diff --git a/src/frontend/BlocksPreview.cpp b/src/frontend/BlocksPreview.cpp index 4791ebbb..915c98d4 100644 --- a/src/frontend/BlocksPreview.cpp +++ b/src/frontend/BlocksPreview.cpp @@ -4,7 +4,6 @@ #include "../assets/Assets.h" #include "../graphics/Viewport.h" -#include "../graphics/Shader.h" #include "../graphics/Texture.h" #include "../graphics/Atlas.h" #include "../graphics/Batch3D.h" @@ -19,6 +18,7 @@ ImageData* BlocksPreview::draw( const ContentGfxCache* cache, + Shader* shader, Framebuffer* fbo, Batch3D* batch, const Block* def, @@ -30,24 +30,52 @@ ImageData* BlocksPreview::draw( cache->getRegion(id, 2), cache->getRegion(id, 3), cache->getRegion(id, 4), cache->getRegion(id, 5)}; + glm::vec3 offset(0.1f, 0.5f, 0.1f); switch (def->model) { case BlockModel::none: // something went wrong... break; case BlockModel::block: + shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset)); batch->blockCube(glm::vec3(size * 0.63f), texfaces, glm::vec4(1.0f), !def->rt.emissive); + batch->flush(); break; case BlockModel::aabb: { glm::vec3 hitbox = glm::vec3(); for (const auto& box : def->hitboxes) hitbox = glm::max(hitbox, box.size()); + offset.y += (1.0f - hitbox).y * 0.5f; + shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset)); batch->blockCube(hitbox * glm::vec3(size * 0.63f), texfaces, glm::vec4(1.0f), !def->rt.emissive); } + batch->flush(); break; case BlockModel::custom: + { + glm::vec3 hitbox = glm::vec3(); + for (const auto& box : def->modelBoxes) + hitbox = glm::max(hitbox, box.size()); + offset.y += (1.0f - hitbox).y * 0.5f; + for (size_t i = 0; i < def->modelBoxes.size(); i++) { + shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset + def->modelBoxes[i].a)); + + const UVRegion (&texfaces)[6] = { + def->modelUVs[i * 6], + def->modelUVs[i * 6 + 1], + def->modelUVs[i * 6 + 2], + def->modelUVs[i * 6 + 3], + def->modelUVs[i * 6 + 4], + def->modelUVs[i * 6 + 5] + }; + batch->blockCube(def->modelBoxes[i].size() * glm::vec3(size * 0.63f), + texfaces, glm::vec4(1.0f), !def->rt.emissive); + batch->flush(); + } + } + break; case BlockModel::xsprite: { glm::vec3 right = glm::normalize(glm::vec3(1.f, 0.f, -1.f)); batch->sprite(right*float(size)*0.43f+glm::vec3(0, size*0.4f, 0), @@ -56,10 +84,10 @@ ImageData* BlocksPreview::draw( size*0.5f, size*0.6f, texfaces[0], glm::vec4(1.0f)); + batch->flush(); break; } } - batch->flush(); return fbo->texture->readData(); } @@ -101,18 +129,8 @@ std::unique_ptr BlocksPreview::build( fbo.bind(); for (size_t i = 0; i < count; i++) { auto def = indices->getBlockDef(i); - - glm::vec3 offset(0.1f, 0.5f, 0.1f); - if (def->model == BlockModel::aabb) { - glm::vec3 size = glm::vec3(0, 0, 0); - for (const auto& box : def->hitboxes) - size = glm::max(size, box.size()); - offset.y += (1.0f - size).y * 0.5f; - } atlas->getTexture()->bind(); - shader->uniformMatrix("u_apply", glm::translate(glm::mat4(1.0f), offset)); - - builder.add(def->name, draw(cache, &fbo, &batch, def, iconSize)); + builder.add(def->name, draw(cache, shader, &fbo, &batch, def, iconSize)); } fbo.unbind(); diff --git a/src/frontend/BlocksPreview.h b/src/frontend/BlocksPreview.h index 586fce38..f498e79c 100644 --- a/src/frontend/BlocksPreview.h +++ b/src/frontend/BlocksPreview.h @@ -2,6 +2,7 @@ #define FRONTEND_BLOCKS_PREVIEW_H_ #include "../typedefs.h" +#include "../graphics/Shader.h" #include #include @@ -17,6 +18,7 @@ class ContentGfxCache; class BlocksPreview { static ImageData* draw( const ContentGfxCache* cache, + Shader* shader, Framebuffer* framebuffer, Batch3D* batch, const Block* block,