add app.focus function
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6195d014cd
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c42d661223
@ -5,6 +5,7 @@
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#include "engine/EnginePaths.hpp"
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#include "engine/EnginePaths.hpp"
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#include "network/Network.hpp"
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#include "network/Network.hpp"
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#include "util/platform.hpp"
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#include "util/platform.hpp"
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#include "window/Window.hpp"
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using namespace scripting;
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using namespace scripting;
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@ -27,8 +28,14 @@ static int l_start_debug_instance(lua::State* L) {
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return lua::pushinteger(L, port);
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return lua::pushinteger(L, port);
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}
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}
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static int l_focus(lua::State* L) {
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engine->getWindow().focus();
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return 0;
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}
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const luaL_Reg applib[] = {
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const luaL_Reg applib[] = {
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{"start_debug_instance", lua::wrap<l_start_debug_instance>},
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{"focus", lua::wrap<l_focus>},
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// for other functions see libcore.cpp and stdlib.lua
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// for other functions see libcore.cpp and stdlib.lua
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{nullptr, nullptr}
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{nullptr, nullptr}
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};
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};
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@ -36,6 +36,8 @@ public:
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virtual void setMode(WindowMode mode) = 0;
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virtual void setMode(WindowMode mode) = 0;
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virtual WindowMode getMode() const = 0;
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virtual WindowMode getMode() const = 0;
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virtual void focus() = 0;
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virtual void setTitle(const std::string& title) = 0;
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virtual void setTitle(const std::string& title) = 0;
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virtual void setIcon(const ImageData* image) = 0;
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virtual void setIcon(const ImageData* image) = 0;
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@ -468,6 +468,10 @@ public:
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return mode;
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return mode;
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}
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}
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void focus() override {
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glfwFocusWindow(window);
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}
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void setTitle(const std::string& title) override {
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void setTitle(const std::string& title) override {
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glfwSetWindowTitle(window, title.c_str());
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glfwSetWindowTitle(window, title.c_str());
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}
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}
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