update blockstate structure
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@ -9,7 +9,7 @@
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#include "../maths/UVRegion.hpp"
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#include "../typedefs.hpp"
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#define BLOCK_ITEM_SUFFIX ".item"
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inline std::string BLOCK_ITEM_SUFFIX = ".item";
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inline constexpr uint FACE_MX = 0;
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inline constexpr uint FACE_PX = 1;
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@ -191,4 +191,4 @@ public:
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Block(const Block&) = delete;
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};
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#endif /* VOXELS_BLOCK_HPP_ */
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#endif // VOXELS_BLOCK_HPP_
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@ -11,25 +11,27 @@ inline constexpr int BLOCK_DIR_UP = 0x4;
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inline constexpr int BLOCK_DIR_DOWN = 0x5;
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struct blockstate {
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uint8_t rotation : 3;
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uint8_t segment : 2; // planned to 0.22
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uint8_t reserved : 3;
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uint8_t userbits : 8;
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uint8_t rotation : 3; // block rotation index
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uint8_t segment : 1; // segment block bit
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uint8_t reserved : 4; // reserved bits
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uint8_t userbits : 8; // bits for use in block script
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};
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static_assert (sizeof(blockstate) == 2);
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/// @brief blockstate cast to an integer (optimized out in most cases)
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inline constexpr blockstate_t blockstate2int(blockstate b) {
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return static_cast<blockstate_t>(b.rotation) |
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static_cast<blockstate_t>(b.segment) << 3 |
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static_cast<blockstate_t>(b.reserved) << 5 |
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static_cast<blockstate_t>(b.reserved) << 4 |
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static_cast<blockstate_t>(b.userbits) << 8;
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}
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/// @brief integer cast to a blockstate (optimized out in most cases)
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inline constexpr blockstate int2blockstate(blockstate_t i) {
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return {
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static_cast<uint8_t>(i & 0b111),
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static_cast<uint8_t>((i >> 3) & 0b11),
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static_cast<uint8_t>((i >> 5) & 0b111),
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static_cast<uint8_t>((i >> 3) & 0b1),
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static_cast<uint8_t>((i >> 4) & 0b1111),
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static_cast<uint8_t>((i >> 8) & 0xFF)
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};
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}
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