From c9b7d7577b52c4ec5f364e67a2d9c335a537e6e2 Mon Sep 17 00:00:00 2001 From: MihailRis Date: Fri, 20 Aug 2021 21:23:28 +0300 Subject: [PATCH] fixed blocks selection shader added `u_` prefix that already used in voxel_engine.cpp in draw_world function --- res/lines.glslv | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/res/lines.glslv b/res/lines.glslv index 704a159b..588950d7 100644 --- a/res/lines.glslv +++ b/res/lines.glslv @@ -5,9 +5,9 @@ layout (location = 1) in vec4 a_color; out vec4 v_color; -uniform mat4 projview; +uniform mat4 u_projview; void main(){ v_color = a_color; - gl_Position = projview * vec4(a_position, 1.0); + gl_Position = u_projview * vec4(a_position, 1.0); }