refactor: WorldRegions and chunks saving
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@ -103,8 +103,9 @@ WorldRegion* WorldRegions::getRegion(int x, int z, int layer) {
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RegionsLayer& regions = layers[layer];
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RegionsLayer& regions = layers[layer];
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std::lock_guard lock(regions.mutex);
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std::lock_guard lock(regions.mutex);
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auto found = regions.regions.find(glm::ivec2(x, z));
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auto found = regions.regions.find(glm::ivec2(x, z));
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if (found == regions.regions.end())
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if (found == regions.regions.end()) {
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return nullptr;
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return nullptr;
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}
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return found->second.get();
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return found->second.get();
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}
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}
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@ -357,6 +358,13 @@ static std::unique_ptr<ubyte[]> write_inventories(Chunk* chunk, uint& datasize)
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/// @brief Store chunk data (voxels and lights) in region (existing or new)
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/// @brief Store chunk data (voxels and lights) in region (existing or new)
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void WorldRegions::put(Chunk* chunk){
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void WorldRegions::put(Chunk* chunk){
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assert(chunk != nullptr);
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assert(chunk != nullptr);
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if (!chunk->flags.lighted) {
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return;
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}
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bool lightsUnsaved = !chunk->flags.loadedLights && doWriteLights;
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if (!chunk->flags.unsaved && !lightsUnsaved) {
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return;
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}
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int regionX, regionZ, localX, localZ;
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int regionX, regionZ, localX, localZ;
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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calc_reg_coords(chunk->x, chunk->z, regionX, regionZ, localX, localZ);
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@ -399,11 +407,12 @@ std::unique_ptr<light_t[]> WorldRegions::getLights(int x, int z) {
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}
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}
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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chunk_inventories_map inventories;
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chunk_inventories_map meta;
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uint32_t bytesSize;
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uint32_t bytesSize;
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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const ubyte* data = getData(x, z, REGION_LAYER_INVENTORIES, bytesSize);
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if (data == nullptr)
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if (data == nullptr) {
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return inventories;
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return meta;
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}
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ByteReader reader(data, bytesSize);
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ByteReader reader(data, bytesSize);
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int count = reader.getInt32();
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int count = reader.getInt32();
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for (int i = 0; i < count; i++) {
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for (int i = 0; i < count; i++) {
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@ -413,9 +422,9 @@ chunk_inventories_map WorldRegions::fetchInventories(int x, int z) {
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reader.skip(size);
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reader.skip(size);
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auto inv = std::make_shared<Inventory>(0, 0);
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auto inv = std::make_shared<Inventory>(0, 0);
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inv->deserialize(map.get());
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inv->deserialize(map.get());
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inventories[index] = inv;
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meta[index] = inv;
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}
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}
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return inventories;
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return meta;
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}
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}
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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void WorldRegions::processRegionVoxels(int x, int z, const regionproc& func) {
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@ -456,8 +465,9 @@ void WorldRegions::write() {
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bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
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bool WorldRegions::parseRegionFilename(const std::string& name, int& x, int& z) {
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size_t sep = name.find('_');
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size_t sep = name.find('_');
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1)
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if (sep == std::string::npos || sep == 0 || sep == name.length()-1) {
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return false;
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return false;
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}
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try {
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try {
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x = std::stoi(name.substr(0, sep));
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x = std::stoi(name.substr(0, sep));
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z = std::stoi(name.substr(sep+1));
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z = std::stoi(name.substr(sep+1));
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@ -128,7 +128,7 @@ public:
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bool generatorTestMode = false;
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bool generatorTestMode = false;
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bool doWriteLights = true;
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bool doWriteLights = true;
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WorldRegions(const fs::path &directory);
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WorldRegions(const fs::path& directory);
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WorldRegions(const WorldRegions&) = delete;
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WorldRegions(const WorldRegions&) = delete;
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~WorldRegions();
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~WorldRegions();
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@ -113,8 +113,11 @@ bool Chunk::decode(const ubyte* data) {
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ubyte bst1 = data[CHUNK_VOL*2 + i];
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ubyte bst1 = data[CHUNK_VOL*2 + i];
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ubyte bst2 = data[CHUNK_VOL*3 + i];
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ubyte bst2 = data[CHUNK_VOL*3 + i];
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vox.id = (blockid_t(bid1) << 8) | (blockid_t(bid2));
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vox.id = (static_cast<blockid_t>(bid1) << 8) |
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vox.state = int2blockstate((blockstate_t(bst1) << 8) | (blockstate_t(bst2)));
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static_cast<blockid_t>(bid2);
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vox.state = int2blockstate(
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(static_cast<blockstate_t>(bst1) << 8) |
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static_cast<blockstate_t>(bst2));
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}
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}
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return true;
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return true;
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}
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}
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@ -122,8 +125,8 @@ bool Chunk::decode(const ubyte* data) {
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void Chunk::convert(ubyte* data, const ContentLUT* lut) {
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void Chunk::convert(ubyte* data, const ContentLUT* lut) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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for (uint i = 0; i < CHUNK_VOL; i++) {
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// see encode method to understand what the hell is going on here
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// see encode method to understand what the hell is going on here
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blockid_t id = ((blockid_t(data[i]) << 8) |
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blockid_t id = ((static_cast<blockid_t>(data[i]) << 8) |
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blockid_t(data[CHUNK_VOL+i]));
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static_cast<blockid_t>(data[CHUNK_VOL+i]));
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blockid_t replacement = lut->getBlockId(id);
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blockid_t replacement = lut->getBlockId(id);
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data[i] = replacement >> 8;
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data[i] = replacement >> 8;
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data[CHUNK_VOL+i] = replacement & 0xFF;
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data[CHUNK_VOL+i] = replacement & 0xFF;
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@ -5,8 +5,9 @@
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#include <stdlib.h>
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#include <stdlib.h>
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#include <unordered_map>
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#include <unordered_map>
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#include "../constants.hpp"
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#include "voxel.hpp"
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#include "voxel.hpp"
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#include "../constants.hpp"
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#include "../lighting/Lightmap.hpp"
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#include "../lighting/Lightmap.hpp"
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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inline constexpr int CHUNK_DATA_LEN = CHUNK_VOL*4;
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@ -15,6 +16,10 @@ class Lightmap;
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class ContentLUT;
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class ContentLUT;
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class Inventory;
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class Inventory;
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namespace dynamic {
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class Map;
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}
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using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
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using chunk_inventories_map = std::unordered_map<uint, std::shared_ptr<Inventory>>;
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class Chunk {
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class Chunk {
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@ -32,7 +37,7 @@ public:
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bool loadedLights: 1;
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bool loadedLights: 1;
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} flags {};
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} flags {};
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/* Block inventories map where key is index of block in voxels array */
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/// @brief Block inventories map where key is index of block in voxels array
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chunk_inventories_map inventories;
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chunk_inventories_map inventories;
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Chunk(int x, int z);
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Chunk(int x, int z);
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@ -44,14 +49,15 @@ public:
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// unused
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// unused
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std::unique_ptr<Chunk> clone() const;
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std::unique_ptr<Chunk> clone() const;
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/* Creates new block inventory given size
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/// @brief Creates new block inventory given size
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@return inventory id or 0 if block does not exists */
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/// @return inventory id or 0 if block does not exists
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void addBlockInventory(std::shared_ptr<Inventory> inventory,
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void addBlockInventory(
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uint x, uint y, uint z);
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std::shared_ptr<Inventory> inventory, uint x, uint y, uint z
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);
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void removeBlockInventory(uint x, uint y, uint z);
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void removeBlockInventory(uint x, uint y, uint z);
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void setBlockInventories(chunk_inventories_map map);
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void setBlockInventories(chunk_inventories_map map);
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/* @return inventory bound to the given block or nullptr */
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/// @return inventory bound to the given block or nullptr
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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std::shared_ptr<Inventory> getBlockInventory(uint x, uint y, uint z) const;
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inline void setModifiedAndUnsaved() {
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inline void setModifiedAndUnsaved() {
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@ -61,9 +67,7 @@ public:
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std::unique_ptr<ubyte[]> encode() const;
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std::unique_ptr<ubyte[]> encode() const;
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/**
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/// @return true if all is fine
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* @return true if all is fine
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**/
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bool decode(const ubyte* data);
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bool decode(const ubyte* data);
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static void convert(ubyte* data, const ContentLUT* lut);
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static void convert(ubyte* data, const ContentLUT* lut);
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@ -497,14 +497,9 @@ void Chunks::saveAndClear(){
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for (size_t i = 0; i < volume; i++){
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for (size_t i = 0; i < volume; i++){
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Chunk* chunk = chunks[i].get();
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Chunk* chunk = chunks[i].get();
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chunks[i] = nullptr;
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chunks[i] = nullptr;
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if (chunk == nullptr || !chunk->flags.lighted)
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if (chunk) {
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continue;
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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worldFiles->doesWriteLights();
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk);
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regions.put(chunk);
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}
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}
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}
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chunksCount = 0;
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chunksCount = 0;
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}
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}
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@ -59,8 +59,10 @@ std::shared_ptr<Chunk> ChunksStorage::create(int x, int z) {
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auto data = regions.getChunk(chunk->x, chunk->z);
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auto data = regions.getChunk(chunk->x, chunk->z);
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if (data) {
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if (data) {
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chunk->decode(data.get());
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chunk->decode(data.get());
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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auto invs = regions.fetchInventories(chunk->x, chunk->z);
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chunk->setBlockInventories(std::move(invs));
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chunk->setBlockInventories(std::move(invs));
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chunk->flags.loaded = true;
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chunk->flags.loaded = true;
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for(auto& entry : chunk->inventories) {
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for(auto& entry : chunk->inventories) {
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level->inventories->store(entry.second);
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level->inventories->store(entry.second);
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@ -35,12 +35,10 @@ World::World(
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) : name(std::move(name)),
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) : name(std::move(name)),
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generator(std::move(generator)),
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generator(std::move(generator)),
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seed(seed),
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seed(seed),
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settings(settings),
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content(content),
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content(content),
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packs(packs)
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packs(packs),
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{
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wfile(std::make_unique<WorldFiles>(directory, settings.debug))
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wfile = std::make_unique<WorldFiles>(directory, settings.debug);
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{}
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}
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World::~World(){
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World::~World(){
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}
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}
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@ -57,16 +55,10 @@ void World::write(Level* level) {
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auto& regions = wfile->getRegions();
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auto& regions = wfile->getRegions();
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for (size_t i = 0; i < chunks->volume; i++) {
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for (size_t i = 0; i < chunks->volume; i++) {
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auto chunk = chunks->chunks[i];
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if (auto chunk = chunks->chunks[i]) {
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if (chunk == nullptr || !chunk->flags.lighted)
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continue;
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bool lightsUnsaved = !chunk->flags.loadedLights &&
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settings.debug.doWriteLights.get();
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if (!chunk->flags.unsaved && !lightsUnsaved)
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continue;
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regions.put(chunk.get());
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regions.put(chunk.get());
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}
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}
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}
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wfile->write(this, content);
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wfile->write(this, content);
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auto playerFile = dynamic::Map();
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auto playerFile = dynamic::Map();
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@ -30,7 +30,6 @@ class World : Serializable {
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std::string name;
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std::string name;
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std::string generator;
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std::string generator;
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uint64_t seed;
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uint64_t seed;
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EngineSettings& settings;
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const Content* const content;
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const Content* const content;
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std::vector<ContentPack> packs;
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std::vector<ContentPack> packs;
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