14 @@
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#include "menu.hpp"
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#include <string>
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#include <memory>
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#include <filesystem>
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#include <glm/glm.hpp>
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#include "../delegates.h"
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#include "../engine.h"
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#include "../interfaces/Task.h"
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#include "../files/engine_paths.h"
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#include "../graphics/ui/elements/display/Label.hpp"
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#include "../graphics/ui/elements/layout/Panel.hpp"
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#include "../graphics/ui/elements/layout/Menu.hpp"
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#include "../graphics/ui/gui_util.h"
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#include "../graphics/ui/GUI.h"
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@ -16,6 +16,7 @@
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#include "../settings.h"
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#include "../util/stringutil.h"
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#include "../window/Window.h"
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#include "locale/langs.h"
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#include "UiDocument.h"
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namespace fs = std::filesystem;
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@ -46,3 +47,34 @@ void menus::create_menus(Engine* engine) {
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return document->getRoot();
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});
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}
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void menus::show_process_panel(Engine* engine, std::shared_ptr<Task> task, std::wstring text) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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"<panel size='400' padding='8' interval='1' color='#00000080/>"
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));
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if (!text.empty()) {
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panel->add(std::make_shared<gui::Label>(langs::get(text)));
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}
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auto label = std::make_shared<gui::Label>(L"0%");
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panel->add(label);
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uint initialWork = task->getWorkTotal();
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panel->listenInterval(0.01f, [=]() {
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task->update();
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uint tasksDone = task->getWorkDone();
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float progress = tasksDone/static_cast<float>(initialWork);
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label->setText(
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std::to_wstring(tasksDone)+
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L"/"+std::to_wstring(initialWork)+L" ("+
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std::to_wstring(static_cast<int>(progress*100))+L"%)"
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);
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});
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menu->reset();
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menu->addPage("process", panel);
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menu->setPage("process", false);
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}
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@ -1,12 +1,17 @@
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#ifndef FRONTEND_MENU_MENU_HPP_
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#define FRONTEND_MENU_MENU_HPP_
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#include <string>
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#include <memory>
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class Task;
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class Engine;
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namespace menus {
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/// @brief Create development version label at the top-right screen corner
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void create_version_label(Engine* engine);
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void create_menus(Engine* engine);
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void show_process_panel(Engine* engine, std::shared_ptr<Task> task, std::wstring text=L"");
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}
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#endif // FRONTEND_MENU_MENU_HPP_
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@ -1,5 +1,5 @@
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#include "GUI.h"
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#include "elements/UINode.h"
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#include "elements/UINode.hpp"
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#include "elements/layout/Menu.hpp"
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#include <iostream>
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@ -1,4 +1,4 @@
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#include "UINode.h"
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#include "UINode.hpp"
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#include "layout/Container.hpp"
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#include "../../core/Batch2D.h"
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_TRACKBAR_HPP_
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#define GRAPHICS_UI_ELEMENTS_TRACKBAR_HPP_
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#include "../UINode.h"
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#include "../UINode.hpp"
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namespace gui {
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class TrackBar : public UINode {
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_IMAGE_HPP_
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#define GRAPHICS_UI_ELEMENTS_IMAGE_HPP_
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#include "../UINode.h"
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#include "../UINode.hpp"
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namespace gui {
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class Image : public UINode {
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_LABEL_HPP_
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#define GRAPHICS_UI_ELEMENTS_LABEL_HPP_
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#include "../UINode.h"
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#include "../UINode.hpp"
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namespace gui {
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class Label : public UINode {
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
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#define GRAPHICS_UI_ELEMENTS_PLOTTER_HPP_
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#include "../UINode.h"
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#include "../UINode.hpp"
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#include "../../../../typedefs.h"
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#include <memory>
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@ -1,7 +1,7 @@
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#ifndef GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
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#define GRAPHICS_UI_ELEMENTS_CONTAINER_HPP_
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#include "../UINode.h"
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#include "../UINode.hpp"
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#include "../commons.hpp"
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#include <vector>
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@ -7,6 +7,7 @@
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#include "../files/WorldConverter.h"
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#include "../frontend/locale/langs.h"
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#include "../frontend/screens.h"
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#include "../frontend/menu.hpp"
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#include "../graphics/ui/elements/display/Label.hpp"
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#include "../graphics/ui/elements/control/Button.hpp"
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#include "../graphics/ui/elements/layout/Panel.hpp"
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@ -37,51 +38,6 @@ void EngineController::deleteWorld(std::string name) {
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});
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}
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static std::shared_ptr<gui::Panel> create_page(
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Engine* engine,
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std::string name,
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int width,
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float opacity,
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int interval
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) {
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auto menu = engine->getGUI()->getMenu();
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auto panel = std::make_shared<gui::Panel>(
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glm::vec2(width, 200), glm::vec4(8.0f), interval
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);
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panel->setColor(glm::vec4(0.0f, 0.0f, 0.0f, opacity));
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menu->addPage(name, panel);
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return panel;
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}
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void show_process_panel(Engine* engine, std::shared_ptr<Task> task, std::wstring text=L"") {
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auto menu = engine->getGUI()->getMenu();
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auto panel = create_page(engine, "process", 400, 0.5f, 1);
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if (!text.empty()) {
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panel->add(std::make_shared<gui::Label>(langs::get(text)));
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}
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auto label = std::make_shared<gui::Label>(L"0%");
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panel->add(label);
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uint initialWork = task->getWorkTotal();
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panel->listenInterval(0.01f, [=]() {
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task->update();
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uint tasksDone = task->getWorkDone();
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float progress = tasksDone/static_cast<float>(initialWork);
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label->setText(
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std::to_wstring(tasksDone)+
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L"/"+std::to_wstring(initialWork)+L" ("+
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std::to_wstring(int(progress*100))+L"%)"
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);
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});
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menu->reset();
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menu->setPage("process", false);
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}
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std::shared_ptr<Task> create_converter(
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Engine* engine,
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fs::path folder,
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@ -108,7 +64,7 @@ void show_convert_request(
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) {
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guiutil::confirm(engine->getGUI(), langs::get(L"world.convert-request"), [=]() {
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auto converter = create_converter(engine, folder, content, lut, postRunnable);
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show_process_panel(engine, converter, L"Converting world...");
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menus::show_process_panel(engine, converter, L"Converting world...");
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}, L"", langs::get(L"Cancel"));
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}
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@ -119,10 +75,11 @@ static void show_content_missing(
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) {
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auto* gui = engine->getGUI();
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auto menu = gui->getMenu();
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auto panel = create_page(engine, "missing-content", 500, 0.5f, 8);
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panel->add(std::make_shared<gui::Label>(langs::get(L"menu.missing-content")));
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auto panel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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"<panel size='500' color='#00000080' padding='8'>"
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"<label>@menu.missing-content</label>"
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"</panel>"
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));
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auto subpanel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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"<panel size='480,100' color='#00000080' scrollable='true' max-length='400'>"
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"</panel>"
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@ -131,13 +88,12 @@ static void show_content_missing(
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for (auto& entry : lut->getMissingContent()) {
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std::string contentname = contenttype_name(entry.type);
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auto hpanel = std::dynamic_pointer_cast<gui::Panel>(guiutil::create(
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subpanel->add(guiutil::create(
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"<panel size='500,20' color='0' orientation='horizontal' padding='2'>"
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"<label color='#80808080'>["+contentname+"]</label>"
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"<label color='#FF333380'>"+entry.name+"</label>"
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"</panel>"
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));
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subpanel->add(hpanel);
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}
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panel->add(std::make_shared<gui::Button>(
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@ -145,6 +101,7 @@ static void show_content_missing(
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menu->back();
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}
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));
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menu->addPage("missing-content", panel);
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menu->setPage("missing-content");
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}
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@ -181,7 +138,7 @@ void EngineController::openWorld(std::string name, bool confirmConvert) {
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show_content_missing(engine, content, lut);
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} else {
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if (confirmConvert) {
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show_process_panel(engine, create_converter(engine, folder, content, lut, [=]() {
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menus::show_process_panel(engine, create_converter(engine, folder, content, lut, [=]() {
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openWorld(name, false);
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}), L"Converting world...");
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} else {
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@ -9,7 +9,7 @@
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#include "../../../engine.h"
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#include "../../../assets/Assets.h"
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#include "../../../graphics/ui/gui_util.h"
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#include "../../../graphics/ui/elements/UINode.h"
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#include "../../../graphics/ui/elements/UINode.hpp"
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#include "../../../graphics/ui/elements/control/Button.hpp"
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#include "../../../graphics/ui/elements/control/CheckBox.hpp"
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#include "../../../graphics/ui/elements/control/TextBox.hpp"
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