Minor item refactor
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@ -106,6 +106,10 @@ Content* ContentBuilder::build() {
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def->rt.pickingItem = content->requireItem(def->pickingItem)->rt.id;
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}
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for (ItemDef* def : itemDefsIndices) {
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def->rt.placingBlock = content->requireBlock(def->placingBlock)->rt.id;
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}
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return content.release();
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}
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@ -4,7 +4,6 @@
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#include <string>
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#include <glm/glm.hpp>
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#include "../graphics/UVRegion.h"
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#include "../typedefs.h"
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struct item_funcs_set {
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@ -26,12 +25,12 @@ public:
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item_icon_type iconType = item_icon_type::sprite;
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std::string icon = "block:notfound";
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std::string placingBlock = "none";
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std::string placingBlock = "core:air";
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struct {
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itemid_t id;
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item_funcs_set funcsset {};
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UVRegion iconRegion {0, 0, 1, 1};
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blockid_t placingBlock;
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} rt;
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ItemDef(std::string name);
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@ -241,7 +241,7 @@ void PlayerController::updateInteraction(){
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ItemDef* item = contentIds->getItemDef(player->chosenItem);
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Block* def = level->content->findBlock(item->placingBlock);
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Block* def = contentIds->getBlockDef(item->rt.placingBlock);
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if (def && def->rotatable){
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const std::string& name = def->rotations.name;
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if (name == "pipe") {
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