refactor: WorldRegions and chunks saving

This commit is contained in:
MihailRis 2024-06-07 14:04:25 +03:00
parent f206042b00
commit c67e4b04bb
8 changed files with 50 additions and 45 deletions

View File

@ -103,8 +103,9 @@ WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
RegionsLayer& regions = layers[layer]; RegionsLayer& regions = layers[layer];
std::lock_guard lock(regions.mutex); std::lock_guard lock(regions.mutex);
auto found = regions.regions.find(glm::ivec2(x, z)); auto found = regions.regions.find(glm::ivec2(x, z));
if (found == regions.regions.end()) if (found == regions.regions.end()) {
return nullptr; return nullptr;
}
return found->second.get(); return found->second.get();
} }
@ -357,6 +358,13 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
/// @brief Store chunk data (voxels and lights) in region (existing or new) /// @brief Store chunk data (voxels and lights) in region (existing or new)
void WorldRegions::put(Chunk* chunk){ void WorldRegions::put(Chunk* chunk){
assert(chunk != nullptr); assert(chunk != nullptr);
if (!chunk->flags.lighted) {
return;
}
bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
if (!chunk->flags.unsaved && !lightsUnsaved) {
return;
}
int regionX, regionZ, localX, localZ; int regionX, regionZ, localX, localZ;
calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ); calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
@ -399,11 +407,12 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
} }
chunk_inventories_map WorldRegions::fetchInventories(int x, int z) { chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
chunk_inventories_map inventories; chunk_inventories_map meta;
uint32_t bytesSize; uint32_t bytesSize;
const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize); const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
if (data == nullptr) if (data == nullptr) {
return inventories; return meta;
}
ByteReader reader(data, bytesSize); ByteReader reader(data, bytesSize);
int count = reader.getInt32(); int count = reader.getInt32();
for (int i = 0; i < count; i++) { for (int i = 0; i < count; i++) {
@ -413,9 +422,9 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
reader.skip(size); reader.skip(size);
auto inv = std::make_shared<Inventory>(0, 0); auto inv = std::make_shared<Inventory>(0, 0);
inv->deserialize(map.get()); inv->deserialize(map.get());
inventories[index] = inv; meta[index] = inv;
} }
return inventories; return meta;
} }
void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) { void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
@ -456,8 +465,9 @@ void WorldRegions::write() {
bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) { bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
size_t sep = name.find('_'); size_t sep = name.find('_');
if (sep == std::string::npos || sep == 0 || sep == name.length()-1) if (sep == std::string::npos || sep == 0 || sep == name.length()-1) {
return false; return false;
}
try { try {
x = std::stoi(name.substr(0, sep)); x = std::stoi(name.substr(0, sep));
z = std::stoi(name.substr(sep+1)); z = std::stoi(name.substr(sep+1));

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@ -128,7 +128,7 @@ public:
bool generatorTestMode = false; bool generatorTestMode = false;
bool doWriteLights = true; bool doWriteLights = true;
WorldRegions(const fs::path &directory); WorldRegions(const fs::path& directory);
WorldRegions(const WorldRegions&) = delete; WorldRegions(const WorldRegions&) = delete;
~WorldRegions(); ~WorldRegions();

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@ -113,8 +113,11 @@ bool Chunk::decode(const ubyte* data) {
ubyte bst1 = data[CHUNK_VOL*2 + i]; ubyte bst1 = data[CHUNK_VOL*2 + i];
ubyte bst2 = data[CHUNK_VOL*3 + i]; ubyte bst2 = data[CHUNK_VOL*3 + i];
vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2)); vox.id = (static_cast<blockid_t>(bid1) << 8) |
vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2))); static_cast<blockid_t>(bid2);
vox.state = int2blockstate(
(static_cast<blockstate_t>(bst1) << 8) |
static_cast<blockstate_t>(bst2));
} }
return true; return true;
} }
@ -122,8 +125,8 @@ bool Chunk::decode(const ubyte* data) {
void Chunk::convert(ubyte* data, const ContentLUT* lut) { void Chunk::convert(ubyte* data, const ContentLUT* lut) {
for (uint i = 0; i < CHUNK_VOL; i++) { for (uint i = 0; i < CHUNK_VOL; i++) {
// see encode method to understand what the hell is going on here // see encode method to understand what the hell is going on here
blockid_t id = ((blockid_t(data[i]) << 8) | blockid_t id = ((static_cast<blockid_t>(data[i]) << 8) |
blockid_t(data[CHUNK_VOL+i])); static_cast<blockid_t>(data[CHUNK_VOL+i]));
blockid_t replacement = lut->getBlockId(id); blockid_t replacement = lut->getBlockId(id);
data[i] = replacement >> 8; data[i] = replacement >> 8;
data[CHUNK_VOL+i] = replacement & 0xFF; data[CHUNK_VOL+i] = replacement & 0xFF;

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@ -5,8 +5,9 @@
#include <stdlib.h> #include <stdlib.h>
#include <unordered_map> #include <unordered_map>
#include "../constants.hpp"
#include "voxel.hpp" #include "voxel.hpp"
#include "../constants.hpp"
#include "../lighting/Lightmap.hpp" #include "../lighting/Lightmap.hpp"
inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4; inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
@ -15,6 +16,10 @@ class Lightmap;
class ContentLUT; class ContentLUT;
class Inventory; class Inventory;
namespace dynamic {
class Map;
}
using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>; using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
class Chunk { class Chunk {
@ -32,7 +37,7 @@ public:
bool loadedLights: 1; bool loadedLights: 1;
} flags {}; } flags {};
/* Block inventories map where key is index of block in voxels array */ /// @brief Block inventories map where key is index of block in voxels array
chunk_inventories_map inventories; chunk_inventories_map inventories;
Chunk(int x, int z); Chunk(int x, int z);
@ -44,14 +49,15 @@ public:
// unused // unused
std::unique_ptr<Chunk> clone() const; std::unique_ptr<Chunk> clone() const;
/* Creates new block inventory given size /// @brief Creates new block inventory given size
@return inventory id or 0 if block does not exists */ /// @return inventory id or 0 if block does not exists
void addBlockInventory(std::shared_ptr<Inventory> inventory, void addBlockInventory(
uint x, uint y, uint z); std::shared_ptr<Inventory> inventory, uint x, uint y, uint z
);
void removeBlockInventory(uint x, uint y, uint z); void removeBlockInventory(uint x, uint y, uint z);
void setBlockInventories(chunk_inventories_map map); void setBlockInventories(chunk_inventories_map map);
/* @return inventory bound to the given block or nullptr */ /// @return inventory bound to the given block or nullptr
std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const; std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
inline void setModifiedAndUnsaved() { inline void setModifiedAndUnsaved() {
@ -61,9 +67,7 @@ public:
std::unique_ptr<ubyte[]> encode() const; std::unique_ptr<ubyte[]> encode() const;
/** /// @return true if all is fine
* @return true if all is fine
**/
bool decode(const ubyte* data); bool decode(const ubyte* data);
static void convert(ubyte* data, const ContentLUT* lut); static void convert(ubyte* data, const ContentLUT* lut);

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@ -497,14 +497,9 @@ void Chunks::saveAndClear(){
for (size_t i = 0; i < volume; i++){ for (size_t i = 0; i < volume; i++){
Chunk* chunk = chunks[i].get(); Chunk* chunk = chunks[i].get();
chunks[i] = nullptr; chunks[i] = nullptr;
if (chunk == nullptr || !chunk->flags.lighted) if (chunk) {
continue; regions.put(chunk);
}
bool lightsUnsaved = !chunk->flags.loadedLights &&
worldFiles->doesWriteLights();
if (!chunk->flags.unsaved && !lightsUnsaved)
continue;
regions.put(chunk);
} }
chunksCount = 0; chunksCount = 0;
} }

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@ -59,8 +59,10 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
auto data = regions.getChunk(chunk->x, chunk->z); auto data = regions.getChunk(chunk->x, chunk->z);
if (data) { if (data) {
chunk->decode(data.get()); chunk->decode(data.get());
auto invs = regions.fetchInventories(chunk->x, chunk->z); auto invs = regions.fetchInventories(chunk->x, chunk->z);
chunk->setBlockInventories(std::move(invs)); chunk->setBlockInventories(std::move(invs));
chunk->flags.loaded = true; chunk->flags.loaded = true;
for(auto& entry : chunk->inventories) { for(auto& entry : chunk->inventories) {
level->inventories->store(entry.second); level->inventories->store(entry.second);

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@ -35,12 +35,10 @@ World::World(
) : name(std::move(name)), ) : name(std::move(name)),
generator(std::move(generator)), generator(std::move(generator)),
seed(seed), seed(seed),
settings(settings),
content(content), content(content),
packs(packs) packs(packs),
{ wfile(std::make_unique<WorldFiles>(directory, settings.debug))
wfile = std::make_unique<WorldFiles>(directory, settings.debug); {}
}
World::~World(){ World::~World(){
} }
@ -57,16 +55,10 @@ void World::write(Level* level) {
auto& regions = wfile->getRegions(); auto& regions = wfile->getRegions();
for (size_t i = 0; i < chunks->volume; i++) { for (size_t i = 0; i < chunks->volume; i++) {
auto chunk = chunks->chunks[i]; if (auto chunk = chunks->chunks[i]) {
if (chunk == nullptr || !chunk->flags.lighted) regions.put(chunk.get());
continue; }
bool lightsUnsaved = !chunk->flags.loadedLights &&
settings.debug.doWriteLights.get();
if (!chunk->flags.unsaved && !lightsUnsaved)
continue;
regions.put(chunk.get());
} }
wfile->write(this, content); wfile->write(this, content);
auto playerFile = dynamic::Map(); auto playerFile = dynamic::Map();

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@ -30,7 +30,6 @@ class World : Serializable {
std::string name; std::string name;
std::string generator; std::string generator;
uint64_t seed; uint64_t seed;
EngineSettings& settings;
const Content* const content; const Content* const content;
std::vector<ContentPack> packs; std::vector<ContentPack> packs;