This commit is contained in:
MihailRis 2023-12-14 00:20:40 +03:00
parent 82c772bfdb
commit c6d2266026
6 changed files with 33 additions and 57 deletions

View File

@ -1,17 +1 @@
#include "ContentPack.h"
using std::string;
using std::filesystem::path;
ContentPack::ContentPack(const string id,
const path folder)
: id(id), folder(folder) {
}
const string& ContentPack::getId() const {
return id;
}
const path& ContentPack::getFolder() const {
return folder;
}

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@ -4,15 +4,9 @@
#include <string>
#include <filesystem>
class ContentPack {
const std::string id;
const std::filesystem::path folder;
public:
ContentPack(const std::string id,
const std::filesystem::path folder);
const std::string& getId() const;
const std::filesystem::path& getFolder() const;
struct ContentPack {
std::string id;
std::filesystem::path folder;
};
#endif // CONTENT_CONTENT_PACK_H_

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@ -29,9 +29,13 @@
#include "files/files.h"
#include "files/engine_paths.h"
#include "content/Content.h"
#include "content/ContentPack.h"
#include "content/ContentLoader.h"
#include "frontend/locale/langs.h"
#include "definitions.h"
using std::unique_ptr;
using std::shared_ptr;
using std::string;
@ -40,12 +44,24 @@ using std::filesystem::path;
using glm::vec3;
using gui::GUI;
Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
: settings(settings), content(content), paths(paths) {
Engine::Engine(EngineSettings& settings, EnginePaths* paths)
: settings(settings), paths(paths) {
if (Window::initialize(settings.display)){
throw initialize_error("could not initialize window");
}
Shader::preprocessor->setLibFolder(paths->getResources()/path("shaders/lib"));
auto resdir = paths->getResources();
contentPacks.push_back({"base", resdir/path("content/base")});
{
ContentBuilder contentBuilder;
setup_definitions(&contentBuilder);
for (auto& pack : contentPacks) {
ContentLoader loader(pack.folder);
loader.load(&contentBuilder);
}
content.reset(contentBuilder.build());
}
Shader::preprocessor->setLibFolder(paths->getResources()/path("shaders/lib"));
assets = new Assets();
std::cout << "-- loading assets" << std::endl;
@ -61,10 +77,6 @@ Engine::Engine(EngineSettings& settings, EnginePaths* paths, Content* content)
}
Audio::initialize();
gui = new GUI();
auto resdir = paths->getResources();
contentPacks.push_back(ContentPack("base", resdir/path("content/base")));
if (settings.ui.language == "auto") {
settings.ui.language = platform::detect_locale();
}
@ -145,7 +157,7 @@ void Engine::setScreen(shared_ptr<Screen> screen) {
}
const Content* Engine::getContent() const {
return content;
return content.get();
}
vector<ContentPack>& Engine::getContentPacks() {

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@ -8,12 +8,12 @@
#include "typedefs.h"
#include "settings.h"
#include "content/Content.h"
#include "content/ContentPack.h"
class Assets;
class Level;
class Screen;
class Content;
class EnginePaths;
namespace gui {
@ -30,7 +30,7 @@ class Engine {
std::shared_ptr<Screen> screen = nullptr;
std::vector<ContentPack> contentPacks;
EngineSettings& settings;
Content* content;
std::unique_ptr<Content> content = nullptr;
EnginePaths* paths;
uint64_t frame = 0;
@ -39,7 +39,7 @@ class Engine {
gui::GUI* gui;
public:
Engine(EngineSettings& settings, EnginePaths* paths, Content* content);
Engine(EngineSettings& settings, EnginePaths* paths);
~Engine();
void updateTimers();

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@ -105,11 +105,11 @@ void langs::load(const path& resdir,
reader.read(lang, "");
}
for (auto pack : packs) {
path file = pack.getFolder()/filename;
path file = pack.folder/filename;
if (fs::is_regular_file(file)) {
string text = files::read_string(file);
Reader reader(file.string(), text);
reader.read(lang, pack.getId()+":");
reader.read(lang, pack.id+":");
}
}
}

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@ -12,13 +12,6 @@
#include "files/files.h"
#include "files/settings_io.h"
#include "files/engine_paths.h"
#include "content/Content.h"
#include "content/ContentLoader.h"
#include "coders/png.h"
#include "graphics/Atlas.h"
#include "graphics/ImageData.h"
#include "util/command_line.h"
using std::filesystem::path;
@ -29,13 +22,6 @@ int main(int argc, char** argv) {
return EXIT_SUCCESS;
platform::configure_encoding();
ContentBuilder contentBuilder;
setup_definitions(&contentBuilder);
// TODO: implement worlds indexing
ContentLoader loader(paths.getResources()/path("content/base"));
loader.load(&contentBuilder);
std::unique_ptr<Content> content(contentBuilder.build());
try {
EngineSettings settings;
toml::Wrapper wrapper = create_wrapper(settings);
@ -44,16 +30,16 @@ int main(int argc, char** argv) {
path controls_file = platform::get_controls_file();
if (std::filesystem::is_regular_file(settings_file)) {
std::cout << "-- loading settings" << std::endl;
std::string content = files::read_string(settings_file);
toml::Reader reader(&wrapper, settings_file.string(), content);
std::string text = files::read_string(settings_file);
toml::Reader reader(&wrapper, settings_file.string(), text);
reader.read();
}
Engine engine(settings, &paths, content.get());
Engine engine(settings, &paths);
setup_bindings();
if (std::filesystem::is_regular_file(controls_file)) {
std::cout << "-- loading controls" << std::endl;
std::string content = files::read_string(controls_file);
load_controls(controls_file.string(), content);
std::string text = files::read_string(controls_file);
load_controls(controls_file.string(), text);
}
engine.mainloop();