items: on_use event

This commit is contained in:
MihailRis 2024-03-05 22:21:24 +03:00
parent 45a7bd190a
commit c6b06f04d8
4 changed files with 125 additions and 75 deletions

View File

@ -7,7 +7,8 @@
#include "../typedefs.h"
struct item_funcs_set {
bool init: 1;
bool init: 1;
bool on_use: 1;
bool on_use_on_block: 1;
bool on_block_break_by: 1;
};

View File

@ -205,14 +205,52 @@ void PlayerController::updateControls(float delta){
player->updateInput(level, input, delta);
}
static int determine_rotation(Block* def, glm::ivec3& norm, glm::vec3& camDir) {
if (def && def->rotatable){
const std::string& name = def->rotations.name;
if (name == "pipe") {
if (norm.x < 0.0f) return BLOCK_DIR_WEST;
else if (norm.x > 0.0f) return BLOCK_DIR_EAST;
else if (norm.y > 0.0f) return BLOCK_DIR_UP;
else if (norm.y < 0.0f) return BLOCK_DIR_DOWN;
else if (norm.z > 0.0f) return BLOCK_DIR_NORTH;
else if (norm.z < 0.0f) return BLOCK_DIR_SOUTH;
}
else if (name == "pane") {
if (abs(camDir.x) > abs(camDir.z)){
if (camDir.x > 0.0f) return BLOCK_DIR_EAST;
if (camDir.x < 0.0f) return BLOCK_DIR_WEST;
}
if (abs(camDir.x) < abs(camDir.z)){
if (camDir.z > 0.0f) return BLOCK_DIR_SOUTH;
if (camDir.z < 0.0f) return BLOCK_DIR_NORTH;
}
}
}
return 0;
}
static void pick_block(ContentIndices* indices, Chunks* chunks, Player* player, int x, int y, int z) {
Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
itemid_t id = block->rt.pickingItem;
auto inventory = player->getInventory();
size_t slotid = inventory->findSlotByItem(id, 0, 10);
if (slotid == Inventory::npos) {
slotid = player->getChosenSlot();
} else {
player->setChosenSlot(slotid);
}
ItemStack& stack = inventory->getSlot(slotid);
if (stack.getItemId() != id) {
stack.set(ItemStack(id, 1));
}
}
void PlayerController::updateInteraction(){
auto indices = level->content->getIndices();
Chunks* chunks = level->chunks.get();
Lighting* lighting = level->lighting.get();
Camera* camera = player->camera.get();
glm::vec3 end;
glm::ivec3 iend;
glm::ivec3 norm;
bool xkey = Events::pressed(keycode::X);
bool lclick = Events::jactive(BIND_PLAYER_ATTACK) ||
@ -223,11 +261,19 @@ void PlayerController::updateInteraction(){
if (xkey) {
maxDistance *= 20.0f;
}
auto inventory = player->getInventory();
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
voxel* vox = chunks->rayCast(camera->position,
camera->front,
maxDistance,
end, norm, iend);
glm::vec3 end;
glm::ivec3 iend;
glm::ivec3 norm;
voxel* vox = chunks->rayCast(
camera->position,
camera->front,
maxDistance,
end, norm, iend
);
if (vox != nullptr){
player->selectedVoxel = *vox;
selectedBlockId = vox->id;
@ -238,50 +284,31 @@ void PlayerController::updateInteraction(){
int x = iend.x;
int y = iend.y;
int z = iend.z;
uint8_t states = 0;
auto inventory = player->getInventory();
ItemStack& stack = inventory->getSlot(player->getChosenSlot());
ItemDef* item = indices->getItemDef(stack.getItemId());
Block* def = indices->getBlockDef(item->rt.placingBlock);
if (def && def->rotatable){
const std::string& name = def->rotations.name;
if (name == "pipe") {
if (norm.x < 0.0f) states = BLOCK_DIR_WEST;
else if (norm.x > 0.0f) states = BLOCK_DIR_EAST;
else if (norm.y > 0.0f) states = BLOCK_DIR_UP;
else if (norm.y < 0.0f) states = BLOCK_DIR_DOWN;
else if (norm.z > 0.0f) states = BLOCK_DIR_NORTH;
else if (norm.z < 0.0f) states = BLOCK_DIR_SOUTH;
} else if (name == "pane") {
glm::vec3 vec = camera->dir;
if (abs(vec.x) > abs(vec.z)){
if (vec.x > 0.0f) states = BLOCK_DIR_EAST;
if (vec.x < 0.0f) states = BLOCK_DIR_WEST;
}
if (abs(vec.x) < abs(vec.z)){
if (vec.z > 0.0f) states = BLOCK_DIR_SOUTH;
if (vec.z < 0.0f) states = BLOCK_DIR_NORTH;
}
}
}
uint8_t states = determine_rotation(def, norm, camera->dir);
if (lclick) {
if (!input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, x, y, z))
return;
}
if (lclick && !input.shift && item->rt.funcsset.on_block_break_by) {
if (scripting::on_item_break_block(player.get(), item, x, y, z))
return;
}
Block* target = indices->getBlockDef(vox->id);
if (lclick && target->breakable){
blocksController->breakBlock(player.get(), target, x, y, z);
}
if (rclick) {
if (!input.shift && item->rt.funcsset.on_use_on_block) {
if (scripting::on_item_use_on_block(player.get(), item, x, y, z))
return;
}
if (rclick && !input.shift) {
bool preventDefault = false;
if (item->rt.funcsset.on_use) {
preventDefault |= scripting::on_item_use(player.get(), item);
}
if (item->rt.funcsset.on_use_on_block) {
preventDefault |= scripting::on_item_use_on_block(player.get(), item, x, y, z);
}
if (preventDefault) {
return;
}
}
if (def && rclick){
if (!input.shift && target->rt.funcsset.oninteract) {
@ -316,25 +343,18 @@ void PlayerController::updateInteraction(){
}
}
}
if (Events::jactive(BIND_PLAYER_PICK)){
Block* block = indices->getBlockDef(chunks->get(x,y,z)->id);
itemid_t id = block->rt.pickingItem;
auto inventory = player->getInventory();
size_t slotid = inventory->findSlotByItem(id, 0, 10);
if (slotid == Inventory::npos) {
slotid = player->getChosenSlot();
} else {
player->setChosenSlot(slotid);
}
ItemStack& stack = inventory->getSlot(slotid);
if (stack.getItemId() != id) {
stack.set(ItemStack(id, 1));
}
if (Events::jactive(BIND_PLAYER_PICK)) {
pick_block(indices, chunks, player.get(), x, y, z);
}
} else {
selectedBlockId = -1;
selectedBlockStates = 0;
}
if (rclick) {
if (item->rt.funcsset.on_use) {
scripting::on_item_use(player.get(), item);
}
}
}
Player* PlayerController::getPlayer() {

View File

@ -187,6 +187,17 @@ bool scripting::on_block_interact(Player* player, const Block* block, int x, int
return false;
}
bool scripting::on_item_use(Player* player, const ItemDef* item) {
std::string name = item->name+".use";
if (state->getglobal(name)) {
state->pushinteger(player->getId());
if (state->callNoThrow(4)) {
return state->toboolean(-1);
}
}
return false;
}
bool scripting::on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z) {
std::string name = item->name+".useon";
if (state->getglobal(name)) {
@ -263,6 +274,7 @@ void scripting::load_item_script(int env, std::string prefix, fs::path file, ite
state->execute(env, src, file.u8string());
funcsset.init = register_event(env, "init", prefix+".init");
funcsset.on_use = register_event(env, "on_use", prefix+".use");
funcsset.on_use_on_block = register_event(env, "on_use_on_block", prefix+".useon");
funcsset.on_block_break_by = register_event(env, "on_block_break_by", prefix+".blockbreakby");
}

View File

@ -30,7 +30,7 @@ namespace scripting {
extern Level* level;
extern BlocksController* blocks;
/* Lua environment wrapper for automatic deletion */
/// @brief Lua environment wrapper for automatic deletion
class Environment {
int env;
public:
@ -58,34 +58,51 @@ namespace scripting {
void on_block_broken(Player* player, const Block* block, int x, int y, int z);
bool on_block_interact(Player* player, const Block* block, int x, int y, int z);
/** Called on RMB click on block with the item selected
@return true if prevents default action */
/// @brief Called on RMB click with the item selected
/// @return true if prevents default action
bool on_item_use(Player* player, const ItemDef* item);
/// @brief Called on RMB click on block with the item selected
/// @return true if prevents default action
bool on_item_use_on_block(Player* player, const ItemDef* item, int x, int y, int z);
/** Called on LMB click on block with the item selected
@return true if prevents default action */
/// @brief Called on LMB click on block with the item selected
/// @return true if prevents default action
bool on_item_break_block(Player* player, const ItemDef* item, int x, int y, int z);
/** Called on UI view show */
/// @brief Called on UI view show
void on_ui_open(UiDocument* layout, Inventory* inventory, glm::ivec3 blockcoord);
/** Called on UI view close*/
/// @brief Called on UI view close
void on_ui_close(UiDocument* layout, Inventory* inventory);
/** Load script associated with a Block */
/// @brief Load script associated with a Block
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param funcsset block callbacks set
void load_block_script(int env, std::string prefix, fs::path file, block_funcs_set& funcsset);
/** Load script associated with an Item */
void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
/**
* Load package-specific world script
* @param env environment id
* @param packid content-pack id
* @param file script file path
*/
/// @brief Load script associated with an Item
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param funcsset item callbacks set
void load_item_script(int env, std::string prefix, fs::path file, item_funcs_set& funcsset);
/// @brief Load package-specific world script
/// @param env environment id
/// @param packid content-pack id
/// @param file script file path
void load_world_script(int env, std::string packid, fs::path file);
/** Load script associated with an UiDocument */
/// @brief Load script associated with an UiDocument
/// @param env environment id
/// @param prefix pack id
/// @param file item script file
/// @param script document script info
void load_layout_script(int env, std::string prefix, fs::path file, uidocscript& script);
/** Finalize lua state. Using scripting after will lead to Lua panic */
/// @brief Finalize lua state. Using scripting after will lead to Lua panic
void close();
}