fix: overlay 'on_close' not called on window close
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@ -170,6 +170,9 @@ void LevelScreen::draw(float delta) {
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}
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}
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void LevelScreen::onEngineShutdown() {
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void LevelScreen::onEngineShutdown() {
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if (hud->isInventoryOpen()) {
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hud->closeInventory();
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}
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controller->saveWorld();
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controller->saveWorld();
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}
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}
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