add 'on_block_present' event
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@ -1,6 +1,8 @@
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local updating_blocks = {}
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local TYPE_REGISTER = 0
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local TYPE_UNREGISTER = 1
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local present_queues = {}
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local TYPE_REGISTER = 1
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local TYPE_UPDATING = 2
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local TYPE_PRESENT = 4
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block.__perform_ticks = function(delta)
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for id, entry in pairs(updating_blocks) do
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@ -21,10 +23,45 @@ block.__perform_ticks = function(delta)
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end
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::continue::
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end
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for id, queue in pairs(present_queues) do
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queue.timer = queue.timer + delta
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local steps = math.floor(queue.timer / queue.delta * #queue / 4)
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if steps == 0 then
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goto continue
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end
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queue.timer = 0.0
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local event = queue.event
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local update_list = updating_blocks[id]
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for i=1, steps do
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local index = #queue - 3
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if index <= 0 then
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break
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end
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local is_register = queue[index]
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local x = queue[index + 1]
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local y = queue[index + 2]
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local z = queue[index + 3]
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for j=1,4 do
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table.remove(queue, index)
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end
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events.emit(event, x, y, z)
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if queue.updating then
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table.insert(update_list, x)
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table.insert(update_list, y)
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table.insert(update_list, z)
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end
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end
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::continue::
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end
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end
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local block_pull_register_events = block.__pull_register_events
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block.__pull_register_events = nil
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block.__process_register_events = function()
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local register_events = block.__pull_register_events()
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local register_events = block_pull_register_events()
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if not register_events then
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return
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end
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@ -36,31 +73,59 @@ block.__process_register_events = function()
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local y = register_events[i + 2]
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local z = register_events[i + 3]
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local is_register = bit.band(event_bits, TYPE_REGISTER) ~= 0
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local is_updating = bit.band(event_bits, TYPE_UPDATING) ~= 0
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local is_present = bit.band(event_bits, TYPE_PRESENT) ~= 0
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local list = updating_blocks[id]
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if bit.band(event_bits, TYPE_REGISTER) ~= 0 then
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if not list then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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if not list and is_register and is_updating then
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list = {}
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list.event = block.name(id) .. ".blocktick"
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list.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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list.delta = 1.0 / list.tps
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list.timer = 0.0
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list.pointer = 0
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updating_blocks[id] = list
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end
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if is_register and is_present then
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local present_queue = present_queues[id]
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if not present_queue then
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present_queue = {}
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present_queue.event = block.name(id) .. ".blockpresent"
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present_queue.tps = 20 / (block.properties[id]["tick-interval"] or 1)
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present_queue.delta = 1.0 / present_queue.tps
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present_queue.timer = 0.0
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present_queue.pointer = 0
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present_queue.updating = is_updating
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present_queues[id] = present_queue
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end
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table.insert(present_queue, is_register)
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table.insert(present_queue, x)
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table.insert(present_queue, y)
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table.insert(present_queue, z)
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goto continue
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end
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if not is_updating then
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goto continue
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end
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if is_register then
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table.insert(list, x)
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table.insert(list, y)
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table.insert(list, z)
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elseif bit.band(event_bits, TYPE_UNREGISTER) ~= 0 then
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if list then
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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else
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if not list then
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goto continue
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end
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for j=1, #list, 3 do
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if list[j] == x and list[j + 1] == y and list[j + 2] == z then
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for k=1,3 do
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table.remove(list, j)
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end
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j = j - 3
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end
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end
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end
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::continue::
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end
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end
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@ -15,6 +15,7 @@
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#include "voxels/Chunks.hpp"
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#include "voxels/GlobalChunks.hpp"
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#include "world/Level.hpp"
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#include "world/LevelEvents.hpp"
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#include "world/World.hpp"
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#include "world/generator/WorldGenerator.hpp"
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@ -172,13 +173,12 @@ void ChunksController::createChunk(const Player& player, int x, int z) const {
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auto chunk = level.chunks->create(x, z);
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player.chunks->putChunk(chunk);
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auto& chunkFlags = chunk->flags;
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if (!chunkFlags.loaded) {
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generator->generate(chunk->voxels, x, z);
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chunkFlags.unsaved = true;
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}
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chunk->updateHeights();
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level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
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if (!chunkFlags.loadedLights) {
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Lighting::prebuildSkyLight(*chunk, *level.content.getIndices());
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}
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@ -675,6 +675,8 @@ void scripting::load_content_script(
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register_event(env, "on_block_tick", prefix + ".blocktick");
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funcsset.onblockstick =
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register_event(env, "on_blocks_tick", prefix + ".blockstick");
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funcsset.onblockpresent =
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register_event(env, "on_block_present", prefix + ".blockpresent");
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}
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void scripting::load_content_script(
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@ -50,6 +50,7 @@ struct BlockFuncsSet {
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bool randupdate : 1;
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bool onblocktick : 1;
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bool onblockstick : 1;
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bool onblockpresent : 1;
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};
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struct CoordSystem {
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@ -127,8 +127,6 @@ std::shared_ptr<Chunk> GlobalChunks::create(int x, int z) {
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chunk->flags.loadedLights = true;
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}
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chunk->blocksMetadata = regions.getBlocksData(chunk->x, chunk->z);
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level.events->trigger(LevelEventType::CHUNK_PRESENT, chunk.get());
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return chunk;
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}
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@ -14,12 +14,12 @@ std::vector<BlockRegisterEvent> blocks_agent::pull_register_events() {
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return events;
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}
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static uint16_t get_events_bits(bool present, const Block& def) {
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uint16_t bits = 0;
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if (def.rt.funcsset.onblocktick) {
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bits |= present ? BlockRegisterEvent::REGISTER_UPDATING_BIT
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: BlockRegisterEvent::UNREGISTER_UPDATING_BIT;
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}
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static uint8_t get_events_bits(bool reg, const Block& def) {
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uint8_t bits = 0;
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auto funcsset = def.rt.funcsset;
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bits |= BlockRegisterEvent::REGISTER_BIT * reg;
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bits |= BlockRegisterEvent::UPDATING_BIT * funcsset.onblocktick;
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bits |= BlockRegisterEvent::PRESENT_EVENT_BIT * funcsset.onblockpresent;
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return bits;
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}
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@ -28,10 +28,16 @@ static void on_chunk_register_event(
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const Chunk& chunk,
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bool present
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) {
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for (int i = 0; i < CHUNK_VOL; i++) {
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const auto& def =
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indices.blocks.require(chunk.voxels[i].id);
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uint16_t bits = get_events_bits(present, def);
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const auto& voxels = chunk.voxels;
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int totalBegin = chunk.bottom * (CHUNK_W * CHUNK_D);
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int totalEnd = chunk.top * (CHUNK_W * CHUNK_D);
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for (int i = totalBegin; i <= totalEnd; i++) {
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blockid_t id = voxels[i].id;
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const auto& def =
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indices.blocks.require(id);
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uint8_t bits = get_events_bits(present, def);
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if (bits == 0) {
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continue;
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}
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@ -39,7 +45,7 @@ static void on_chunk_register_event(
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int z = (i / CHUNK_W) % CHUNK_D + chunk.z * CHUNK_D;
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int y = (i / CHUNK_W / CHUNK_D);
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block_register_events.push_back(BlockRegisterEvent {
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bits, def.rt.id, {x, y, z}
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bits, id, {x, y, z}
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});
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}
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}
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@ -109,7 +115,7 @@ static void finalize_block(
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}
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}
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uint16_t bits = get_events_bits(false, def);
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uint8_t bits = get_events_bits(false, def);
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if (bits == 0) {
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return;
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}
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@ -141,7 +147,7 @@ static void initialize_block(
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refresh_chunk_heights(chunk, id == BLOCK_AIR, y);
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mark_neighboirs_modified(chunks, cx, cz, lx, lz);
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uint16_t bits = get_events_bits(true, def);
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uint8_t bits = get_events_bits(true, def);
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if (bits == 0) {
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return;
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}
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@ -25,10 +25,10 @@ struct AABB;
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namespace blocks_agent {
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struct BlockRegisterEvent {
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static inline constexpr uint16_t REGISTER_UPDATING_BIT = 0x1;
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static inline constexpr uint16_t UNREGISTER_UPDATING_BIT = 0x2;
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static inline constexpr uint16_t PRESENT_EVENT_BIT = 0x4;
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uint16_t bits;
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static inline constexpr uint8_t REGISTER_BIT = 0x1;
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static inline constexpr uint8_t UPDATING_BIT = 0x2;
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static inline constexpr uint8_t PRESENT_EVENT_BIT = 0x4;
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uint8_t bits;
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blockid_t id;
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glm::ivec3 coord;
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};
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