lua: inventory.clone
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@ -44,6 +44,16 @@ std::shared_ptr<Inventory> Inventories::get(int64_t id) {
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return found->second;
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}
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std::shared_ptr<Inventory> Inventories::clone(int64_t id) {
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auto original = get(id);
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if (original == nullptr)
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return nullptr;
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auto origptr = reinterpret_cast<const Inventory*>(original.get());
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auto clone = std::make_shared<Inventory>(*origptr);
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clone->setId(level.getWorld()->getNextInventoryId());
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return clone;
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}
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const inventories_map& Inventories::getMap() const {
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return map;
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}
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@ -36,6 +36,8 @@ public:
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/* Get inventory by id (works with both real and virtual)*/
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std::shared_ptr<Inventory> get(int64_t id);
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std::shared_ptr<Inventory> clone(int64_t id);
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const inventories_map& getMap() const;
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};
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@ -40,6 +40,10 @@ public:
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static void convert(dynamic::Map* data, const ContentLUT* lut);
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inline void setId(int64_t id) {
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this->id = id;
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}
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inline int64_t getId() const {
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return id;
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}
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@ -101,3 +101,14 @@ int l_inventory_unbind_block(lua_State* L) {
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scripting::blocks->unbindInventory(x, y, z);
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return 0;
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}
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int l_inventory_clone(lua_State* L) {
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lua::luaint id = lua_tointeger(L, 1);
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auto clone = scripting::level->inventories->clone(id);
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if (clone == nullptr) {
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lua_pushinteger(L, 0);
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return 1;
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}
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lua_pushinteger(L, clone->getId());
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return 1;
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}
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@ -10,6 +10,7 @@ extern int l_inventory_add(lua_State* L);
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extern int l_inventory_get_block(lua_State* L);
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extern int l_inventory_bind_block(lua_State* L);
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extern int l_inventory_unbind_block(lua_State* L);
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extern int l_inventory_clone(lua_State* L);
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static const luaL_Reg inventorylib [] = {
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{"get", lua_wrap_errors<l_inventory_get>},
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@ -19,6 +20,7 @@ static const luaL_Reg inventorylib [] = {
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{"get_block", lua_wrap_errors<l_inventory_get_block>},
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{"bind_block", lua_wrap_errors<l_inventory_bind_block>},
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{"unbind_block", lua_wrap_errors<l_inventory_unbind_block>},
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{"clone", lua_wrap_errors<l_inventory_clone>},
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{NULL, NULL}
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};
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