add in-game chat & update gui post-runnables timing & fix panel elements removal
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@ -134,6 +134,10 @@ function add_to_history(text)
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end
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function submit(text)
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if #text == 0 then
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document.prompt.focused = true
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return
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end
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text = text:trim()
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add_to_history(text)
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@ -204,4 +208,11 @@ function on_open(mode)
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elseif mode then
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modes:set(mode)
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end
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hud.close("core:ingame_chat")
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end
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function on_close()
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time.post_runnable(function()
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hud.open_permanent("core:ingame_chat")
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end)
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end
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8
res/layouts/ingame_chat.xml
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8
res/layouts/ingame_chat.xml
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@ -0,0 +1,8 @@
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<panel size="300,0" margin="0,0,0,70" max-length='300' min-length='0'
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size-func="gui.get_viewport()[1]/2,-1"
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padding="0"
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min-size="0"
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color="0"
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interval="0"
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gravity="bottom-left" interactive="false">
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</panel>
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59
res/layouts/ingame_chat.xml.lua
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59
res/layouts/ingame_chat.xml.lua
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@ -0,0 +1,59 @@
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local lines = {}
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local dead_lines = {}
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local nextid = 0
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local timeout = 7
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local fadeout = 1
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local initialized = false
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local max_lines = 15
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local animation_fps = 30
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local function remove_line(line)
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document[line[1]]:destruct()
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time.post_runnable(function() document.root:reposition() end)
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end
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local function update_line(line, uptime)
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local diff = uptime - line[2]
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if diff > timeout then
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remove_line(line)
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table.insert(dead_lines, i)
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elseif diff > timeout-fadeout then
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local opacity = (timeout - diff) / fadeout
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document[line[1]].color = {0, 0, 0, opacity * 80}
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document[line[1].."L"].color = {255, 255, 255, opacity * 255}
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end
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end
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events.on("core:chat", function(message)
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local current_time = time.uptime()
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local id = 'l'..tostring(nextid)
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document.root:add(gui.template("chat_line", {id=id}))
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document.root:reposition()
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document[id.."L"].text = message
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nextid = nextid + 1
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if #lines == max_lines then
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remove_line(lines[1])
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table.remove(lines, 1)
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end
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table.insert(lines, {id, current_time})
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end)
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function on_open()
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if not initialized then
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initialized = true
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document.root:setInterval(1/animation_fps, function ()
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local uptime = time.uptime()
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for _, line in ipairs(lines) do
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update_line(line, uptime)
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end
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if #dead_lines > 0 then
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for i = #dead_lines, 1, -1 do
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local index = dead_lines[i]
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table.remove(lines, i)
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end
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dead_lines = {}
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end
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end)
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end
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end
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3
res/layouts/templates/chat_line.xml
Normal file
3
res/layouts/templates/chat_line.xml
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@ -0,0 +1,3 @@
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<container id='%{id}' color="#00000050" size="-1,20">
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<label pos='5' id='%{id}L' markup='md'/>
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</container>
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@ -95,7 +95,7 @@ function RadioGroup:__call(elements, onset, default)
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elements=elements,
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callback=onset,
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current=nil
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}, {__index=RadioGroup})
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}, {__index=self})
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group:set(default)
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return group
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end
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@ -351,6 +351,7 @@ function __vc_on_hud_open()
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hud.pause()
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end
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end)
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hud.open_permanent("core:ingame_chat")
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end
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local RULES_FILE = "world:rules.toml"
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@ -217,6 +217,7 @@ void Engine::renderFrame() {
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Viewport viewport(Window::width, Window::height);
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DrawContext ctx(nullptr, viewport, nullptr);
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gui->draw(ctx, *assets);
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gui->postAct();
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}
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void Engine::saveSettings() {
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@ -178,12 +178,6 @@ void GUI::actFocused() {
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}
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void GUI::act(float delta, const Viewport& vp) {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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postRunnables.pop();
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callback();
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}
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container->setSize(vp.size());
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container->act(delta);
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auto prevfocus = focus;
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@ -206,6 +200,14 @@ void GUI::act(float delta, const Viewport& vp) {
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}
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}
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void GUI::postAct() {
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while (!postRunnables.empty()) {
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runnable callback = postRunnables.back();
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postRunnables.pop();
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callback();
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}
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}
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void GUI::draw(const DrawContext& pctx, const Assets& assets) {
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auto ctx = pctx.sub(batch2D.get());
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@ -106,6 +106,8 @@ namespace gui {
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/// @param assets active assets storage
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void draw(const DrawContext& pctx, const Assets& assets);
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void postAct();
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/// @brief Add element to the main container
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/// @param node UI element
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void add(std::shared_ptr<UINode> node);
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@ -62,6 +62,11 @@ void Panel::add(const std::shared_ptr<UINode> &node) {
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fullRefresh();
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}
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void Panel::remove(const std::shared_ptr<UINode> &node) {
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Container::remove(node);
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fullRefresh();
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}
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void Panel::refresh() {
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UINode::refresh();
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std::stable_sort(nodes.begin(), nodes.end(), [](auto a, auto b) {
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@ -25,6 +25,7 @@ namespace gui {
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Orientation getOrientation() const;
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virtual void add(const std::shared_ptr<UINode>& node) override;
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virtual void remove(const std::shared_ptr<UINode>& node) override;
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virtual void refresh() override;
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virtual void fullRefresh() override;
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