add 'hit-sound' to materials & update base pack
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@ -1,5 +1,6 @@
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{
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"steps-sound": "steps/grass",
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"place-sound": "blocks/ground_place",
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"break-sound": "blocks/ground_break"
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"break-sound": "blocks/ground_break",
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"hit-sound": "blocks/ground_hit"
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}
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@ -1,5 +1,6 @@
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{
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"steps-sound": "steps/ground",
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"place-sound": "blocks/ground_place",
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"break-sound": "blocks/ground_break"
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"break-sound": "blocks/ground_break",
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"hit-sound": "blocks/ground_hit"
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}
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@ -1,5 +1,6 @@
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{
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"steps-sound": "steps/stone",
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"place-sound": "blocks/stone_place",
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"break-sound": "blocks/stone_break"
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"break-sound": "blocks/stone_break",
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"hit-sound": "blocks/stone_hit"
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}
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@ -1,5 +1,6 @@
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{
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"steps-sound": "steps/wood",
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"place-sound": "blocks/wood_place",
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"break-sound": "blocks/wood_break"
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"break-sound": "blocks/wood_break",
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"hit-sound": "blocks/wood_hit"
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}
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@ -2,5 +2,5 @@
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"texture": "dirt",
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"material": "base:ground",
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"surface-replacement": "base:grass_block",
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"base:durability": 1.0
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"base:durability": 1.5
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}
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@ -8,7 +8,7 @@
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"replaceable": true,
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"grounded": true,
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"model": "X",
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"hitbox": [0.15, 0.0, 0.15, 0.7, 0.7, 0.7],
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"hitbox": [0.15, 0.0, 0.15, 0.7, 0.5, 0.7],
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"base:durability": 0.0,
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"base:loot": []
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}
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@ -8,7 +8,7 @@
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"grass_side",
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"grass_side"
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],
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"base:durability": 1.3,
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"base:durability": 1.7,
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"base:loot": [
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{"item": "base:dirt.item"}
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]
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BIN
res/content/base/sounds/blocks/ground_hit.ogg
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res/content/base/sounds/blocks/ground_hit.ogg
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BIN
res/content/base/sounds/blocks/stone_hit.ogg
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BIN
res/content/base/sounds/blocks/stone_hit.ogg
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BIN
res/content/base/sounds/blocks/wood_hit.ogg
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BIN
res/content/base/sounds/blocks/wood_hit.ogg
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Before Width: | Height: | Size: 6.8 KiB After Width: | Height: | Size: 6.9 KiB |
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